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String to Standart Output always in same line
Hello together,
Im currently creating a programm which reads the current System Time (using int21 2ch) and writes it constantly into the DOS-console (using int21 09h) in "HH:MM:SS:hh0" format.
Reading, converting and writing the time into the string works.
But when i do this in a loop, it always creates a new line in the Console.
How can i prevent this? So that each new time is at the same position in the console.
Sry for my bad english:)
I hope someone will understand my problem.
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01 Dec 2011, 16:31 |
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edfed
Joined: 20 Feb 2006
Posts: 3940
Location: In an open world without walls and fences, we wouldn't need Windows and Gates
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you have to displace the cursor before to rewrite over a field.
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01 Dec 2011, 17:18 |
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DJ Mauretto
Joined: 14 Mar 2007
Posts: 466
Location: Rome,Italy
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Hello Try This:
Code: |
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org 100H
MOV AX,0013H
INT 10H
@@:
MOV AX,0x2C00
INT 21H
MOV SI,Time
ADD SI,1
MOVZX AX,CH ; Hour
CALL @Bin2Ascii_16
MOVZX AX,CL ; Minute
MOV SI,Time
ADD SI,4
CALL @Bin2Ascii_16
MOVZX AX,DH ; Second
MOV SI,Time
ADD SI,7
CALL @Bin2Ascii_16
MOVZX AX,DL ; 1/100 Seconds
MOV SI,Time
ADD SI,10
CALL @Bin2Ascii_16
MOV AX,0200H
XOR BX,BX
MOV DH,12 ; Row
MOV DL,14 ; Column
INT 10H
MOV DX,Time
MOV AX,0900H
INT 21H
MOV DI,Time
MOV AL,30H
MOV [DI],AL
MOV [DI+ 1],AL
MOV [DI+ 3],AL
MOV [DI+ 4],AL
MOV [DI+ 6],AL
MOV [DI+ 7],AL
MOV [DI+ 9],AL
MOV [DI+ 10],AL
MOV AX,0100H
INT 16H
JZ @B
MOV AX,0003H
INT 10H
RET
@Bin2Ascii_16:
PUSHA
MOV CX,10
@@:
XOR DX,DX
DIV CX
ADD DL,30H
MOV [SI],DL
SUB SI,1
OR AX,AX
JNZ @B
POPA
RET
Align 16
;------
; DATA
;------
Time DB 30h,30h,':'
DB 30h,30h,':'
DB 30h,30h,':'
DB 30h,30h
DB '$'
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_________________ Nil Volentibus Arduum 
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01 Dec 2011, 17:22 |
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At first thanks for the fast reply.
Your code works very good, but it cant figure out how to change mine.
How i need to change this?:
Code: |
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format MZ
stack 100h
segment daten
zeit db 'hh:mm:ss:hs0$'
segment ute
entry ute:start
start:
mov ax,daten
mov ds,ax
mov ah,2Ch
int 21h
mov al,ch
call formatieren
mov [zeit],al
add ah,'0'
mov [zeit+1],ah
mov al,cl
call formatieren
mov [zeit+3],al
add ah,'0'
mov [zeit+4],ah
mov al,dh
call formatieren
mov [zeit+6],al
add ah,'0'
mov [zeit+7],ah
mov al,dl
call formatieren
mov [zeit+9],al
add ah,'0'
mov [zeit+10],ah
call ausgabe
jmp short start
call ende
ausgabe:
mov dx,zeit
mov ah, 09h
int 21h
ret
ende:
mov ah,4ch
int 21h
formatieren:
xor ah,ah
mov bl,10
div bl
add al,'0'
ret
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Some german words in there, sorry. 
