flat assembler
Message board for the users of flat assembler.
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kempis
It works okay,
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dosin
Looks good- had a little delay with the mouse movment.. other than that worked well..
Just curious - What does everyone here use for there 3D Objects...? Maya Lightwave 3dmax Milkshape make my own http://www.anim8or.com/ ModelMagic3D and so on... |
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kempis
It rans smoothly on my comp
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dosin
The only time there was a delay was when there is no movement.. mouse +W works fine..
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bitshifter
dosin wrote: What does everyone here use for there 3D Objects...? I personally prefer to use GMax bacuse its free. If you can get anything from autodesk for free jou should grab it. I have tried milkshape and anim8or but they just dont have as nice of an interface as GMax does. The only nice thing about milkshape and anim8or was the fact that you can get info on the file format(s) whereas for GMax you cant. So i had to basically write a script and a sniffer to get the model data directly from the app while it was running, and save it off in my own format to a file. |
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bitshifter
Hello again.
I have uploaded new version with new features and some fixxes. Go ahead and check it out, and as always comments are encouraged. _________________ Coding a 3D game engine with fasm is like trying to eat an elephant, you just have to keep focused and take it one 'byte' at a time. |
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sleepsleep
let me check...
testing.... looks cool!! but why if i keep go back, pressing the S button, then i could leave the world? next, maybe put some fake men so, we could aim and bang bang ![]() ![]() ![]() |
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bitshifter
Yes you are free to walk anywhere in the world as i had not
implemented any bounds checking or collision detection. Maybe if i get ambitious i will put some models in there. (I was thinking teenage girls with little skirts) BANG BANG PS: please post the framerates you get on what processor. _________________ Coding a 3D game engine with fasm is like trying to eat an elephant, you just have to keep focused and take it one 'byte' at a time. |
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Alphonso
Just a bank white fullscreen on VHP 32 SP1
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bitshifter
Sounds like the textures are not being loaded.
If a texture is not found it gets default (white). This sounds like you have run it from within the zip. Remember you must unzip before you can play with it. _________________ Coding a 3D game engine with fasm is like trying to eat an elephant, you just have to keep focused and take it one 'byte' at a time. |
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Madis731
Yep
![]() ![]() ~200FPS when run on my laptop's X3100 graphics. I would hope for 5000+ on my homecomp then. I haven't tested thought. Now, let us code some SSE4.2 and AVX ![]() |
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bitRAKE
205fps at 1920x1200
![]() 929fps at 800x600 NVidia NVS 290 (20 Watts) |
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Alphonso
My fault, I did extract the files but without paths and guess I let myself get too distracted by the false anti-virus warnings to notice.
800x600 770fps in world, 1430fps out world P8400 / 9200M GS 256MB DDR2 |
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LocoDelAssembly
60 fps but it is obviously clamped by the refresh rate of my monitor. It is a GeForce 6600, Athlon64 2.0 GHz S939
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bitshifter
Hey LocoDelAssembly
Thats probably a good thing since it will never overheat your guns. When i finish my engine it will automatically clamp to refresh rate. This is test so dont run it too long or the magic smoke may escape. ![]() _________________ Coding a 3D game engine with fasm is like trying to eat an elephant, you just have to keep focused and take it one 'byte' at a time. |
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sleepsleep
mine is 120 fps - 130 fps.
resolution 1280x800 (laptop) Microsoft Windows 7 (6.1) Ultimate Edition (Build 7100) Direct X 10.0 processor instructions set : MMX, SSE, SSE2, SSE3 2GB DDR2 VIA P4M900/CN896/VN896/PT890 rev. 00 |
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bitshifter
So i just tried it out on a very slow (busy) computer.
It seems that there is quite a bit of input/refresh latency. This was due to the fact that i was pulling input messages directly off the queue and not routing them to WindowProc. So now i have made some major changes which make message pump run until it is dry and then we can update the scene. All input is now routed to the WindowProc and handled there. Sweet, now on a busy or slow computer there is no more latency for user input being processed and scene updating. Overall this did not hurt the framerates on my game machine and it opens up the input handling for menus and stuff later on. Now finally the camera should be smooth as silk on any computer. ![]() For those of you that had already tested a previous version and posted results, go ahead and try this one out and see if framerates changed dramatically. PS: Thanks for your replies, you guys have been great ![]() _________________ Coding a 3D game engine with fasm is like trying to eat an elephant, you just have to keep focused and take it one 'byte' at a time. |
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Alphonso
800x600 675fps in world, 1420fps out world
Seems mouse is still unresponsive most of the time. |
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Borsuc
bitshifter wrote: So i had to basically write a script and a sniffer to get the model data directly from the app while it was running, and save it off in my own format to a file. _________________ Previously known as The_Grey_Beast |
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