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revolution 18 Jun 2007, 11:45
Some interesting insights from Joel Spolsky regarding user interface design. This addresses the common design issue of product which emphasizes too much on technical details rather than usability. Usability refers to how efficient and easy a product that can be used by a user to solve problem, not necessarily stunning visual effects or rocket science features. Google products such as Google Search, Gmail and Gtalk are great examples of high usability: Light-weight, simple, clean, easy to use yet problem solving.
http://www.joelonsoftware.com/uibook/chapters/fog0000000057.html http://www.joelonsoftware.com/uibook/chapters/fog0000000058.html http://www.joelonsoftware.com/uibook/chapters/fog0000000059.html http://www.joelonsoftware.com/uibook/chapters/fog0000000060.html http://www.joelonsoftware.com/uibook/chapters/fog0000000061.html http://www.joelonsoftware.com/uibook/chapters/fog0000000062.html http://www.joelonsoftware.com/uibook/chapters/fog0000000063.html http://www.joelonsoftware.com/uibook/chapters/fog0000000064.html http://www.joelonsoftware.com/uibook/chapters/fog0000000065.html Joel Spolsky: When you design user interfaces, it's a good idea to keep two principles in mind: 1.. Users don't have the manual, and if they did, they wouldn't read it. 2.. In fact, users can't read anything, and if they could, they wouldn't want to. |
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18 Jun 2007, 11:45 |
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