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01 Dec 2011, 18:38 |
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DJ Mauretto
Joined: 14 Mar 2007
Posts: 466
Location: Rome,Italy
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learn this
Code: |
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format MZ
stack 100h
segment daten
zeit db 'hh:mm:ss:hs0$'
segment ute
entry ute:start
start:
mov ax,daten
mov ds,ax
mov ax,0013h
int 10h
mov ax,0003h
int 10h
mov dx,3d4h
mov ax,2d0ah ; Cursor Off
out dx,ax
@@:
mov ah,2Ch
int 21h
mov al,ch
call formatieren
mov [zeit],al
add ah,'0'
mov [zeit+1],ah
mov al,cl
call formatieren
mov [zeit+3],al
add ah,'0'
mov [zeit+4],ah
mov al,dh
call formatieren
mov [zeit+6],al
add ah,'0'
mov [zeit+7],ah
mov al,dl
call formatieren
mov [zeit+9],al
add ah,'0'
mov [zeit+10],ah
mov ax,0200h
xor bx,bx
mov dh,1 ; Row
mov dl,34 ; Column
int 10h
call ausgabe
mov ah,01
int 16h
jz @b
xor ax,ax
int 16h
mov dx,3d4h
mov ax,0d0ah ; Cursor On
out dx,ax
mov ah,4ch
int 21h
ausgabe:
mov dx,zeit
mov ah, 09h
int 21h
ret
formatieren:
xor ah,ah
mov bl,10
div bl
add al,'0'
ret
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_________________ Nil Volentibus Arduum 
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01 Dec 2011, 19:29 |
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Tomasz Grysztar
Assembly Artist
Joined: 16 Jun 2003
Posts: 5287
Location: Kraków, Poland
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The line break in DOS consist of two characters, CR=13 and LF=10. CF is Carriage Return and it moves cursor back to the start of the line, while LF is Line Feed and moves cursor down to the next line.
So to do what you need, it is enough to use just alone CR character. Modify your "zeit" definition this way:
Code: |
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zeit db 'hh:mm:ss:hs0',13,'$'
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and it will work without any further modifications.
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01 Dec 2011, 20:27 |
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freecrac
Joined: 19 Oct 2011
Posts: 87
Location: Germany Hamburg
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Another method for an output to the screen (without involving software interupts) is to write any ASCII directly to the videoram. The address of the textmode(3) on VGAs begin in 0B800:0 and for monochrom displays in 0B00:0.
The content of the textram includes the ASCII-byte itself and its attribute-byte with the foreground and background color. This picture shows an output of this textram:
Depending on how many rows we are using for a line and how many lines we using for our hole screen (example 132x25, 80x25 or 80x50 etc.), we have to calculate the offset-address in that form: Row * 2 * Line.
http://de.wikipedia.org/wiki/Textmodus
Dirk
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02 Dec 2011, 15:12 |
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smiddy
Joined: 31 Oct 2004
Posts: 417
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freecrac wrote: |
Another method for an output to the screen (without involving software interupts) is to write any ASCII directly to the videoram. The address of the textmode(3) on VGAs begin in 0B800:0 and for monochrom displays in 0B00:0.
The content of the textram includes the ASCII-byte itself and its attribute-byte with the foreground and background color. This picture shows an output of this textram:
Depending on how many rows we are using for a line and how many lines we using for our hole screen (example 132x25, 80x25 or 80x50 etc.), we have to calculate the offset-address in that form: Row * 2 * Line.
http://de.wikipedia.org/wiki/Textmodus
Dirk
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I'm at work, just getting a sneak into what is being posted. I have some codes that can put the text modes up to 160 columns. I'll post them later...I researched them in 2004 and 2005, there are likely more now.
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02 Dec 2011, 18:33 |
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smiddy
Joined: 31 Oct 2004
Posts: 417
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Ok, here's one for 160 x 64:
Code: |
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ScreenMode160x64 - Change screen size if machine is capable.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
ScreenMode160x64:
pusha
mov ax,4F02h ; VESA Call
mov bx,6Bh ; 160 x 64 screen size
int 10h ; Call the interrupt
cmp al,4Fh ; Compare to check if call is supported
jne .Done ; If not supported, head out
cmp ah,1 ; Compare to see if the call was successful
jne .Done ; If not successful, head out
; If successful, update BIOS
push es ; Save ES
mov ax,0 ; Place 0 into AX
mov es,ax ; Put 0 into ES
mov ax,160 ; Place number of columns in AX
mov [es:44Ah],ax ; Set number of columns in BDA
mov al,63 ; Place number of columns in AL
mov [es:484h],al ; Set number of rows - 1 in BDA
pop es ; Restore original ES
.Done:
popa
ret
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03 Dec 2011, 17:31 |
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freecrac
Joined: 19 Oct 2011
Posts: 87
Location: Germany Hamburg
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smiddy wrote: |
Ok, here's one for 160 x 64:
Code: |
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ScreenMode160x64 - Change screen size if machine is capable.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
ScreenMode160x64:
pusha
mov ax,4F02h ; VESA Call
mov bx,6Bh ; 160 x 64 screen size
int 10h ; Call the interrupt
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But the Vesa-Bios on my card do not support this modenumber because:
Starting with VBE version 2.0, VESA will no longer define new VESA mode numbers and it will no longer be mandatory to support these old mode numbers.
