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Index > Windows > DirectX 9.x SDK includies for FASM?

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Garthower



Joined: 21 Apr 2006
Posts: 158
Location: Ukraine
Garthower
Hi all!

Whether there are at somebody these includies? If is, this can somebody share? Though generally any information in this occasion will be interesting to me. I have includies for MASM, but their volume very big, and manual adaptation drives me in depression. Perhaps, somebody has available converters? Or macroses by means of which FASM will support completely MASM-syntax.
Post 07 Apr 2007, 13:57
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madmatt



Joined: 07 Oct 2003
Posts: 1045
Location: Michigan, USA
madmatt
I have directx9 includes at my website, click the WWW button just below this post. Scroll down to the bottom of the webpage to the "Include folder" link. There's also a good selection of extra windows includes also.
Post 10 Apr 2007, 06:41
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Garthower



Joined: 21 Apr 2006
Posts: 158
Location: Ukraine
Garthower
Thanks madmatt! I searched for it very much for a long time, you have very much helped me!
Post 10 Apr 2007, 10:57
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madmatt



Joined: 07 Oct 2003
Posts: 1045
Location: Michigan, USA
madmatt
Glad I could help. If you have any problems with the includes, let me know.
Post 11 Apr 2007, 06:40
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bionicalbat



Joined: 17 Jul 2007
Posts: 4
bionicalbat
Every time M$ puts out different headers, it's going to be a rework for someone. I found one site from here with dx8 headers, but searched the board to no avail for dx9. AND they weren't in english.

I started converting them myself. There's a simplifed version of the .h file for devc, if you can get your hands on those. So, rather than create the headers the hard way, I made a script to convert them. It's an .hta (assuming you use windows if you're looking for dx9) that strips out just the enums, defines, etc, and lets you write them in a .inc file.

I would have posted headers, but after considering what I've learned about COM, it doesn't make as much sense using ASM to make a DX program. It doubles a program's complexity using COM, and probably makes it less efficient, than just using DLL calls from openGL. Another problem I had is that everyone's going to do their own implementations in ASM. I WOULD!! Not to knock the struct macros of fasm, but on the contrary - I can do anything I want in FASM with macros, so I didn't want to limit another programmer with my own structs. If you want more than COM Interfaces, you have to do a bit of work. You probably need to find or make macros to deal with those anyway.

So - there's no copyrighting or license to the .hta, modify it to read in whatever headers you want and in the style you prefer. I'm just finding OpenGL more appealing, and starting to see why there aren't as many DX asm programs out there.

Code:
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
  <head>
  <meta http-equiv="content-type" content="text/html; charset=windows-1250">
  <meta name="generator" content="PSPad editor, www.pspad.com">
  <title></title>
  </head>
  <body>
  <table width=100%><tr><td align=left>
  <input type=textbox name=fn1 value=d3d9types.h><input type=submit value="Load File"
    filtered="disp.innerText = tryLoadFile(fn1.value)"></td><td align=right>
  <input type=textbox name=fn2><input type=submit value="Save File"
    filtered="trySaveFile(fn2.value, disp.innerText)"></table>
  
  <div id=disp style="width:100%;border:1px solid"></div>
  
  <script language=javascript>
    function tryLoadFile(fn) {
      if (!fn) return "Specify a filename.";
      var fs = new ActiveXObject("Scripting.FileSystemObject");
      try  { var f = fs.OpenTextFile(fn,1); } 
      catch(e) { return "file not found - "+fn; };
      var s = f.ReadAll();
      if (s) return parseH(s);
      f.Close(); f=null;
      fs=null;
    };
    
    function trySaveFile(fn, s) {
      if (!fn) return "Specify a filename.";
      var fs = new ActiveXObject("Scripting.FileSystemObject");
      try  { var f = fs.OpenTextFile(fn,2, true); } 
      catch(e) { return "Error creating file - "+fn; };
      f.Write(s)
      f.Close(); f=null;
      fs=null;
    };
    
    var lAcc; var bAcc;
    function parseH(s) {
      bAcc=[]; var sa = s.split("\n");
      while (sa.length) myHandler(sa.shift());
      return bAcc.join("\n");
    };
     
    var ss;
    function convertHexes(s) {
      var is=s.split("");
      if (!s.match(/0x/)) return s;
      var i=s.indexOf("0x")+2;
      while (i<s.length) {
        ss=s.charCodeAt(i);
        //return " ******** "+ss+"***"+i;
        if ((ss>=48)&&((ss<=57)||((ss>=97)&&(ss<=102)))) {
          is[i-1]=is[i]; i++;
        } else break;
      };
        is[i-1]='h';
        return is.join("");      
    };
    
