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Should I scrap RhynOS?
Yes
42%
 42%  [ 3 ]
No
57%
 57%  [ 4 ]
Total Votes : 7

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rhyno_dagreat



Joined: 31 Jul 2006
Posts: 487
Location: Maryland, Unol Daleithiau
rhyno_dagreat 14 Oct 2006, 00:26
I'm highly considering scrapping RhynOS because of two reasons:

  • The code's getting out of hand.
  • The OS is too big for my taste


Instead, I'm hoping to start working on my new OS, TinyOS.
So far I have the GDT installed, and am about to work on the IDT.
I am going to try to make it a microkernel-exokernel mix. I will do a few things which I didn't do before in RhynOS, which I now wish I did, which was:

  • Put comments in my code.
  • Keep the code ordered nicely.


Now, my goal for this OS is for it to be what it's name implies: Tiny. Razz
I'm hoping to keep the actual base-kernel to about the size of one sector (512-bytes), if not less. At the most, I'm hoping I will only need two sectors.

The thing that made my old OS bloated was the interrupt code (ISRs & IRQs, IDT, Remapping interrupts, etc). So, right now I am wondering if there is a way I can write my OS so that all I have in my IDT only the Keyboard and Timer interrupts, as well as only those IRQs, or do I have to do everything linearly? Also, I know many of you (Dex4U, Niels, Artlav, etc.) have seen my code, and have seen how big the interrupts.inc has gotten. I know in the future I will need ISRs, and was wondering if there was a way that I can make only the few ISRs I will need, skipping the elongated Intel Reserved ones.

I hope I make sense, and I thank you all for the time.


Last edited by rhyno_dagreat on 14 Oct 2006, 20:00; edited 1 time in total
Post 14 Oct 2006, 00:26
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Artlav



Joined: 23 Dec 2004
Posts: 188
Location: Moscow, Russia
Artlav 14 Oct 2006, 12:43
Over the last 6 years i developed and scrapped 12 distinctly diffirent versions of Aprom OS - 6 BE, 2 PE and 4 AE ones.

Each time the scrap happend at the point, when the old idea reached its limit, and was incapable of supporting newer ideas.
Simply put, each time i learned something new.

So, just put it into history directory, and move on.


About ISRs - make 3 stubs - IRQ primary IRQ secondary and ISR, and define the IDT in such a way, that all int's is going into the stubs.
Then add your interrupts.
Don't store the IDT in raw form - assemble it at run-time.

About kernel size - try making a non-kernel system, when you got a loader, that will link together a set of modules into a functioning system (i call it "dissolving kernel").
Post 14 Oct 2006, 12:43
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smiddy



Joined: 31 Oct 2004
Posts: 557
smiddy 14 Oct 2006, 13:17
rhyno_dagreat wrote:
The thing that made my old OS bloated was the interrupt code (ISRs & IRQs, IDT, Remapping interrupts, etc). So, right now I am wondering if there is a way I can write my OS so that all I have in my IDT only the Keyboard and Timer interrupts, as well as only those IRQs, or do I have to do everything linearly? Also, I know many of you (Dex4U, Niels, Artlav, etc.) have seen my code, and have seen how big the interrupts.inc has gotten. I know in the future I will need ISRs, and was wondering if there was a way that I can make only the few ISRs I will need, skipping the elongated Intel Reserved ones.


I haven't tried this, so your mileage may vary, but I suspect you can reserve memory for your entire IDT (all 256 intterupts). You can make a routine to populate it with your general interrupt handler (or unhandled interrupt), then populate it with your drivers for timers, keyboard, OS API, etcetera. I suspect that would releive much of bloat from your actual executeable. I suppose you could do the same for GDT, but normally that is a pretty small (in comparison) table, unless you're using many TSS' for task switching, then I think you may want to reserve in code and populate at runtime. Just thoughts...
Post 14 Oct 2006, 13:17
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Niels



Joined: 17 Sep 2006
Posts: 255
Niels 14 Oct 2006, 14:42
Hello rhyno_dagreat,

If I was convinced that you really wrote the 'OS', I would have said, before you start over again find your mistakes, otherwise only luck will make a difference to the same story and luck is not a constant, its something that happens when you did the right things.