So we have to use the modelist inside of our VESA-Bios instead.
VBE mode numbers begin at 100h.
The format of VBE mode numbers is as follows:
D0-D8 = Mode number
If D8 == 0, this is not a VESA defined VBE mode
If D8 == 1, this is a VESA defined VBE mode
D9-D12 = Reserved by VESA for future expansion (= 0)
D11 = Refresh Rate Control Select
If D11 == 0, Use current BIOS default refresh rate
If D11 == 1, Use user specified CRTC values for refresh rate
D12-13 = Reserved for VBE/AF (must be 0)
D14 = Linear/Flat Frame Buffer Select
If D14 == 0, Use Banked/Windowed Frame Buffer
If D14 == 1, Use Linear/Flat Frame Buffer
D15 = Preserve Display Memory Select
If D15 == 0, Clear display memory
If D15 == 1, Preserve display memory
(For more details take a look into the vbe3.pdf in the puplic area from vesa.org. Need register and/or login.)
Code: |
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Vesamodi of my colorfull GTX 295:
(All values are hexadecimal)
0100 X=0280 Y=0190 8Bit
0101 X=0280 Y=01E0 8Bit
0102 X=0320 Y=0258 4Bit
0103 X=0320 Y=0258 8Bit
0104 X=0400 Y=0300 4Bit
0105 X=0400 Y=0300 8Bit
0106 X=0500 Y=0400 4Bit
0107 X=0500 Y=0400 8Bit
010E X=0140 Y=00C8 10Bit
010F X=0140 Y=00C8 20Bit
0111 X=0280 Y=01E0 10Bit
0112 X=0280 Y=01E0 20Bit
0114 X=0320 Y=0258 10Bit
0115 X=0320 Y=0258 20Bit
0117 X=0400 Y=0300 10Bit
0118 X=0400 Y=0300 20Bit
011A X=0500 Y=0400 10Bit
011B X=0500 Y=0400 20Bit
0130 X=0140 Y=00C8 8Bit
0131 X=0140 Y=0190 8Bit
0132 X=0140 Y=0190 10Bit
0133 X=0140 Y=0190 20Bit
0134 X=0140 Y=00F0 8Bit
0135 X=0140 Y=00F0 10Bit
0136 X=0140 Y=00F0 20Bit
013D X=0280 Y=0190 10Bit
013E X=0280 Y=0190 20Bit
0145 X=0640 Y=04B0 8Bit
0146 X=0640 Y=04B0 10Bit
014A X=0640 Y=04B0 20Bit
0160 X=0500 Y=0320 8Bit
0161 X=0500 Y=0320 20Bit
0162 X=0300 Y=01E0 8Bit
017B X=0500 Y=02D0 20Bit
017C X=0780 Y=04B0 8Bit
017D X=0780 Y=04B0 20Bit
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This batchfile can be used to get the VESA-Info:
Code: |
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@echo off
echo e cs:0100>tmp.deb
echo B8 00 4f BF 00 02 CD 10>>tmp.deb
echo g=cs:0100 0108>>tmp.deb
echo d cs:200>>tmp.deb
echo q>>tmp.deb
debug <tmp.deb >Vesa.info
del tmp.deb
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This Vesa.info-file contains the pointer to the modelist and the modelist of the vesa-bios:
Quote: |
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-e cs:0100
1537:0100 00.
B8 00.00 00.4f 00.BF 00.00 00.02 00.CD 00.10
-g=cs:0100 0108
AX=004F BX=0000 CX=0000 DX=0000 SP=FFEE BP=0000 SI=0000 DI=0200
DS=1537 ES=1537 SS=1537 CS=1537 IP=0108 NV UP EI PL NZ NA PO NC
1537:0108 0000 ADD [BX+SI],AL DS:0000=CD
-d cs:200
1537:0200 56 45 53 41 00 03 1E B5-00 C0 01 00 00 00 22 02 VESA..........".
1537:0210 37 15 E0 00 00 00 00 00-00 00 00 00 00 00 00 00 7...............
1537:0220 00 00 00 01 01 01 02 01-03 01 04 01 05 01 06 01 ................
1537:0230 07 01 0E 01 0F 01 11 01-12 01 14 01 15 01 17 01 ................
1537:0240 18 01 1A 01 1B 01 30 01-31 01 32 01 33 01 34 01 ......0.1.2.3.4.
1537:0250 35 01 36 01 3D 01 3E 01-45 01 46 01 4A 01 60 01 5.6.=.>.E.F.J.`.
