flat assembler
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> Windows > DirectX or OpenGL and dialogbox, newbie question |
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afw2004 07 Mar 2006, 08:39
You can use CreateDialogParam function to create modeless dialogs
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07 Mar 2006, 08:39 |
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senolc_eht 10 Mar 2006, 06:04
thanks now i can load the second dialogbox...
but how to do this code Code: m= -1f for i = 8 to 1 m = m +0.15f print m next i i try with this code : Code: mov [m], -1f mov ecx, 8 .loop push ecx mov eax,0.15f add [m],eax stdcall itoa, [m], itoabuffer,15 stdcall write_richedit, itoabuffer, 0xff stdcall write_richedit, crlf, 0xff pop ecx loop .loop the result 000004254701978 000001001599796 000002043464910 000003085330024 000004127195138 000000874092956 000001915958070 000002957823184 does this must be from small number up to big number what's wrong with my code this is itoa proc, and write_richedit proc, i hope not this proc that goes wrong cause this take from other creator in the forum, big thanks for the maker Code: proc write_richedit, string, color ;snippet from quetannon enter mov eax, [color] mov [charformat.cbSize],sizeof.CHARFORMAT mov [charformat.dwMask],CFM_COLOR mov [charformat.dwEffects],0 mov [charformat.crTextColor],eax mov ebx,[richedit] ;richedit handle invoke SendMessage,ebx,EM_SETSEL,-1,-1 invoke SendMessage,ebx,EM_SCROLLCARET,0,0 invoke SendMessage,ebx,EM_SETCHARFORMAT,SCF_SELECTION,charformat invoke SendMessage,ebx,EM_REPLACESEL,FALSE,[string] return endp proc itoa,int,destination,counter ;snippet from an makro in the forum, sorry forget the creator enter mov eax,[int] mov edi,[destination] add edi,[counter] dec edi mov [edi+1],byte 0 ;0 ended strings! mov ecx,[counter] ;number of loops mov ebx,10 .loop: xor edx,edx ;se necesita para la division div ebx ;eax=number divided by ten. edx=modulo add edx,'0' ;"0" is added to convert number to ascii char (0 + "0" = "0", 1+"0"="1", 5+"0"=5 etc.) mov [edi],dl ;move the char to the string dec edi ;continue with another char loop .loop ;alternative way; ;cmp edi,destination ;jne .loop return endp can some body help my regard Senolc_eht _________________ sorry if i always asking..... |
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10 Mar 2006, 06:04 |
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Reverend 10 Mar 2006, 19:45
It's floating point operations so don't use itoa, but rather ftoa.
Code: ; m= -1f fld1 fchs ; st0 = -1 ; for i = 8 to 1 mov ecx, 8 @@: ; m = m +0.15f idata { constant_015 dd 0.15 } fadd [constant_015] ; print m ... ; next i loop @B |
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10 Mar 2006, 19:45 |
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senolc_eht 12 Mar 2006, 13:11