Niels.
Post 14 Oct 2006, 14:42
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Niels



Joined: 17 Sep 2006
Posts: 255
Niels 14 Oct 2006, 15:08
If you save at different progress points, in seperate files, you will have the advantage of at least two things:

First, when you re-use own crafted code, you still will be able to know what you are doing.

Second, when the code is not functioning properly, you can make spagetti to make it work and learn from it.

Niels.
Post 14 Oct 2006, 15:08
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Dex4u



Joined: 08 Feb 2005
Posts: 1601
Location: web
Dex4u 14 Oct 2006, 18:37
My advice to you is use the kiss method, so the first thing to do is for now is use a bootloader that loads a com or exe file, this makes things simplee, heres a good one
http://alexfru.chat.ru/epm.html#bootprog
By using this you can put your kernel on the floppy like any other program, also using this method you can run your OS from Dos.
Another thing is do not be into much of a hurry to make your OS, as i started in OS dev by making bootable programs eg: games, cdplayers etc.
From this you learn a lot, which is the main point for deving your own OS.
Good luck.

PS: @Niels, To lean is to copy, what other way is there to lean ?.
Post 14 Oct 2006, 18:37
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Niels



Joined: 17 Sep 2006
Posts: 255
Niels 14 Oct 2006, 19:01
@Dex4u; To learn does not equals To copy, please observe and notice, discover the iddle. Smile U there yet?
Post 14 Oct 2006, 19:01
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rhyno_dagreat



Joined: 31 Jul 2006
Posts: 487
Location: Maryland, Unol Daleithiau
rhyno_dagreat 14 Oct 2006, 20:07
Thank you all for your input. I shall keep the old sourcecode to learn from and find mistakes in, and basically use it for learning where I went wrong and fixing, and also optimizing.

@Dex4u - I was actually considering doing something like that. The only thing in my mind now that I'm wondering is can I still go with just BIOS interrupts?

@Niels - In this particular sub-division of programming, how else can you really learn? It's not like there's hundereds of different books out there on "How to create your own OS." Especially in ASM.
Post 14 Oct 2006, 20:07
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sylwek32



Joined: 27 Apr 2006
Posts: 339
sylwek32 14 Oct 2006, 20:09
Hey rhyno,
can you publish the rhynOS sourcecode here?
Post 14 Oct 2006, 20:09
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rhyno_dagreat



Joined: 31 Jul 2006
Posts: 487
Location: Maryland, Unol Daleithiau
rhyno_dagreat 14 Oct 2006, 20:18
Sure, give me a moment.

RHYNLOAD.ASM
Code:
;BOOTSTART
org 7C00h

jmp start

message db 'Loading RhynOS...',13,10,0

start:
        xor ax, ax
        mov ds, ax

        mov si, message
        call bios_print

load_os:
        mov ax, 0060h
        mov es, ax
        mov bx, 0000h
        mov ah, 02h
        mov al, 5
        mov ch, 0
        mov cl, 2
        mov dh, 0
        ;mov dl, 0  ; Not sure if needed, been told that dl already contains the drive that was booted on
        int 13h
        jmp 0060h:0000h

bios_print:
        lodsb
        or al, al
        jz done
        mov ah, 0x0E
        int 0x10
        jmp bios_print

done:
        call load_os

;BOOTEND
        times 510-($-$$) db 0
        dw 0xAA55
    


RHYNOS.ASM
Code:
org 0000h
use16
cli

mov ax, 0060h
mov ds, ax
add dword [gdt_descriptor+2], 600h

lgdt [gdt_descriptor]