1537:0260 61 01 62 01 66 01 67 01-70 01 7B 01 7C 01 7D 01 a.b.f.g.p.{.|.}.
1537:0270 FF FF 00 00 00 00 00 00-00 00 00 00 00 00 00 00 ................
-q
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With one of these vesamodi from our modelist we can get the modinfo.
This batchfile use the vesamode "017D" from the modelist above:
Code: |
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@echo off
echo e cs:0100>tmp.deb
echo B8 01 4f BF 00 03 B9 7D 01 CD 10>>tmp.deb
echo g=cs:0100 010B>>tmp.deb
echo d cs:0300>>tmp.deb
echo q>>tmp.deb
debug <tmp.deb >VesaMode.info
del tmp.deb
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This VesaMode.info-file contains informations about the vesamode "017D".
Quote: |
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-e cs:0100
1537:0100 00.
B8 00.01 00.4f 00.BF 00.00 00.03 00.B9 00.7D
1537:0108 00.01 00.CD 00.10
-g=cs:0100 010B
AX=004F BX=0000 CX=017D DX=0000 SP=FFEE BP=0000 SI=0000 DI=0300
DS=1537 ES=1537 SS=1537 CS=1537 IP=010B NV UP EI PL NZ NA PO NC
1537:010B 0000 ADD [BX+SI],AL DS:0000=CD
-d cs:0300
1537:0300 BF 03 07 00 40 00 40 00-00 A0 00 00 C8 85 00 C0 ....@.@.........
1537:0310 00 1E 80 07 B0 04 08 10-01 20 01 06 00 01 01 08 ......... ......
1537:0320 10 08 08 08 00 08 18 00-00 00 08 01 00 00 00 00 ................
1537:0330 00 00 00 1E 01 01 08 10-08 08 08 00 08 18 60 E4 ..............`.
1537:0340 AD 0D 00 00 00 00 00 00-00 00 00 00 00 00 00 00 ................
1537:0350 00 00 00 00 00 00 00 00-00 00 00 00 00 00 00 00 ................
1537:0360 00 00 00 00 00 00 00 00-00 00 00 00 00 00 00 00 ................
1537:0370 00 00 00 00 00 00 00 00-00 00 00 00 00 00 00 00 ................
-q
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Dirk
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05 Dec 2011, 05:51 |
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DJ Mauretto
Joined: 14 Mar 2007
Posts: 466
Location: Rome,Italy
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_________________ Nil Volentibus Arduum 
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05 Dec 2011, 08:12 |
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freecrac
Joined: 19 Oct 2011
Posts: 87
Location: Germany Hamburg
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Inside of your VBE utility-sources i found only an old VBE 1-modetable and inside of the code the modenumber 11Bh are in use i think for the resolution of 1280x1024x16M.
On this way it isnīt possible to know, if this resolution exist on modern VBE 2/3 Bios and mayby if an other number is linked to this resolution.
Quote: |
Anyway you are OFFTOPIC
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Some VESA-Bios provide extended textmodes and so it is possible to use them also with a standard output. I am not sure if it OFFTOPIC, because they are rare in use?
@smiddy: On wich videocard do you test this textmode?
My posting above pointed to the circumstance that newer VBE-cards maybe no longer use the older modenumbers from VBE 1. Since VBE 2 the bios include an own modetable with maybe different modenumbers. These numbers can be vary between manufactureres and/or productlines. If we want to know which resolution exist using the VBE-bios, then we have to check every modenumber in the modelist of our bios with VBE-function 4F01h step by step, til we can found our resolution and/or mode attribut that we are looking for, or the modelist ends with the endmarker FFFFh.
The ModeAttributes field is defined as follows:
Quote: |
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D0 = Mode supported by hardware configuration
0 = Mode not supported in hardware
1 = Mode supported in hardware
D1 = 1 (Reserved)
D2 = TTY Output functions supported by BIOS
0 = TTY Output functions not supported by BIOS
1 = TTY Output functions supported by BIOS
D3 = Monochrome/color mode (see note below)
0 = Monochrome mode
1 = Color mode
D4 = Mode type
0 = Text mode
1 = Graphics mode
D5 = VGA compatible mode
0 = Yes
1 = No
D6 = VGA compatible windowed memory mode is available
0 = Yes
1 = No
D7 = Linear frame buffer mode is available
0 = No
1 = Yes
D8 = Double scan mode is available
0 = No
1 = Yes
D9 = Interlaced mode is available
0 = No
1 = Yes
D10 = Hardware triple buffering support
0 = No
1 = Yes
D11 = Hardware stereoscopic display support
0 = No
1 = Yes
D12 = Dual display start address support
0 = No
1 = Yes
D13-D15 = Reserved
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..
