Message board for the users of flat assembler.
> Windows > Open GL example
r22 02 Mar 2008, 06:41
I was working on an opengl template for simulations/games that I never got around to finishing up.
Someone might be able to find this code useful or helpful.
-Full screen window
-First person camera
-Input with keyboard and mouse
To Do: (which I will likely never get around to)
|02 Mar 2008, 06:41||
asmfan 02 Mar 2008, 08:32
Hmm. interesting. but a little bit better world logic needed. after some movements i confused the world's logic that it became upside down and left changed with right.
Also i think message loop is too greedy maybe sleep(0) (NtYeldExecution) or better logic can solve it...
P.S. i'd like to see FPS counter also
|02 Mar 2008, 08:32||
r22 03 Mar 2008, 18:54
This is NOT a project, I have no intention of maintaining it or defending any design decisions. It's simply old code that I figured someone might find useful.
asmfn: thats an interesting bug, I've only ever tested it on a win xp64 box, but never ran into that issue. There's a hacky frames per second code in there that writes to a console window behind the app (obviously I never got around to jumping through the opengl hoops to write text to the screen).
|03 Mar 2008, 18:54||
Madis731 09 Mar 2008, 11:36
but where is it?
My updated idol http://www.agner.org/optimize/
|09 Mar 2008, 11:36||
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