mov eax, cr0
or eax, 1
mov cr0, eax

jmp 08h:clear_pipe

gdt:
dd 0, 0
gdt_code:
db 0FFh, 0FFh, 0, 0, 0, 10011010b, 11001111b, 0
gdt_data:
db 0FFh, 0FFh, 0, 0, 0, 10010010b, 11001111b, 0
gdt_end:

gdt_descriptor:
    dw gdt_end - gdt - 1
    dd gdt

org 0600h+$
use32
clear_pipe:
mov ax, 10h
mov ds, ax
mov ss, ax

mov esp, 090000h

;ACTUAL KERNEL CODE STARTS HERE
mov si, WelMsg
call PrintFunc

call Reroute_PICs

lidt [idtp]

push ax
mov al, 0
out 0A1h, al
out 21h, al
sti
pop ax

GetInput:
        int 0x21
        cmp al, 02
        je DoClrScrn
        jmp GetInput

DoClrScrn:
        call ClrScrn

call CmdPrintFunc
;KERNEL CODE ENDS HERE
infinite_loop:
        jmp infinite_loop

times 546-($-$$) db 0
include 'interrupts.inc'
WelMsg db "Welcome to RhynOS! Press 1 To Continue.", 0
    


INTERRUPTS.INC
Code:
;INTERRUPTS!!! YAY

PrintFunc:
        mov ax, 10h
        mov ds, ax
        mov ebx, 0B8000h
        strloop:
                lodsb
                mov byte [ds:ebx], al
                inc ebx
                mov byte [ds:ebx], 1Bh
                cmp ax, 0
                je done
                inc ebx
                inc ax
                jmp strloop

done:
        ret

ClrScrn:
        mov ax, 10h
        mov ds, ax
        mov ebx, 0B8000h
        mov ax, 0
        clrloop:
                cmp ax, 2000
                je done
                mov byte [ds:ebx], ' '
                inc ebx
                mov byte [ds:ebx], 1Bh
                inc ebx
                inc ax
                jmp clrloop

CmdPrintFunc:
        mov ax, 10h
        mov es, ax
        mov edi, 0B8000h
        xor eax, eax
        cmdloop:
                int 0x21
                cmp al, 1Ch
                je done
                mov esi, eax
                mov cl, [esi+KeyBoard]
                mov byte [es:edi],cl
                inc edi
                mov byte [es:edi], 1Bh
                inc edi
                jmp cmdloop

Reroute_PICs:
        ;send ICW1(Interrupt Control Word1)
        mov al, 11h
        ;out PIC1, ICW1
        out 20h, al
        ;out PIC2 ICW1
        out 0A0h, al

        ;send ICW2
        mov al, 20h
        ;out PIC1 + 1, IRQ0 start point
        out 21h, al
        mov al, 28h
        ;out PIC2 + 1, IRQ8 start point
        out 0A1h, al

        ;send ICW3
        ;IRQ2 to Connection to Slave PIC
        mov al, 04h
        out 21h, al
        mov al, 02h
        out 0A1h, al

        ;send ICW4
        mov al, 01h
        out 21h, al
        out 0A1h, al

        ;disable IRQs
        mov al, 0FFh
        out 0A1h, al
        out 021h, al
        ret

isr0:
        pusha
        push gs
        push fs
        push ds
        push es
        mov si, Err00
        call PrintFunc
        cli
        hlt
        pop es
        pop ds
        pop fs
        pop gs
        popa
        iret

isr1:
        pusha
        push gs
        push fs
        push ds
        push es
        mov si, Err01
        call PrintFunc
        cli
        hlt
        pop es
        pop ds
        pop fs
        pop gs
        popa
        iret

isr2:
        pusha
        push gs
        push fs
        push ds
        push es
        mov si, Err02
        call PrintFunc
        cli
        hlt
        pop es
        pop ds
        pop fs
        pop gs
        popa
        iret