Personally i prefer the highest VBE-mode 1920x1200x32 of my colorfull GTX 295, because this is the native resolution of my 28" LCD monitor. (Any other resolution will be interpolate and results an unsharper view.)
For a text-output in this mode it is possible to read the ASCII character table of the bios(example: 8x8 from vector 1F) and to paint/enlarge any letter dot by dot. (This is of course far away from any standard output.)
Dirk
Last edited by freecrac on 05 Dec 2011, 15:51; edited 1 time in total
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05 Dec 2011, 13:47 |
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DJ Mauretto
Joined: 14 Mar 2007
Posts: 466
Location: Rome,Italy
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Quote: |
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Inside of your VBE utility-sources i found only an old VBE 1-modetable and inside of the code the modenumber 11Bh are in use i think for the resolution of 1280x1024x16M.
On this way it isnīt possible to know, if this resolution exist on modern VBE 2/3 Bios and mayby if an other number is linked to this resolution.
|
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Quote: |
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Some VESA-Bios provide extended textmodes and so it is possible to use them also with a standard output. I am not sure if it OFFTOPIC, because they are rare in use?
|
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The topic is about this not vbe:
Quote: |
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Hello together,
Im currently creating a programm which reads the current System Time (using int21 2ch) and writes it constantly into the DOS-console (using int21 09h) in "HH:MM:SS:hh0" format.
Reading, converting and writing the time into the string works.
But when i do this in a loop, it always creates a new line in the Console.
How can i prevent this? So that each new time is at the same position in the console.
Sry for my bad english:)
I hope someone will understand my problem.
|
|
Open a new tread for vesa vbe 
_________________ Nil Volentibus Arduum 
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05 Dec 2011, 15:50 |
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freecrac
Joined: 19 Oct 2011
Posts: 87
Location: Germany Hamburg
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DJ Mauretto wrote: |
Quote: |
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Inside of your VBE utility-sources i found only an old VBE 1-modetable and inside of the code the modenumber 11Bh are in use i think for the resolution of 1280x1024x16M.
On this way it isnīt possible to know, if this resolution exist on modern VBE 2/3 Bios and mayby if an other number is linked to this resolution.
|
|
Quote: |
|
Some VESA-Bios provide extended textmodes and so it is possible to use them also with a standard output. I am not sure if it OFFTOPIC, because they are rare in use?
|
|
The topic is about this not vbe:
Quote: |
|
Hello together,
Im currently creating a programm which reads the current System Time (using int21 2ch) and writes it constantly into the DOS-console (using int21 09h) in "HH:MM:SS:hh0" format.
Reading, converting and writing the time into the string works.
But when i do this in a loop, it always creates a new line in the Console.
How can i prevent this? So that each new time is at the same position in the console.
Sry for my bad english:)
I hope someone will understand my problem.
|
|
Open a new tread for vesa vbe
|
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Now i added the attribut-table of the VBE-modeinfo in my posting above which shows that it is possible to use VBE-Modes with a TTY standard output methode. Sorry, if you dont read the vbe3-documentation for that i give the reference, then maybe you canīt know this importend detail.
The interpretation of the term "DOS-console" and also "standard output" can be vary on this way, they are not closer specified. And this alway open a brighter view of possibilities. I hope the same to you.
Dirk
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05 Dec 2011, 16:09 |
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DJ Mauretto
Joined: 14 Mar 2007
Posts: 466
Location: Rome,Italy
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Quote: |
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Now i added the attribut-table of the VBE-modeinfo in my posting above which shows that it is possible to use VBE-Modes with a TTY standard output methode. Sorry, if you dont read the vbe3-documentation for that i give the reference, then maybe you canīt know this importend detail.
The interpretation of the term "DOS-console" and also "standard output" can be vary on this way, they are not closer specified. And this alway open a brighter view of possibilities. I hope the same to you.
|
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Hey, What is your problem ?
The english language ?
THE TOPIC IS ABOUT UPDATE CURSOR ADDRESS, NOT VESA VBE?
DO YOU UNDERSTAND THIS ?
IF YOU WANT TO DO VESA VBE GURU OPEN A NEW THREAD...
