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asmgges



Joined: 17 Jun 2003
Posts: 86
Location: France
asmgges 29 Jan 2004, 15:56
Hi ! Very Happy

Small game write in Fasm.

Push boxes!
4 levels (24 and more soon)
Keyboard keys right / down / left / up
Push = Spacebar
Windows mode
Mouse menu

Save level
Load level
Adaptation of speed for processor power
Restart level
Undo cancel the last action

Thanks for test.
Friendly...Gges


Last edited by asmgges on 09 Feb 2004, 15:14; edited 1 time in total
Post 29 Jan 2004, 15:56
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roticv



Joined: 19 Jun 2003
Posts: 374
Location: Singapore
roticv 29 Jan 2004, 16:19
I kind of do not like the gui. Personally I prefer the verison coded by Crow16384, much more friendly gui.

http://board.win32asmcommunity.net/showthread.php?s=&threadid=12524

Of course keep up the good work.
Post 29 Jan 2004, 16:19
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asmgges



Joined: 17 Jun 2003
Posts: 86
Location: France
asmgges 29 Jan 2004, 16:45
Hi ! roticv Very Happy
But yes at each the preferences.
And my way is totally different.....

Friendly...Gges
Post 29 Jan 2004, 16:45
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vid
Verbosity in development


Joined: 05 Sep 2003
Posts: 7105
Location: Slovakia
vid 29 Jan 2004, 19:15
hi, have you seen my game? Something similar (but much more complex as it was coded in period of 4 months). It is posted in tg2d thread, direct link to download:
http://board.flatassembler.net/download.php?id=462
Post 29 Jan 2004, 19:15
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asmgges



Joined: 17 Jun 2003
Posts: 86
Location: France
asmgges 29 Jan 2004, 19:23
Hi ! vid Very Happy
I downloaded him three hours ago.
I had no time to try
I am going to look at him yes and I give you news Cool
Friendly..Gges
Post 29 Jan 2004, 19:23
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asmgges



Joined: 17 Jun 2003
Posts: 86
Location: France
asmgges 29 Jan 2004, 19:36
Message "internal error " Sad
to recompile with new version ?
Friendly..gges
Post 29 Jan 2004, 19:36
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vid
Verbosity in development


Joined: 05 Sep 2003
Posts: 7105
Location: Slovakia
vid 29 Jan 2004, 22:07
hm, this one was reported rarely. I was finishing game in hurry so i probably left out something that crashes on particular comps (but works on mine and on every i have access to (unlike tg2d)). I am not going to fix this one, i'd rather play with tg2d, sorry, you wont play my game Crying or Very sad
Post 29 Jan 2004, 22:07
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asmgges



Joined: 17 Jun 2003
Posts: 86
Location: France
asmgges 31 Jan 2004, 14:25
Hi ! Smile
Gsoko new version

24 levels.
Save / load, levels and your last regulation of speed for your processor.
New messages design
Completely redone interface more functional
Friendly...Gges


Description: Update
Download
Filename: gsoko4fasm.zip
Filesize: 21.56 KB
Downloaded: 727 Time(s)



Last edited by asmgges on 09 Feb 2004, 15:18; edited 1 time in total
Post 31 Jan 2004, 14:25
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HarryTuttle



Joined: 26 Sep 2003
Posts: 211
Location: Poland
HarryTuttle 02 Feb 2004, 09:52
vid wrote:
hm, this one was reported rarely. I was finishing game in hurry so i probably left out something that crashes on particular comps (but works on mine and on every i have access to (unlike tg2d)). I am not going to fix this one, i'd rather play with tg2d, sorry, you wont play my game Crying or Very sad


Hi! Vid!
this is a very good 2d-game! Wink , do you code it in asm only?
i had no problem with errors... on my cmp it works well.
regards,
h

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Post 02 Feb 2004, 09:52
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HarryTuttle



Joined: 26 Sep 2003
Posts: 211
Location: Poland
HarryTuttle 02 Feb 2004, 09:59
in the g-soko spacebar gives me no effects Sad


how can I move boxes?