isr3:
        pusha
        push gs
        push fs
        push ds
        push es
        mov si, Err03
        call PrintFunc
        cli
        hlt
        pop es
        pop ds
        pop fs
        pop gs
        popa
        iret

isr4:
        pusha
        push gs
        push fs
        push ds
        push es
        mov si, Err04
        call PrintFunc
        cli
        hlt
        pop es
        pop ds
        pop fs
        pop gs
        popa
        iret

isr5:
        pusha
        push gs
        push fs
        push ds
        push es
        mov si, Err05
        call PrintFunc
        cli
        hlt
        pop es
        pop ds
        pop fs
        pop gs
        popa
        iret

isr6:
        pusha
        push gs
        push fs
        push ds
        push es
        mov si, Err06
        call PrintFunc
        cli
        hlt
        pop es
        pop ds
        pop fs
        pop gs
        popa
        iret

isr7:
        pusha
        push gs
        push fs
        push ds
        push es
        mov si, Err07
        call PrintFunc
        cli
        hlt
        pop es
        pop ds
        pop fs
        pop gs
        popa
        iret

isr8:
        pusha
        push gs
        push fs
        push ds
        push es
        mov si, Err08
        call PrintFunc
        cli
        hlt
        pop es
        pop ds
        pop fs
        pop gs
        popa
        iret

isr9:
        pusha
        push gs
        push fs
        push ds
        push es
        mov si, Err09
        call PrintFunc
        cli
        hlt
        pop es
        pop ds
        pop fs
        pop gs
        popa
        iret

isr10:
        pusha
        push gs
        push fs
        push ds
        push es
        mov si, Err10
        call PrintFunc
        cli
        hlt
        pop es
        pop ds
        pop fs
        pop gs
        popa
        iret

isr11:
        pusha
        push gs
        push fs
        push ds
        push es
        mov si, Err11
        call PrintFunc
        cli
        hlt
        pop es
        pop ds
        pop fs
        pop gs
        popa
        iret

isr12:
        pusha
        push gs
        push fs
        push ds
        push es
        mov si, Err12
        call PrintFunc
        cli
        hlt
        pop es
        pop ds
        pop fs
        pop gs
        popa
        iret

isr13:
        pusha
        push gs
        push fs
        push ds
        push es
        mov si, Err13
        call PrintFunc
        cli
        hlt
        pop es
        pop ds
        pop fs
        pop gs
        popa
        iret

isr14:
        pusha
        push gs
        push fs
        push ds
        push es
        mov si, Err14
        call PrintFunc
        cli
        hlt
        pop es
        pop ds
        pop fs
        pop gs
        popa
        iret

isr15:
        pusha
        push gs
        push fs
        push ds
        push es
        mov si, Err15
        call PrintFunc
        cli
        hlt
        pop es
        pop ds
        pop fs
        pop gs
        popa
        iret

isr16:
        pusha
        push gs
        push fs
        push ds
        push es
        mov si, Err16
        call PrintFunc
        cli
        hlt
        pop es
        pop ds
        pop fs
        pop gs
        popa
        iret

isr17:
        pusha
        push gs
        push fs
        push ds
        push es
        mov si, Err17
        call PrintFunc
        cli
        hlt
        pop es
        pop ds
        pop fs
        pop gs
        popa
        iret

isr18:
        pusha
        push gs
        push fs
        push ds
        push es
        mov si, Err18
        call PrintFunc
        cli
        hlt
        pop es
        pop ds
        pop fs
        pop gs
        popa
        iret

isr19:
        pusha
        push gs
        push fs
        push ds
        push es
        mov si, ErrRes
        call PrintFunc
        cli
        hlt
        pop es
        pop ds
        pop fs
        pop gs
        popa
        iret

isr20:
        pusha
        push gs
        push fs
        push ds
        push es
        mov si, ErrRes
        call PrintFunc
        cli
        hlt
        pop es
        pop ds
        pop fs
        pop gs
        popa
        iret

