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Iaaa



Joined: 27 Mar 2008
Posts: 6
Iaaa 14 Apr 2008, 13:09
IMHO:
I think it's not good idea to write LZMA packer in asm.
No one still created best lzma packer in HL, but you want to do this in asm.

p.s. You can look 7-zip source codes, there are better lzma packer for now.
Post 14 Apr 2008, 13:09
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Rahsennor



Joined: 07 Jul 2007
Posts: 61
Rahsennor 18 Apr 2008, 04:42
What if you just want to store game data in an archive, and don't want to drag around some DLL? Confused

Iaaa wrote:
No one still created best lzma packer in HL, but you want to do this in asm.


It doesn't need to be the best, just better, than, say, gzip. Very Happy
Post 18 Apr 2008, 04:42
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f0dder



Joined: 19 Feb 2004
Posts: 3175
Location: Denmark
f0dder 18 Apr 2008, 08:20
Rahsennor wrote:
What if you just want to store game data in an archive, and don't want to drag around some DLL? Confused
Then you link to a static library instead of a dynamic library, case solved.

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Post 18 Apr 2008, 08:20
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AlexP



Joined: 14 Nov 2007
Posts: 561
Location: Out the window. Yes, that one.
AlexP 18 Apr 2008, 11:50
Uhh you two.... Is it always about how something would work best in a practical example? It's about the coding! (and thus fun-ness and learning)!!
Post 18 Apr 2008, 11:50
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Rahsennor



Joined: 07 Jul 2007
Posts: 61
Rahsennor 23 Apr 2008, 04:30
f0dder wrote:
Then you link to a static library instead of a dynamic library, case solved.

Evil or Very Mad That's exactly the point...
Static linking with the "include" directive! Very Happy
Post 23 Apr 2008, 04:30
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DOS386



Joined: 08 Dec 2006
Posts: 1900
DOS386 07 May 2008, 08:20
> IMHO: think it's not good idea to write LZMA packer in asm

My HO <> your HO Idea "My HO != your HO" for C/C++ geeks Laughing

> No one still created best lzma packer in HL, but you want to do this in asm.

Waiting for the best ? Take care not to die before Laughing

> p.s. You can look 7-zip source codes, there are better lzma packer for now.

7-ZIP and LZMA SDK 4.58 are out ... LZMA code ported from C+++++++ to C Smile
Post 07 May 2008, 08:20
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