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Rahsennor



Joined: 07 Jul 2007
Posts: 61
Rahsennor
The answer is probably staring me in the face, but I can't see it: whenever I call glBindTexture with a nonzero value, texturing breaks. Confused When I use zero, it works again.

I'm out of ideas. Embarassed

EDIT: Whoops, code.


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Post 17 May 2008, 07:44
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Rahsennor



Joined: 07 Jul 2007
Posts: 61
Rahsennor
Shocked Mad Embarassed
Problem solved. glBindTexture also switches texture parameters, breaking mipmapping. How'd I miss that?
Post 20 May 2008, 08:54
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