isr21:
        pusha
        push gs
        push fs
        push ds
        push es
        mov si, ErrRes
        call PrintFunc
        cli
        hlt
        pop es
        pop ds
        pop fs
        pop gs
        popa
        iret

isr22:
        pusha
        push gs
        push fs
        push ds
        push es
        mov si, ErrRes
        call PrintFunc
        cli
        hlt
        pop es
        pop ds
        pop fs
        pop gs
        popa
        iret

isr23:
        pusha
        push gs
        push fs
        push ds
        push es
        mov si, ErrRes
        call PrintFunc
        cli
        hlt
        pop es
        pop ds
        pop fs
        pop gs
        popa
        iret

isr24:
        pusha
        push gs
        push fs
        push ds
        push es
        mov si, ErrRes
        call PrintFunc
        cli
        hlt
        pop es
        pop ds
        pop fs
        pop gs
        popa
        iret

isr25:
        pusha
        push gs
        push fs
        push ds
        push es
        mov si, ErrRes
        call PrintFunc
        cli
        hlt
        pop es
        pop ds
        pop fs
        pop gs
        popa
        iret

isr26:
        pusha
        push gs
        push fs
        push ds
        push es
        mov si, ErrRes
        call PrintFunc
        cli
        hlt
        pop es
        pop ds
        pop fs
        pop gs
        popa
        iret

isr27:
        pusha
        push gs
        push fs
        push ds
        push es
        mov si, ErrRes
        call PrintFunc
        cli
        hlt
        pop es
        pop ds
        pop fs
        pop gs
        popa
        iret

isr28:
        pusha
        push gs
        push fs
        push ds
        push es
        mov si, ErrRes
        call PrintFunc
        cli
        hlt
        pop es
        pop ds
        pop fs
        pop gs
        popa
        iret

isr29:
        pusha
        push gs
        push fs
        push ds
        push es
        mov si, ErrRes
        call PrintFunc
        cli
        hlt
        pop es
        pop ds
        pop fs
        pop gs
        popa
        iret

isr30:
        pusha
        push gs
        push fs
        push ds
        push es
        mov si, ErrRes
        call PrintFunc
        cli
        hlt
        pop es
        pop ds
        pop fs
        pop gs
        popa
        iret

isr31:
        pusha
        push gs
        push fs
        push ds
        push es
        mov si, ErrRes
        call PrintFunc
        cli
        hlt
        pop es
        pop ds
        pop fs
        pop gs
        popa
        iret

irq0:
        mov si, TimerEnabled
        call PrintFunc
        mov al, 20h
        out 20h, al
        iret

irq1:
        pushad
        push es
        push ds
        in al, 60h
        mov byte [ScanCode], al

        mov al, 20h
        out 20h, al

        pop ds
        pop es
        popad
        mov al, byte [ScanCode]
        iret

idt_start:

        ;Interrupt Example
        ; dw start_address
        ; dw code_selector where ISR is being held
        ; dw type_settings for ISRs
        ; dw start_address2(bits 31-16)
        ; start_address2 should be 0 because the
        ; start address should be no more than 1
        ; word value.


        ;FOR HISTORIC REFERENCE PURPOSES ONLY
        ;Original ISRS looked like the following
        ;
        ;dw 0x0000
        ;dw 0x08
        ;dw 0x8E00
        ;dw 0x08
        ;
        ;END OF HISTORIC REFERENCE

