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Index > Projects and Ideas > uFMOD - XM player library

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Quantum



Joined: 24 Jun 2005
Posts: 122
Quantum 08 Aug 2006, 15:50
vid: good point. Fixed Wink
Post 08 Aug 2006, 15:50
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Quantum



Joined: 24 Jun 2005
Posts: 122
Quantum 10 Sep 2006, 02:41
Post 10 Sep 2006, 02:41
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Quantum



Joined: 24 Jun 2005
Posts: 122
Quantum 13 Sep 2006, 20:12
uFMOD 1.19 for Linux is finally released. Changelog.
Post 13 Sep 2006, 20:12
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Quantum



Joined: 24 Jun 2005
Posts: 122
Quantum 19 Sep 2006, 20:41
Unix package v1.19 is available for download. Linux package updated to v1.19.1.
Post 19 Sep 2006, 20:41
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Quantum



Joined: 24 Jun 2005
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Quantum 17 Nov 2006, 22:47
Post 17 Nov 2006, 22:47
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Quantum



Joined: 24 Jun 2005
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Quantum 28 Nov 2006, 00:22
v1.20.1 for Win32 released
Post 28 Nov 2006, 00:22
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RedGhost



Joined: 18 May 2005
Posts: 443
Location: BC, Canada
RedGhost 09 Dec 2006, 14:09
That was me who made the latest comment on sourceforge, didn't know there was a thread here Cool. Once again, great work.

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Post 09 Dec 2006, 14:09
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Vasilev Vjacheslav



Joined: 11 Aug 2004
Posts: 392
Vasilev Vjacheslav 09 Dec 2006, 14:28
i think there're bug in ufmod since 1.19 or 1.20 version, try to play this xm in you favourite player and in ufmod (with default lib, not recompiled), music is different


Description:
Download
Filename: lightbeam.rar
Filesize: 18.72 KB
Downloaded: 628 Time(s)


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[not enough memory]
Post 09 Dec 2006, 14:28
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Quantum



Joined: 24 Jun 2005
Posts: 122
Quantum 13 Dec 2006, 23:37
2 RedGhost:

Thanks!

2 Vasilev Vjacheslav:

The first thing I noticed is the Vibrato effect being used. This is actually the first XM file I see using Vibrato. BTW, we updated this particular effect in v1.19. Maybe there really is a bug, buy I can't tell there's an audible difference when playing it in ufmod vs. MPP and XMPlay. I can't hear noise (clicks, underruns, aliasing, etc.)

Which one is your favorite player? WinAmp?

I'll ask Asterix to make a more in deep analysis to check whether it's a bug or whatever.
Post 13 Dec 2006, 23:37
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Vasilev Vjacheslav



Joined: 11 Aug 2004
Posts: 392
Vasilev Vjacheslav 14 Dec 2006, 15:08
i have foobar, i hear different instrument when playing in ufmod and in foobar

ps. also the playing of this tune is different on ufmod versions from 1.19 to 1.20.1
Post 14 Dec 2006, 15:08
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Quantum



Joined: 24 Jun 2005
Posts: 122
Quantum 15 Dec 2006, 00:11
There are some audible differences between versions 1.19, 1.20 and 1.20.1. Since we fixed many sound bugs in v1.19 and v1.20, I can't tell whether it's a v1.20.1 bug or more like a v1.19 and earlier bug. We'll check it later. (Currently working on Linux v1.20 package) Thank you for reporting this issue.

I'm not using foobar. Actually it keeps crashing on my desktop PC on startup. So, I know nothing about foobar's sound quality. I guess it uses mikmod to play XM's. So, it should be like XMPlay in terms of XM playback. Personally I prefer ModPlug Player (MPP and MPT) sound and try to emulate it in uFMOD to any possible extent.
Post 15 Dec 2006, 00:11
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sylwek32



Joined: 27 Apr 2006
Posts: 339
sylwek32 15 Dec 2006, 06:55
Hello,
could somebody compile
http://www.1337haxorz.de/drugs/libv2_1.0.zip
for me?

Would be good if you could create a dll version of it.
I don't have VC++ 7.0
Post 15 Dec 2006, 06:55
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Vasilev Vjacheslav



Joined: 11 Aug 2004
Posts: 392
Vasilev Vjacheslav 15 Dec 2006, 11:22
check it, lib doesn't have source code


Description: here
Download
Filename: tinyplayer.rar
Filesize: 12.72 KB
Downloaded: 596 Time(s)


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Post 15 Dec 2006, 11:22
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Quantum



Joined: 24 Jun 2005
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Quantum 15 Dec 2006, 15:23
It compiles fine in VC6
Post 15 Dec 2006, 15:23
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sylwek32



Joined: 27 Apr 2006
Posts: 339
sylwek32 15 Dec 2006, 18:56
can you send me instruction howto compile in vc6 ?
i have got visual studio 6.0 with vc6 included but it shows only
errors on linking

