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flat assembler > Examples and Tutorials > Tous Knot [Unfinished]

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avcaballero



Joined: 02 Feb 2004
Posts: 149
Location: Madrid - Spain

Tous Knot [Unfinished]

Hello, an unfinished torus knot (first stage), without opengl/directx/3ds files or similar. Just gdi.


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Filename: TorusKnotWC02.zip
Filesize: 10.64 KB
Downloaded: 61 Time(s)


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Post 30 Jul 2017, 09:03
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idle



Joined: 06 Jan 2011
Posts: 348
Location: ukraina

good, no source - i'm a bit sad :(
Post 05 Aug 2017, 02:13
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macgub



Joined: 11 Jan 2006
Posts: 194
Location: Poland

Witch shading model you apply? Gouraud? Spherical environment mapping? Other? ...And of course where are the sources Question Anyway, I think it's good you share this Smile
Post 06 Aug 2017, 14:54
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avcaballero



Joined: 02 Feb 2004
Posts: 149
Location: Madrid - Spain

Source codes
I have fully opened my aowg tuto some time ago. Unfortunatelly I had to close it because some antivirus gave false +. When I have time I will reopen it.

Do you know anybody here or in many other place that give credits? It seems that all of us have learnt everything by itself... I do try to give them, do so doesn't imply that you agred with that, only that you learnt anything there.


The shape has texture mapping, the texture is a plasma fractal similar to the sky, you can see that in this demo [** you can see credits **]


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Filename: MFDWC02.zip
Filesize: 61.7 KB
Downloaded: 46 Time(s)


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Post 06 Aug 2017, 17:29
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macgub



Joined: 11 Jan 2006
Posts: 194
Location: Poland

Yes credits are importand thing. In my, for now, main project win3ds, I put them inside source code in scatter places, where others authors code is used. I will collect and complete credits, and put in separate place. Also some ideas and algorithms are not mine so books and tutorials should be also included in credits.txt file. Best regards! Very Happy
Post 07 Aug 2017, 13:56
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macgub



Joined: 11 Jan 2006
Posts: 194
Location: Poland

Oh, you mean credits inside program..OK You are right.
Post 07 Aug 2017, 14:34
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avcaballero



Joined: 02 Feb 2004
Posts: 149
Location: Madrid - Spain

In the case anyone is interested, I have the full source code for the fire effect here
Post 07 Aug 2017, 16:48
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macgub



Joined: 11 Jan 2006
Posts: 194
Location: Poland

I was rather curious how you render single triangle (or you use tetragons?) in your torus-knot demo. Anyway thanks. Good luck! Very Happy
Post 09 Aug 2017, 06:45
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