        ;SERVICE REQUEST INTS
        ;int0
        dw isr0
        dw 0x08
        dw 0x8E00
        dw 0x0
        ;int1
        dw isr1
        dw 0x08
        dw 0x8E00
        dw 0x0
        ;int2
        dw isr2
        dw 0x08
        dw 0xE00
        dw 0x0
        ;int3
        dw isr3
        dw 0x08
        dw 0x8E00
        dw 0x0
        ;int4
        dw isr4
        dw 0x08
        dw 0x8E00
        dw 0x0
        ;int5
        dw isr5
        dw 0x08
        dw 0x8E00
        dw 0x0
        ;int6
        dw isr6
        dw 0x08
        dw 0x8E00
        dw 0x0
        ;int7
        dw isr7
        dw 0x08
        dw 0x8E00
        dw 0x0
        ;int8
        dw isr8
        dw 0x08
        dw 0x8E00
        dw 0x0
        ;int9
        dw isr9
        dw 0x08
        dw 0x8E00
        dw 0x0
        ;int10
        dw isr10
        dw 0x08
        dw 0x8E00
        dw 0x0
        ;int11
        dw isr11
        dw 0x08
        dw 0x8E00
        dw 0x0
        ;int12
        dw isr12
        dw 0x08
        dw 0x8E00
        dw 0x0
        ;int13
        dw isr13
        dw 0x08
        dw 0x8E00
        dw 0x0
        ;int14
        dw isr14
        dw 0x08
        dw 0x8E00
        dw 0x0
        ;int15
        dw isr15
        dw 0x08
        dw 0xE00
        dw 0x0
        ;int16
        dw isr16
        dw 0x08
        dw 0xE00
        dw 0x0
        ;int17
        dw isr17
        dw 0x08
        dw 0xE00
        dw 0x0
        ;int18
        dw isr18
        dw 0x08
        dw 0xE00
        dw 0x0
       ;int19
        dw isr19
        dw 0x08
        dw 0xE00
        dw 0x0
       ;int20
        dw isr20
        dw 0x08
        dw 0xE00
        dw 0x0
       ;int21
        dw isr21
        dw 0x08
        dw 0xE00
        dw 0x0
       ;int22
        dw isr22
        dw 0x08
        dw 0xE00
        dw 0x0
       ;int23
        dw isr23
        dw 0x08
        dw 0xE00
        dw 0x0
       ;int24
        dw isr24
        dw 0x08
        dw 0xE00
        dw 0x0
       ;int25
        dw isr25
        dw 0x08
        dw 0xE00
        dw 0x0
       ;int26
        dw isr26
        dw 0x08
        dw 0xE00
        dw 0x0
       ;int27
        dw isr27
        dw 0x08
        dw 0xE00
        dw 0x0
       ;int28
        dw isr28
        dw 0x08
        dw 0xE00
        dw 0x0
       ;int29
        dw isr29
        dw 0x08
        dw 0xE00
        dw 0x0
       ;int30
        dw isr30
        dw 0x08
        dw 0xE00
        dw 0x0
       ;int31
        dw isr31
        dw 0x08
        dw 0xE00
        dw 0x0

       ;HARDWARE INTERRUPT REQUESTS
       ;int32
        dw irq0
        dw 0x08
        dw 0x8E00
        dw 0x0
       ;int33
        dw irq1
        dw 0x08
        dw 0x8E00
        dw 0x0

idt_end:

idtp:
        dw idt_end - idt_start - 1
        dd idt_start

TimerEnabled db "Timer Interrupt Enabled!", 0
Err00 db "Error 00 - Division By Zero",0
Err01 db "Error 01 - Debug",0
Err02 db "Error 02 - Non Maskable Interrupt",0
Err03 db "Error 03 - Breakpoint Exception",0
Err04 db "Error 04 - Into Detected Overflow",0
Err05 db "Error 05 - Out of Bounds",0
Err06 db "Error 06 - Invalid Opcode",0
Err07 db "Error 07 - No Coprocessor",0
Err08 db "Error 08 - Double Fault",0
Err09 db "Error 09 - Coprocessor Segment Overrun",0
Err10 db "Error 10 - Bad TSS",0
Err11 db "Error 11 - Segment Not Present",0
Err12 db "Error 12 - Stack Fault",0
Err13 db "Error 13 - General Protection Fault",0
Err14 db "Error 14 - Page Fault",0
Err15 db "Error 15 - Unknown Interrupt",0
Err16 db "Error 16 - Coprocessor Fault",0
Err17 db "Error 17 - Alignment Check",0
Err18 db "Error 18 - Machine Check",0
ErrRes db "Error - Reserved",0

