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How do you like my GUI?
I like it!
28%
 28%  [ 6 ]
This sux dude...
71%
 71%  [ 15 ]
Total Votes : 21

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OzzY



Joined: 19 Sep 2003
Posts: 1029
Location: Everywhere
OzzY
Vote the poll and post comments Wink


Description: New project being coded in C++ with FLTK GUI Library
Filesize: 40.18 KB
Viewed: 5719 Time(s)

myGUI.jpg


Post 12 Nov 2006, 02:12
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okasvi



Joined: 18 Aug 2005
Posts: 382
Location: Finland
okasvi
voted 'I like it', but it was conditional vote, as long as it supports drag&drop, simple GUI like that works the best.
Post 12 Nov 2006, 02:43
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Maverick



Joined: 07 Aug 2006
Posts: 251
Location: Citizen of the Universe
Maverick
That Vista-style colours recall too much the green that those programmers at Microsoft smoke every day. Very Happy I think they've been finally caught..
Post 12 Nov 2006, 07:33
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hckr83



Joined: 12 Nov 2006
Posts: 86
Location: usa
hckr83
I'd have to know exactly what you mean by patching thing or whatever before id vote..
Post 12 Nov 2006, 07:42
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Plue



Joined: 15 Dec 2005
Posts: 151
Plue
It's non-standard which means it sucks no matter how good it looks.
Post 12 Nov 2006, 10:40
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Maverick



Joined: 07 Aug 2006
Posts: 251
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Maverick
Plue: how drastic! Are you a standard person? I hope not!
Post 12 Nov 2006, 11:02
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okasvi



Joined: 18 Aug 2005
Posts: 382
Location: Finland
okasvi
Plue wrote:
It's non-standard which means it sucks no matter how good it looks.


atleast it uses normal ms win style for the dialog, better than skinned dialogs often seen by vb/delphi coders.

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Post 12 Nov 2006, 13:30
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Maverick



Joined: 07 Aug 2006
Posts: 251
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Maverick
I like e.g. LightWave's or ArtGem proprietary interfaces. If it was a good one, then it would be good if we all sticked to Windows's as a standard. But since it sucks.. Very Happy
Also, probably the two interfaces I mentioned are more intuitive than Windows one even for old time Windows users, so what.
Post 12 Nov 2006, 13:55
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OzzY



Joined: 19 Sep 2003
Posts: 1029
Location: Everywhere
OzzY
hckr83: It's a project that I'm coding. It's a generic patcher as it name says that can write any byte to any offset of the file. Good to be used together with a disassembler.

Plue: I wanted to do a modern GUI instead of using just the standard. There will be an option to choose from Native GUI (XP style on XP, standard windows on 98, Gnome or KDE on Linux), Themed GUI (colorful, modern, brand-new widgets: green, blue, red, white, yellow, etc...), GTK style GUI, and maybe others.

Also don't be fooled by it's design. Although may be looking like Vista, it's very light-weight and responsive. That's FLTK: Fast Light Toolkit. Also, it's cross-platfom and a "hello world" takes just 100kb in contrast to others toolkits like wxWidgets that a "hello world" takes 2mb. Wink
Post 12 Nov 2006, 14:37
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Tomasz Grysztar
Assembly Artist


Joined: 16 Jun 2003
Posts: 7721
Location: Kraków, Poland
Tomasz Grysztar
Maverick wrote:
I like e.g. LightWave's or ArtGem proprietary interfaces.

I liked the ArtGem interface, because it was the only one I saw in Windows that was a kind of interface like one I was so used to in Autodesk Animator (DOS one)... or Deluxe Paint. That was a powerful interface, while still being intuitive - I'm constantly dissatisfied with the "modern" interfaces in currently available graphics programs for Windows, when I recall how comfortable I felt with the Animator.

Anyway, ArtGem got discontinued, as I remember? First I felt it was in early-development stage, because it still lacked some options I expected such program to have... and then they just discontinued it. Pity.
Post 12 Nov 2006, 14:53
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sleepsleep



Joined: 05 Oct 2006
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sleepsleep
look nice Wink
Post 12 Nov 2006, 14:59
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Adam Kachwalla



Joined: 01 Apr 2006
Posts: 150
Adam Kachwalla
I like it! I reckon it will look better under Longhorn Smile
Post 14 Aug 2007, 08:49
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Maverick



Joined: 07 Aug 2006
Posts: 251
Location: Citizen of the Universe
Maverick
Tomasz Grysztar wrote:
Maverick wrote:
I like e.g. LightWave's or ArtGem proprietary interfaces.

I liked the ArtGem interface, because it was the only one I saw in Windows that was a kind of interface like one I was so used to in Autodesk Animator (DOS one)... or Deluxe Paint. That was a powerful interface, while still being intuitive - I'm constantly dissatisfied with the "modern" interfaces in currently available graphics programs for Windows, when I recall how comfortable I felt with the Animator.

Yup, I agree with your views/opinions. Also, I've a strong Amiga background, so I was really used to Deluxe Paint. The author of ArtGem (Ola Zandelin) is a very good/old friend of mine (in "real life"), and I can tell you he had Deluxe Paint in mind when developing ArtGem. Also, there're some asm routines of mine in it, and I'm proud to say it here. Wink

Quote:
Anyway, ArtGem got discontinued, as I remember? First I felt it was in early-development stage, because it still lacked some options I expected such program to have... and then they just discontinued it. Pity.

It was discontinued because of very shameful reasons about which Ola was only a victim. I am not allowed to go into details here, sorry. However, Ola still develops it, as an internal application for his own ArcadeLab company. More in a PM.

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Post 14 Aug 2007, 16:31
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f0dder



Joined: 19 Feb 2004
Posts: 3170
Location: Denmark
f0dder
I voted "this sux" - although I think the wording is too harsh, I don't like it... I'm not a big fan of custom UI's, especially where they don't add anything and standard controls (AND USE OF THE STANDARD SYSTEM COLOR SCHEME!) would work just fine.
Post 15 Aug 2007, 11:40
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pyth0n



Joined: 18 Sep 2007
Posts: 2
pyth0n
Well I voted second option Wink Nothing really great about it, especially the funky colors you got going on.. And the bigger thing, it's just small dialog.. nothing amazing, no custom skin, etc. Not much to get excited about Wink
Post 19 Sep 2007, 00:12
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kohlrak



Joined: 21 Jul 2006
Posts: 1421
Location: Uncle Sam's Pad
kohlrak
The extra options isn't connected to the button, but other than that i like it.
Post 27 Sep 2007, 20:45
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