Thanks to Reverend;
but what wrong with this code: Code: ; OpenGL programming example format PE GUI 4.0 entry start include 'win32a.inc' include 'opengl.inc' section '.data' data readable writeable _title db 'OpenGL example',0 _class db 'FASMOPENGL32',0 theta GLfloat 0.6 hinstance dd ? hwnd dd ? hdc dd ? hrc dd ? msg MSG wc WNDCLASS rc RECT ps PAINTSTRUCT pfd PIXELFORMATDESCRIPTOR active dd ? section '.code' code readable executable start: invoke GetModuleHandle,0 mov [hinstance],eax invoke LoadIcon,0,IDI_APPLICATION mov [wc.hIcon],eax invoke LoadCursor,0,IDC_ARROW mov [wc.hCursor],eax mov [wc.style],0 mov [wc.lpfnWndProc],WindowProc mov [wc.cbClsExtra],0 mov [wc.cbWndExtra],0 mov eax,[hinstance] mov [wc.hInstance],eax mov [wc.hbrBackground],0 mov [wc.lpszMenuName],0 mov [wc.lpszClassName],_class invoke RegisterClass,wc invoke CreateWindowEx,0,_class,_title,WS_VISIBLE+WS_OVERLAPPEDWINDOW+WS_CLIPCHILDREN+WS_CLIPSIBLINGS,16,16,432,432,NULL,NULL,[hinstance],NULL mov [hwnd],eax msg_loop: invoke InvalidateRect,[hwnd],NULL,FALSE invoke GetMessage,msg,NULL,0,0 or eax,eax jz end_loop invoke TranslateMessage,msg invoke DispatchMessage,msg jmp msg_loop end_loop: invoke ExitProcess,[msg.wParam] proc WindowProc, hwnd,wmsg,wparam,lparam push ebx esi edi cmp [wmsg],WM_CREATE je wmcreate cmp [wmsg],WM_SIZE je wmsize cmp [wmsg],WM_ACTIVATEAPP je wmactivateapp cmp [wmsg],WM_PAINT je wmpaint cmp [wmsg],WM_KEYDOWN je wmkeydown cmp [wmsg],WM_DESTROY je wmdestroy defwndproc: invoke DefWindowProc,[hwnd],[wmsg],[wparam],[lparam] jmp finish wmcreate: invoke GetDC,[hwnd] mov [hdc],eax mov edi,pfd mov ecx,sizeof.PIXELFORMATDESCRIPTOR shr 2 xor eax,eax rep stosd mov [pfd.nSize],sizeof.PIXELFORMATDESCRIPTOR mov [pfd.nVersion],1 mov [pfd.dwFlags],PFD_SUPPORT_OPENGL+PFD_DOUBLEBUFFER+PFD_DRAW_TO_WINDOW mov [pfd.dwLayerMask],PFD_MAIN_PLANE mov [pfd.iPixelType],PFD_TYPE_RGBA mov [pfd.cColorBits],16 mov [pfd.cDepthBits],16 mov [pfd.cAccumBits],0 mov [pfd.cStencilBits],0 invoke ChoosePixelFormat,[hdc],pfd invoke SetPixelFormat,[hdc],eax,pfd invoke wglCreateContext,[hdc] mov [hrc],eax invoke wglMakeCurrent,[hdc],[hrc] invoke GetClientRect,[hwnd],rc invoke glViewport,0,0,[rc.right],[rc.bottom] call board xor eax,eax jmp finish wmsize: invoke GetClientRect,[hwnd],rc invoke glViewport,0,0,[rc.right],[rc.bottom] invoke InvalidateRect,[hwnd],NULL,FALSE xor eax,eax jmp finish wmactivateapp: push [wmsg] pop [active] xor eax,eax jmp finish wmpaint: invoke SwapBuffers,[hdc] xor eax,eax jmp finish wmkeydown: cmp [wparam],VK_ESCAPE jne defwndproc wmdestroy: invoke wglMakeCurrent,0,0 invoke wglDeleteContext,[hrc] invoke ReleaseDC,[hwnd],[hdc] invoke PostQuitMessage,0 xor eax,eax finish: pop edi esi ebx return endp proc board .x dd ? .y dd ? .x1 dd ? .y1 dd ? .color dd ? .constant_015 dd 0.15 enter mov [.color],1 ;finit lea eax,[.y] ; load