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Post 02 Feb 2004, 09:59
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asmgges



Joined: 17 Jun 2003
Posts: 86
Location: France
asmgges 02 Feb 2004, 15:38
Hi ! Harry
for push you have to be in front of the box and the tense arms.
Which Windows version have you, win98?

Friendly...Gges
Post 02 Feb 2004, 15:38
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vid
Verbosity in development


Joined: 05 Sep 2003
Posts: 7105
Location: Slovakia
vid 02 Feb 2004, 19:13
harryturtle: game was coded in fasm only, i can mail you my development directory, i would post it but i has almost 2mb (includes all graphics twice etc.). How far are you now (levels 1 is only heatup, lvl2 is forerunner of next levels, 3 and 4 have too long passages but are good, and then it starts! The bug occurs only on very few systems, otherwise i would have found it before final version. Also check data\config.ini to some setup (and level skipping Smile .btw, did you play Terminator: Future Shock? Wink
Post 02 Feb 2004, 19:13
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HarryTuttle



Joined: 26 Sep 2003
Posts: 211
Location: Poland
HarryTuttle 03 Feb 2004, 08:23
asmgges wrote:

Which Windows version have you, win98?

Hi Asmgges!
I have the W2k.I think one of the better solution in windows family.

regards,

Harry

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Post 03 Feb 2004, 08:23
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Tomasz Grysztar



Joined: 16 Jun 2003
Posts: 8367
Location: Kraków, Poland
Tomasz Grysztar 07 Feb 2004, 01:51
Nice project. Do you plan to share some sources here? It seems you would be able to give us some very nice samples of programming simple games in assembly.
Post 07 Feb 2004, 01:51
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vid
Verbosity in development


Joined: 05 Sep 2003
Posts: 7105
Location: Slovakia
vid 07 Feb 2004, 19:08
i can give you sources if you are interested. But i don't think 300kb sources will be useful, and they are not good, because project has changed during it's development so there are at least 3 styles used, and some parts are done in hurry so they are made very confusingly etc.

But if you want them, i will make some fixes and release them. Note there is a bug on some systems, and it's fixing will take few tries as i dont have systems where it occurs (same as with TG2D)
Post 07 Feb 2004, 19:08
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Tomasz Grysztar



Joined: 16 Jun 2003
Posts: 8367
Location: Kraków, Poland
Tomasz Grysztar 07 Feb 2004, 20:23
If you don't have anything smaller, we can use this one - but you would have to try make this source "friendly" for beginners (with some small project it would perhaps be easier, at least wouldn't require such a lot of work).
Post 07 Feb 2004, 20:23
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vid
Verbosity in development


Joined: 05 Sep 2003
Posts: 7105
Location: Slovakia
vid 08 Feb 2004, 15:06
i don't think this source will be usuable for beginners. There are few nice ideas which i could reproduce. I am sending you sources, you can decide as you wish.

I think these sources can be used as example that bigger project can be made without problems in fasm too.
Post 08 Feb 2004, 15:06
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asmgges



Joined: 17 Jun 2003
Posts: 86
Location: France
asmgges 09 Feb 2004, 15:09
Hi Harry and all !
I think having resolved the problem of the spacebar for push box.
Please test
Thanks
If work G-SokoFasm => 100 levels.
Friendly..Gges
Post 09 Feb 2004, 15:09
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decard



Joined: 11 Sep 2003
Posts: 1092
Location: Poland
decard 09 Feb 2004, 17:19
Yeah, it works fine for me too (previous version didn't). Very nice game! Wink
Post 09 Feb 2004, 17:19
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vid
Verbosity in development


Joined: 05 Sep 2003
Posts: 7105
Location: Slovakia
vid 09 Feb 2004, 20:12
what drawing routines are you using. DirectDraw's. In then cases do you store bitmaps in video memory & restore them on task switch? If you are storing them in RAM then directdraw's routines are too slow.

(btw, ddraw's routines are always too slow for 32x32 pictures)
Post 09 Feb 2004, 20:12
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