    var s2, s3, s4, s5, n1;    
    function handleDefaults(s) {
      if (s.substr(0,2)=="/*") {
        lAcc=[]; myHandler=handleComments;
        handleComments(s);
      } else if (s.charAt(0)=="#") {
        s=convertHexes(s);
        //bAcc.push(";$$"+s); // echo
        if (s.substr(0,7)=="#define") {
          if (!s.match(/\x28/)) { // no parenthasis
            s2=s.replace(/\t/g," ").split(" "); s2.shift();
            s3=null; while ((!s3)&&(s2.length)) s3=s2.shift();
            if (!s3) { bAcc.push(";#"+s); return; };  // no var
            s4 = null; while ((!s4)&&(s2.length)) s4=s2.shift();
            if (!s4) { bAcc.push(";#"+s); return; }; // #define oneword
            bAcc.push(s3+" EQU "+s4);            
          };
        } else if (s.substr(0,6)=="#undef") {
            s2=s.replace(/\t/g," ").split(" "); s2.shift();
            s3=null; while ((!s3)&&(s2.length)) s3=s2.shift();
            if (s3) bAcc.push(s3+" EQU");
        }
      } else if (s.substr(0,19)=="DECLARE_INTERFACE_(") {
        s2=s.substr(19);
        s3=s2.split(")");
        s2=s3.shift().split(",");
        s4=s2.shift(); s3=s2.shift();
        lAcc=[";********DECLARE Interface - "+s4+" : "+s3+" ************",
         "struct "+s4,"  .handle  dd ?","  virtual at 0"];
        myHandler=handleInterfaces;
      } else if (s.match(/enum/)) {
        myHandler=handleEnums;
        lAcc=[";\t\t\t"+s];
      } else {
        if (s) bAcc.push(";?"+s);
      }
    };
    var myHandler=handleDefaults;
    
    function handleComments(s) {
      if (s.substr(0,2)!="*/") {
       lAcc.push(s);
       return;
      };
      lAcc.unshift(";********************************************************************");
      lAcc.push(s);
      bAcc.push(";**-"+lAcc.join("\n;**-")+"\n;********************************************************");
      myHandler=handleDefaults;
    };
    
    function handleInterfaces(s) {
      if (s.charAt(0)=="}") {
        myHandler=handleDefaults;
        bAcc.push(lAcc.join("\n")+"\n  end virtual\nends\n");
      } else if (s.match(/STDMETHOD/)) {
        s=s.split("STDMETHOD").pop();
        s2=s.split("("); s2.shift();
        s3=s2.shift().split(")").shift();
        if (s.charAt(0)=="_") s3=s3.split(",").pop();
        n1=0;
        s4=s2.shift().split(")").shift().split(",");
        while (s4.length) {
          s5=s4.shift();
          if (s5=="THIS_") n1+=2;
          else n1++;
        };
        lAcc.push("  STDCALL "+s3+","+n1);
      } else if (s.charAt(0)=="{") { return;
      } else {
        lAcc.push(";?"+s);
      };
    };
    
    function handleEnums(s) {
      if (s.match("=")) {
        if (s.charAt(s.length-1)==",") s=s.substr(0,s.length-1);
        lAcc.push(convertHexes(s));
      } else if (s.match("}")) {
        bAcc.push(lAcc.join("\n")+"\n;\t\t\t"+s);
        myHandler=handleDefaults;
      } else {
        lAcc.push(";?"+s);
      };
    }
</script>

  </body>
</html>
    

(save this as converter.hta, in the folder with the headers)

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Post 17 Jul 2007, 06:36
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bionicalbat



Joined: 17 Jul 2007
Posts: 4
bionicalbat
oh, I see they filtered my filtered commands!!!
replace 'filtered=' with 'filtered='
Post 17 Jul 2007, 06:43
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bionicalbat



Joined: 17 Jul 2007
Posts: 4
bionicalbat
grrrrr .... REPLACE FILTERED WITH o_n_c_l_i_c_k!!!!!
see if they filter that, filtering filter filter machine. filter off!!!
Post 17 Jul 2007, 06:46
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Furby



Joined: 01 May 2007
Posts: 74
Location: Kraków, Poland
Furby
LOL converter in JS :OOOOO
Post 17 Jul 2007, 16:03
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