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Yardman



Joined: 12 Apr 2005
Posts: 245
Location: US
Yardman
[ Post removed by author. ]


Last edited by Yardman on 04 Apr 2012, 03:37; edited 1 time in total
Post 18 Aug 2008, 00:04
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Picnic



Joined: 05 May 2007
Posts: 1288
Location: behind the arc
Picnic
Yes it does on my Windows XP SP3 home edition

Razz
Post 18 Aug 2008, 12:13
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LocoDelAssembly
Your code has a bug


Joined: 06 May 2005
Posts: 4633
Location: Argentina
LocoDelAssembly
Also here, WinXP SP3 professional.
Post 18 Aug 2008, 14:37
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iic2



Joined: 26 Jun 2008
Posts: 123
iic2
Wow!!! my computer is talking to me. Com covers a lot of stuff... It works on my XP Pro Sp0, Sp1, Sp2, and Sp3

I just checked them all minutes ago and they all said the same thing, but Sp3 said something a little difference i think, but it surly was a whole lot louder and clearer on Sp3 while the others sound like 1969 Out-of Space movies.
Post 18 Aug 2008, 14:47
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Grom PE



Joined: 13 Mar 2008
Posts: 114
Location: i@grompe.org.ru
Grom PE
I've played with SpeechAPI, too.
Post 18 Aug 2008, 15:00
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r22



Joined: 27 Dec 2004
Posts: 805
r22
One thing I could never figure out was how to get two voices to speak at the same time. (i.e. have the sound overlap)

I tried with threading and SPF_ASYNC (= 1) and more than one instance, but it would still queue up the Speak's and play them in order rather than at the same time.

***EDIT***
After actually reading the interface's documentation I found that :SetPriority with SPVPRI_OVER (2) lets 2 instances of SpVoice overlap eachother.
Code:
;;;modifying the example code above
    invoke  CoInitialize,NULL
    invoke  CoCreateInstance,CLSID_SpVoice,NULL,CLSCTX_INPROC_SERVER,\
                             IID_ISpVoice,SpVoice
    invoke  CoCreateInstance,CLSID_SpVoice,NULL,CLSCTX_INPROC_SERVER,\
                             IID_ISpVoice,SpVoice2

    cominvk SpVoice,SetPriority,SPVPRI_OVER
    cominvk SpVoice2,SetPriority,SPVPRI_OVER

    cominvk SpVoice,Speak,strSpeak,SPF_ASYNC,NULL
    invoke SleepEx,500,0
    cominvk SpVoice2,Speak,strSpeak,SPF_ASYNC,NULL

    invoke SleepEx,5000,0
    cominvk SpVoice,Release
    cominvk SpVoice2,Release

    invoke  CoUninitialize
    invoke  ExitProcess,0
    


Just a cool effect that all these text-2-speech threads finally motivated me enough to figure out.
Post 19 Aug 2008, 04:01
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