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kohlrak



Joined: 21 Jul 2006
Posts: 1421
Location: Uncle Sam's Pad
kohlrak 23 Jun 2007, 06:25
While reading NeHe's openGL tutorial 10, i noticed that he's moving everything else when the character moves, instead of moving the camra. Now, that's good in small programs, but i can just imagin that it's a big problem in bigger projects (even with macros it might get annoying). I've tried to do some fancy research and it appears that this isn't discussed much. So, i thought i'd post it here and get your thoughts.
Post 23 Jun 2007, 06:25
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rhyno_dagreat



Joined: 31 Jul 2006
Posts: 487
Location: Maryland, Unol Daleithiau
rhyno_dagreat 25 Jun 2007, 18:27
It's because it's easier to translate the world about you rather than the camera itself. That's actually how the 3D math works.

Here's a site that explains it: http://rel.betterwebber.com/index.php?action=view&forum=Announce

It's under the tutorials.
Post 25 Jun 2007, 18:27
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kohlrak



Joined: 21 Jul 2006
Posts: 1421
Location: Uncle Sam's Pad
kohlrak 25 Jun 2007, 22:02
Hm.... I never thought about that...
Post 25 Jun 2007, 22:02
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