Message board for the users of flat assembler.
> Windows > The Structure of an Opengl Demo
I've began learning opengl, and i was just wondering how opengl demos are put together. All the stuff i've done previously and rescently was just creating some 3dshape(prism, cube, pyramid, etc.) and spun it around with some textures as the sides or a lighting effect. What i wanna do now is make demos(those things that to me look like mini movies).
I'd like to know the basically flow of the code(pseudo-code would be suitable). Or the source of a short working one. Please someone help and thanks in advance for those whom reply.
(( if this isn't the correct forum to post this please move it the appropiate section ))
I shall not evade what is predestined
because every battle, is another lesson
A Believer of The System.
|19 Nov 2003, 00:54||
< Last Thread | Next Thread >
Copyright © 1999-2020, Tomasz Grysztar.
Powered by rwasa.