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> Projects and Ideas > uFMOD - XM player library Goto page Previous 1, 2, 3, 4, 5 Next |
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sylwek32 15 Dec 2006, 22:16
hey redghost.. maybe you haven't saw i dont want to compile ufmod but libv2m from farbrausch..
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15 Dec 2006, 22:16 |
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RedGhost 15 Dec 2006, 22:40
sylwek32 wrote: hey redghost.. maybe you haven't saw i dont want to compile ufmod but libv2m from farbrausch.. You are trying to call functions from libv2.lib without linking with it..... Just like I said before, #pragma comment( lib, "lib you need" ).. if mainCRTStartup already exists in libc, how can you declare it in your tinyplayer, also change mainCRTStartup to main. _________________ redghost.ca |
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15 Dec 2006, 22:40 |
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Quantum 15 Dec 2006, 22:55
Public V2 lib has a lot of bugs not present in private version. It seems private version won't become public and it's a real pity.
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15 Dec 2006, 22:55 |
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sylwek32 16 Dec 2006, 16:02
Thanks!
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16 Dec 2006, 16:02 |
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kohlrak 16 Dec 2006, 17:25
I've had this problem before. It's when you include the source file in either the header or source section of a project (i forget which one) and include an #include for it. For some reson it automatically includes such sections TWICE, which cause it to say it's already defined. You might be able to fix this problem if you call a pragma once, but i can't promise anything... Anyway, does anyone have some documentation on the XM format?
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16 Dec 2006, 17:25 |
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Quantum 16 Dec 2006, 21:15
kohlrak wrote: Anyway, does anyone have some documentation on the XM format? http://www.wotsit.org/search.asp?page=8&s=music I'm going to release a more detailed version of this document later (including ADPCM stuff and stripped XM specific issues). |
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16 Dec 2006, 21:15 |
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kohlrak 17 Dec 2006, 20:55
Thank you.. Oddly enough the ufmod xm files don't work with winamp... Oh well...
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17 Dec 2006, 20:55 |
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Quantum 18 Dec 2006, 14:50
The documentation advises not to convert regular XM files you might want to play in any other player, like WinAmp. The good news is the possibility to cleanup a regular XM file(s), without stripping. That's what the -c option is intended for in latest release. You can even "recover" an already stripped file using this option.
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18 Dec 2006, 14:50 |
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kohlrak 19 Dec 2006, 06:05
But shouldn't those other players be able to play these "regular xm files"? Or do i have it the other way around?
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19 Dec 2006, 06:05 |
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Quantum 19 Dec 2006, 13:59
Of course. A recovered XM file or a cleaned up one (but not stripped) is completely standard XM file format compliant. So, any XM player should be able to play it. We've tested MPP, MPT and XMPlay33. You mean winamp doesn't play any of this kind of files or just a particular one? If so, please, send me that file (ufmod at users dot sf dot net).
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19 Dec 2006, 13:59 |
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kohlrak 19 Dec 2006, 21:38
it's the xm file that came with ufmod, so if it's standard then why dosn't it play in winamp? that's my question.
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19 Dec 2006, 21:38 |
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Quantum 20 Dec 2006, 00:46
mini.xm (SofT MANiAC's Minimal III) is stripped, but you can "recover" it with "xmstrip -c" or from the GUI in order to play it in WinAmp.
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20 Dec 2006, 00:46 |
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Quantum 22 Dec 2006, 03:09
v1.20 for Linux released. Featuring ALSA support. XMStrip for Linux complete source code released on SVN. Enjoy!
Release notes: http://sourceforge.net/project/shownotes.php?release_id=473107&group_id=158498 |
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22 Dec 2006, 03:09 |
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Quantum 13 Jan 2007, 17:02
Vasilev Vjacheslav wrote: try to play this xm in you favourite player and in ufmod (with default lib, not recompiled), music is different OK, we finally managed to fix it! uFMOD engine is evolving and the latest test version is able to play this file correctly. It offers some new features as well: Square wave portas support in Tremolo, Vibrato and Autovibrato. Supporting very rare XM tracks with more than 32 channels. Using much less RAM (about 120Kb less), than previous engine. We'll release it soon. |
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13 Jan 2007, 17:02 |
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Vasilev Vjacheslav 14 Jan 2007, 09:16
thanks, i'm waiting
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14 Jan 2007, 09:16 |
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Vasilev Vjacheslav 20 Jan 2007, 10:41
Quantum, hey, what's news?
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20 Jan 2007, 10:41 |
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rugxulo 20 Jan 2007, 14:52
Quantum wrote:
So how much memory does it actually require? P.S. Kudos on your hard work! You rock! |
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20 Jan 2007, 14:52 |
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Quantum 20 Jan 2007, 18:00
2 Vasilev Vjacheslav:
Well, I'm currently working on OpenAL support and QA and testing is in standby, since Asterix is recovering from a cold. Chances are it whould be ready by monday. 2 rugxulo: I forgot to mention that it has to do only with WINMM version. DirectSound's new engine uses less memory too, but not that much As for how much memory it actually requieres, it depends on mixing rate, output driver (WINMM, DirectSound or OpenAL) and the XM's data. For example, an XM file sometimes unpacks to about 4 times it's original size in memory, + some static memory for buffering @ 48KHz, + internal mixer's buffers, + some overhead data required by uFMOD. The overhead is what we try to minimize. |
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20 Jan 2007, 18:00 |
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Vasilev Vjacheslav 01 Feb 2007, 12:53
sorry, on which monday?
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01 Feb 2007, 12:53 |
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