KeyBoard db 0, 0, "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "-", "=", 0, 0, "Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P", "[", "]", 0, 0, "A", "S", "D", "F", "G", "H", "J", "K", "L", ";", "'", "`", 0, "\", "Z", "X", "C", "V", "B", "N", "M", ",", ".", "/", 0, "*", 0
ScanCode db 0
    
Post 14 Oct 2006, 20:18
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rhyno_dagreat



Joined: 31 Jul 2006
Posts: 487
Location: Maryland, Unol Daleithiau
rhyno_dagreat 14 Oct 2006, 22:49
As for my interrupts question, I like what Artlav posted. I'm thinking of maybe making one interrupt (kind of like what DOS does) for several different functions. Maybe sort of copy DOS, in a sense. I find it kind of funny that they use the second interrupt, usually labeled the Keyboard interrupt, for many different things, depending on what value ax has.
Post 14 Oct 2006, 22:49
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sylwek32



Joined: 27 Apr 2006
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sylwek32 14 Oct 2006, 23:25
hello rhyno,
i am making some modifications with a friend in rhynos..
can you tell me how to make a disk image of it?
Post 14 Oct 2006, 23:25
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Dex4u



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Dex4u 14 Oct 2006, 23:52
Niels wrote:
@Dex4u; To learn does not equals To copy, please observe and notice, discover the iddle. Smile U there yet?

Lets start at the beginning, your in school, your teacher shows you the letter "A" and tells you what letter it is, you copy him/her, once you say it right, she/he tells you thats right, you go from there, to your teacher writing on the blackboard a letter say "A" again you then write it in your book (in other words you copy it into your book ), you go from there to copying your name and so on.
Any teacher that teachers you something, does so by showing you how to do it and you copy it.
Look at any tut on ASM, they show you a hello world code and tell you what each part does, you copy it, from there you may add other demos togeather some time they do not work, so you find out why, but at the same time you are learning.
Please tell me how you can learn without copying Wink .
Maybe you could read this: http://www.copy--paste.org/copy-paste-culture.htm

That what a expert is, someone who does something, that looks easy, untill you try to copy it and find its not so easy.
This does not mean you always copy, but until you have leant the basics.
Post 14 Oct 2006, 23:52
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rhyno_dagreat



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rhyno_dagreat 15 Oct 2006, 00:03
sylwek32 wrote:
hello rhyno,
i am making some modifications with a friend in rhynos..
can you tell me how to make a disk image of it?


Ah, this was a trick of my own invention, my friend! Very Happy I wrote a program in C++ that did it for me... I'm going to post the C++ source so you can do it to. The code should be pretty much self explainatory.


Description:
Download
Filename: OSCopier.zip
Filesize: 127.34 KB
Downloaded: 394 Time(s)

Post 15 Oct 2006, 00:03
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rhyno_dagreat



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rhyno_dagreat 15 Oct 2006, 03:31
Because I'm trying to grow more accustomed to using the Intel Architectual Manuals, I was wondering if anyone could tell me if there's any information in them about rerouting the PIC chips. Thanks!
Post 15 Oct 2006, 03:31
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Artlav



Joined: 23 Dec 2004
Posts: 188
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Artlav 15 Oct 2006, 04:30
Dex4u wrote:
Niels wrote:
@Dex4u; To learn does not equals To copy, please observe and notice, discover the iddle. :) U there yet?