_________________ Nil Volentibus Arduum 
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05 Dec 2011, 17:12 |
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DJ Mauretto
Joined: 14 Mar 2007
Posts: 466
Location: Rome,Italy
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_________________ Nil Volentibus Arduum 
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05 Dec 2011, 17:14 |
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freecrac
Joined: 19 Oct 2011
Posts: 87
Location: Germany Hamburg
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DJ Mauretto wrote: |
Quote: |
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Now i added the attribut-table of the VBE-modeinfo in my posting above which shows that it is possible to use VBE-Modes with a TTY standard output methode. Sorry, if you dont read the vbe3-documentation for that i give the reference, then maybe you canīt know this importend detail.
The interpretation of the term "DOS-console" and also "standard output" can be vary on this way, they are not closer specified. And this alway open a brighter view of possibilities. I hope the same to you.
|
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Hey, What is your problem ?
The english language ?
THE TOPIC IS ABOUT UPDATE CURSOR ADDRESS, NOT VESA VBE?
DO YOU UNDERSTAND THIS ?
IF YOU WANT TO DO VESA VBE GURU OPEN A NEW THREAD...
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LOL. (Playing an angry boy and shouting not needed.)
Maybe you are joking. The Topic is to prevent that the output takes place in a new line. Nothing else!
And be sure that can also be solved without to read or set the cursor position.
Beside this view we have to handle different resolutions that we can use.
So it is importend to check that parameter, so that our routine can be used on different wise.
If you donīt have an interest in those details then shut down., or use some more freindly words instead of shouting blurb.
Dirk
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05 Dec 2011, 17:41 |
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DJ Mauretto
Joined: 14 Mar 2007
Posts: 466
Location: Rome,Italy
|
Quote: |
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Im currently creating a programm which reads the current System Time (using int21 2ch) and writes it constantly into the DOS-console (using int21 09h)
|
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DO YOU UNDERSTAND THIS WORDS ?
The user is a beginner and for now he use dos function...
IF YOU USE DOS FUNCTION YOU MUST UPDATE THE CURSOR WHEN
DISPLAY STRINGS...
DO YOU UNDERSTAND ?
VESA VBE IS OFF TOPIC...
WHEN USER WILL ASK HIGH RESOLUTION VIDEO MODE YOU CAN REPLY
WITH VESA VBE....BUT FOR NOW NO
DO YOU UNDERSTAND OR NOT ?
Anyway i showed the example to the user.
You can open a new thread for vesa vbe and teach us 
_________________ Nil Volentibus Arduum 
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05 Dec 2011, 18:31 |
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freecrac
Joined: 19 Oct 2011
Posts: 87
Location: Germany Hamburg
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DJ Mauretto wrote: |
Quote: |
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Im currently creating a programm which reads the current System Time (using int21 2ch) and writes it constantly into the DOS-console (using int21 09h)
|
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DO YOU UNDERSTAND THIS WORDS ?
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Stop your shouting now!
Quote: |
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The user is a beginner and for now he use dos function...
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It is also a beginner lesson to write a string directly to the videoram, to prevent an output in a new line. And your are not the one who have to tell us how we have to learn a beginner lesson.
Quote: |
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IF YOU USE DOS FUNCTION YOU MUST UPDATE THE CURSOR WHEN
DISPLAY STRINGS...
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But if we wonīt use DOS-functions than you are shouting and screaming like a dying big, häh, are you totally crazy boy?
Quote: |
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DO YOU UNDERSTAND ?
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Yes your are a dying big, and please SHUT DOWN boy!
Dirk
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05 Dec 2011, 20:20 |
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DJ Mauretto
Joined: 14 Mar 2007
Posts: 466
Location: Rome,Italy
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Quote: |
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Stop your shouting now!
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Quote: |
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It is also a beginner lesson to write a string directly to the videoram, to prevent an output in a new line. And your are not the one who have to tell us how we have to learn a beginner lesson.
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Open a new thread and teach us to write directly in Videoram..
Beginner
Quote: |
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But if we wonīt use DOS-functions than you are shouting and screaming like a dying big, häh, are you totally crazy boy?
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I'm not a boy, I'm 43,
I'm not interested to use dos funtion or not, but the user has decided to use the dos functions
The user did not ask how to write directly to video RAM,
anyway you are out of context, open a new thread and teach us how to write directly in video ram and how use vesa vbe
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Yes your are a dying big, and please SHUT DOWN boy!
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the only stupid boy here is you 
_________________ Nil Volentibus Arduum 
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05 Dec 2011, 20:48 |
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