Project --> Build --> Build all

Quote:
Deleting intermediate files and output files for project 'tinyplayer - Win32 Debug'.
--------------------Configuration: tinyplayer - Win32 Debug--------------------
Compiling...
tinyplayer.cpp
Linking...
LIBCD.lib(crt0.obj) : error LNK2005: _mainCRTStartup already defined in tinyplayer.obj
tinyplayer.obj : error LNK2001: unresolved external symbol _ssClose@0
tinyplayer.obj : error LNK2001: unresolved external symbol _ssStop@0
tinyplayer.obj : error LNK2001: unresolved external symbol _ssGetTime@0
tinyplayer.obj : error LNK2001: unresolved external symbol _ssPlay@0
tinyplayer.obj : error LNK2001: unresolved external symbol _ssInit@8
LIBCD.lib(crt0.obj) : error LNK2001: unresolved external symbol _main
Debug/tinyplayer.exe : fatal error LNK1120: 6 unresolved externals
Error executing link.exe.

tinyplayer.exe - 8 error(s), 0 warning(s)
Post 15 Dec 2006, 18:56
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RedGhost



Joined: 18 May 2005
Posts: 443
Location: BC, Canada
RedGhost 15 Dec 2006, 20:04
sylwek32 wrote:
can you send me instruction howto compile in vc6 ?
i have got visual studio 6.0 with vc6 included but it shows only
errors on linking

Project --> Build --> Build all

Quote:
Deleting intermediate files and output files for project 'tinyplayer - Win32 Debug'.
--------------------Configuration: tinyplayer - Win32 Debug--------------------
Compiling...
tinyplayer.cpp
Linking...
LIBCD.lib(crt0.obj) : error LNK2005: _mainCRTStartup already defined in tinyplayer.obj
tinyplayer.obj : error LNK2001: unresolved external symbol _ssClose@0
tinyplayer.obj : error LNK2001: unresolved external symbol _ssStop@0
tinyplayer.obj : error LNK2001: unresolved external symbol _ssGetTime@0
tinyplayer.obj : error LNK2001: unresolved external symbol _ssPlay@0
tinyplayer.obj : error LNK2001: unresolved external symbol _ssInit@8
LIBCD.lib(crt0.obj) : error LNK2001: unresolved external symbol _main
Debug/tinyplayer.exe : fatal error LNK1120: 6 unresolved externals
Error executing link.exe.

tinyplayer.exe - 8 error(s), 0 warning(s)


#pragma comment( linker, "winmm.lib" ) after your includes? Try that (or whichever .lib is missing).

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Post 15 Dec 2006, 20:04
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sylwek32



Joined: 27 Apr 2006
Posts: 339
sylwek32 15 Dec 2006, 20:08
Still doesnt work.. 8 errors.
I Pasted
"#pragma comment( linker, "winmm.lib" )"

(without "")
Post 15 Dec 2006, 20:08
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RedGhost



Joined: 18 May 2005
Posts: 443
Location: BC, Canada
RedGhost 15 Dec 2006, 20:50
sylwek32 wrote:
Still doesnt work.. 8 errors.
I Pasted
"#pragma comment( linker, "winmm.lib" )"

(without "")


Oops, "#pragma comment( lib, "winmm.lib" )"

typo

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Post 15 Dec 2006, 20:50
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sylwek32



Joined: 27 Apr 2006
Posts: 339
sylwek32 15 Dec 2006, 20:54
well now its:

// we need: windows...
#define WIN32_LEAN_AND_MEAN
#include <windows.h>

// ... the libv2 ...
#include "../libv2.h"

// ... and our tune.
#include "tune.h"
#pragma comment( lib, "winmm.lib" )

but:
Quote:

eleting intermediate files and output files for project 'tinyplayer - Win32 Debug'.
--------------------Configuration: tinyplayer - Win32 Debug--------------------
Compiling...
tinyplayer.cpp
Linking...
LIBCD.lib(crt0.obj) : error LNK2005: _mainCRTStartup already defined in tinyplayer.obj
tinyplayer.obj : error LNK2001: unresolved external symbol _ssClose@0
tinyplayer.obj : error LNK2001: unresolved external symbol _ssStop@0
tinyplayer.obj : error LNK2001: unresolved external symbol _ssGetTime@0
tinyplayer.obj : error LNK2001: unresolved external symbol _ssPlay@0
tinyplayer.obj : error LNK2001: unresolved external symbol _ssInit@8
LIBCD.lib(crt0.obj) : error LNK2001: unresolved external symbol _main
Debug/tinyplayer.exe : fatal error LNK1120: 6 unresolved externals
Error executing link.exe.

tinyplayer.exe - 8 error(s), 0 warning(s)

Post 15 Dec 2006, 20:54
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sylwek32



Joined: 27 Apr 2006
Posts: 339
sylwek32 15 Dec 2006, 20:57
can you please send me a complete tinyplayer.dsw and all the other files which compile on vc6 to me please? With already modified..
Post 15 Dec 2006, 20:57
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