Lets start at the beginning, your in school, your teacher shows you the letter "A" and tells you what letter it is, you copy him/her, once you say it right, she/he tells you thats right, you go from there, to your teacher writing on the blackboard a letter say "A" again you then write it in your book (in other words you copy it into your book ), you go from there to copying your name and so on.
Any teacher that teachers you something, does so by showing you how to do it and you copy it.
Look at any tut on ASM, they show you a hello world code and tell you what each part does, you copy it, from there you may add other demos togeather some time they do not work, so you find out why, but at the same time you are learning.
Please tell me how you can learn without copying ;) .
Maybe you could read this: http://www.copy--paste.org/copy-paste-culture.htm

That what a expert is, someone who does something, that looks easy, untill you try to copy it and find its not so easy.
This does not mean you always copy, but until you have leant the basics.


In an area of created knowledges, yes you mostly learn by copyig others.
But look on inventors, for example - they don't copy, they create what you later going to copy.
Artists - just take a pen and start learning to drawing without copying anyone.
And teachers not always show you, how to do things, they might just tell you, that now you should know how to solve the problem, so solve it yourself.

Something man-made, like alphabets, languages, mathematics can be learned only by copying others.
Something natural, like laws of physics, logic, phylosophy can also be learned without copying anyone.
Post 15 Oct 2006, 04:30
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Artlav



Joined: 23 Dec 2004
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Artlav 15 Oct 2006, 04:35
[quote="rhyno_dagreat"]
sylwek32 wrote:

Ah, this was a trick of my own invention, my friend! :D I wrote a program in C++ that did it for me... I'm going to post the C++ source so you can do it to. The code should be pretty much self explainatory.


As good as i understood it, it just copy all 3 files into one, and trims it to the size of floppy?

Why write a program for this, if you can just copy-append the files?

(append option on overwrite prompt, or "copy /B aplo.boot+Info.bin+root.img emu\a.img"-like batch command)
Post 15 Oct 2006, 04:35
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rhyno_dagreat



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rhyno_dagreat 15 Oct 2006, 04:39
[quote="Artlav"]
rhyno_dagreat wrote:
sylwek32 wrote:

Ah, this was a trick of my own invention, my friend! Very Happy I wrote a program in C++ that did it for me... I'm going to post the C++ source so you can do it to. The code should be pretty much self explainatory.


As good as i understood it, it just copy all 3 files into one, and trims it to the size of floppy?

Why write a program for this, if you can just copy-append the files?

(append option on overwrite prompt, or "copy /B aplo.boot+Info.bin+root.img emu\a.img"-like batch command)

I was half asleep when I wrote that at the time (It was midnight), and also I was hoping I could have sort of a filesystem setup inside of it in the future, which it never came to be. Also, I'm not too familiar with system calls for that kind of thing, so yeah...
Post 15 Oct 2006, 04:39
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Niels



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Niels 15 Oct 2006, 13:44
@Dex4u, The learning process is not the same as the copy process, when I would teach you math, I will first let you copy the constants or I learn you why they are here in the first place, then I could make you really understand, in this case math. I personally didn't want to bring up school-teachers, too many times I encountered 'teachers' who tried to copy to one what they didn't understand and sometimes they hadn't even completed copies themselves, otherwise they would at least be in the position to carry out the correct message as they heard, considering the correct message have the right information.

Niels.

ps.
The process of learning to make correct sentences, starts indeed with relative-constants like the 'latin' character 'A' is for particularly languages.

pps.
If To learn was indeed as simple as To copy, then there wouldn't even be teachers who can't teach. A great teacher makes you understand.

@Artlav, it is possible for me, to make you an non-copied alphabeth and there is less man-made things as you might realize.
Post 15 Oct 2006, 13:44
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Niels



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Niels 15 Oct 2006, 13:58
Dex4u, the man who will make the first human-computer-brain, will tell you the exact same thing. Smile It's not the copy-part, it's the original-part.
Post 15 Oct 2006, 13:58
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