address .y to eax fld1 ; st0 =1 fst dword [eax]; [.y] = 1 fwait ;waiting fsub [.constant_015] ; st0 = st0 - 0.15 lea eax, [.y1] ; load address .y1 to eax fstp dword [eax]; [.y1]= st0, st0 popped fwait ; waiting mov ecx,8; ecx=8 .loopa: push ecx lea eax,[.x] ; load address .x to eax fld1 ; st0 = 1 fchs ; st0 = -1 fst dword [eax] ; [.x] = -1 fwait ; waiting fadd [.constant_015] ; st0 = st0 +0.15 lea eax,[.x1]; load address .x1 to eax fstp dword [eax]; [.x1] = st0, st0 popped fwait ;waiting mov ecx,8 .loopb: push ecx stdcall color,[.color] ;call proc color stdcall quat, [.x],[.y],[.x1],[.y1] ;call proc quat lea eax, [.x] ; load address .x to eax fld dword [eax] ; load [.x] to st0 fadd [.constant_015]; st0 = st0 + 0.15 fst dword [eax]; [.x] = st0 fwait ; waiting lea eax,[.x1] ; load address [.x1] to eax fadd [.constant_015] ; st0 = st0 + 0.15 fstp dword [eax] ; [.x1]= st0, st0 popped pop ecx ; ecx popped loop .loopb lea eax, [.y] fld dword [eax] fsub [.constant_015] fwait lea eax, [.y1] fsub [.constant_015] fstp dword [eax] fwait pop ecx loop .loopa return endp proc color, color enter cmp [color],1 je .color1 invoke glColor3f,0f,1f,0f mov [color],1 jmp .return1 .color1: invoke glColor3f,1.0f,0f,0f mov [color],1 .return1: return endp proc quat,x,y,x1,y1,color enter invoke glBegin,GL_QUADS invoke glVertex3f,[x],[y],0f invoke glVertex3f,[x],[y1],0f invoke glVertex3f,[x1],[y1],0f invoke glVertex3f,[x1],[y],0f invoke glEnd return endp section '.idata' import data readable writeable library kernel,'KERNEL32.DLL',\ user,'USER32.DLL',\ gdi,'GDI32.DLL',\ opengl,'OPENGL32.DLL',\ glu,'GLU32.DLL' import kernel,\ GetModuleHandle,'GetModuleHandleA',\ ExitProcess,'ExitProcess' import user,\ RegisterClass,'RegisterClassA',\ CreateWindowEx,'CreateWindowExA',\ DefWindowProc,'DefWindowProcA',\ GetMessage,'GetMessageA',\ TranslateMessage,'TranslateMessage',\ DispatchMessage,'DispatchMessageA',\ LoadCursor,'LoadCursorA',\ LoadIcon,'LoadIconA',\ GetClientRect,'GetClientRect',\ InvalidateRect,'InvalidateRect',\ GetDC,'GetDC',\ ReleaseDC,'ReleaseDC',\ PostQuitMessage,'PostQuitMessage' import gdi,\ ChoosePixelFormat,'ChoosePixelFormat',\ SetPixelFormat,'SetPixelFormat',\ SwapBuffers,'SwapBuffers' import opengl,\ glAccum,'glAccum',\ glAlphaFunc,'glAlphaFunc',\ glAreTexturesResident,'glAreTexturesResident',\ glArrayElement,'glArrayElement',\ glBegin,'glBegin',\ glBindTexture,'glBindTexture',\ glBitmap,'glBitmap',\ glBlendFunc,'glBlendFunc',\ glCallList,'glCallList',\ glCallLists,'glCallLists',\ glClear,'glClear',\ glClearAccum,'glClearAccum',\ glClearColor,'glClearColor',\ glClearDepth,'glClearDepth',\ glClearIndex,'glClearIndex',\ glClearStencil,'glClearStencil',\ glClipPlane,'glClipPlane',\ glColor3b,'glColor3b',\ glColor3bv,'glColor3bv',\ glColor3d,'glColor3d',\ glColor3dv,'glColor3dv',\ glColor3f,'glColor3f',\ glColor3fv,'glColor3fv',\ glColor3i,'glColor3i',\ glColor3iv,'glColor3iv',\ glColor3s,'glColor3s',\ glColor3sv,'glColor3sv',\ glColor3ub,'glColor3ub',\ glColor3ubv,'glColor3ubv',\ glColor3ui,'glColor3ui',\ glColor3uiv,'glColor3uiv',\ glColor3us,'glColor3us',\ glColor3usv,'glColor3usv',\ glColor4b,'glColor4b',\ glColor4bv,'glColor4bv',\ glColor4d,'glColor4d',\ glColor4dv,'glColor4dv',\ glColor4f,'glColor4f',\ glColor4fv,'glColor4fv',\ glColor4i,'glColor4i',\ glColor4iv,'glColor4iv',\ glColor4s,'glColor4s',\ glColor4sv,'glColor4sv',\ glColor4ub,'glColor4ub',\ glColor4ubv,'glColor4ubv',\ glColor4ui,'glColor4ui',\ glColor4uiv,'glColor4uiv',\ glColor4us,'glColor4us',\ glColor4usv,'glColor4usv',\ glColorMask,'glColorMask',\ glColorMaterial,'glColorMaterial',\ glColorPointer,'glColorPointer',\ glCopyPixels,'glCopyPixels',\ glCopyTexImage1D,'glCopyTexImage1D',\ glCopyTexImage2D,'glCopyTexImage2D',\ glCopyTexSubImage1D,'glCopyTexSubImage1D',\ glCopyTexSubImage2D,'glCopyTexSubImage2D',\ glCullFace,'glCullFace',\ glDeleteLists,'glDeleteLists',\ glDeleteTextures,'glDeleteTextures',\ glDepthFunc,'glDepthFunc',\ glDepthMask,'glDepthMask',\ glDepthRange,'glDepthRange',\ glDisable,'glDisable',\ glDisableClientState,'glDisableClientState',\ glDrawArrays,'glDrawArrays',\ glDrawBuffer,'glDrawBuffer',\ glDrawElements,'glDrawElements',\ glDrawPixels,'glDrawPixels',\ glEdgeFlag,'glEdgeFlag',\ glEdgeFlagPointer,'glEdgeFlagPointer',\ glEdgeFlagv,'glEdgeFlagv',\ glEnable,'glEnable',\ glEnableClientState,'glEnableClientState',\ glEnd,'glEnd',\ glEndList,'glEndList',\ glEvalCoord1d,'glEvalCoord1d',\ glEvalCoord1dv,'glEvalCoord1dv',\ glEvalCoord1f,'glEvalCoord1f',\ glEvalCoord1fv,'glEvalCoord1fv',\ glEvalCoord2d,'glEvalCoord2d',\ glEvalCoord2dv,'glEvalCoord2dv',\ glEvalCoord2f,'glEvalCoord2f',\ glEvalCoord2fv,'glEvalCoord2fv',\ glEvalMesh1,'glEvalMesh1',\ glEvalMesh2,'glEvalMesh2',\ glEvalPoint1,'glEvalPoint1',\ glEvalPoint2,'glEvalPoint2',\ glFeedbackBuffer,'glFeedbackBuffer',\ glFinish,'glFinish',\ glFlush,'glFlush',\ glFogf,'glFogf',\ glFogfv,'glFogfv',\ glFogi,'glFogi',\ glFogiv,'glFogiv',\ glFrontFace,'glFrontFace',\ glFrustum,'glFrustum',\ glGenLists,'glGenLists',\ glGenTextures,'glGenTextures',\ glGetBooleanv,'glGetBooleanv',\ glGetClipPlane,'glGetClipPlane',\ glGetDoublev,'glGetDoublev',\ glGetError,'glGetError',\ glGetFloatv,'glGetFloatv',\ glGetIntegerv,'glGetIntegerv',\ glGetLightfv,'glGetLightfv',\ glGetLightiv,'glGetLightiv',\ glGetMapdv,'glGetMapdv',\ glGetMapfv,'glGetMapfv',\ glGetMapiv,'glGetMapiv',\ glGetMaterialfv,'glGetMaterialfv',\ glGetMaterialiv,'glGetMaterialiv',\ glGetPixelMapfv,'glGetPixelMapfv',\ glGetPixelMapuiv,'glGetPixelMapuiv',\ glGetPixelMapusv,'glGetPixelMapusv',\ glGetPointerv,'glGetPointerv',\ glGetPolygonStipple,'glGetPolygonStipple',\ glGetString,'glGetString',\ glGetTexEnvfv,'glGetTexEnvfv',\ glGetTexEnviv,'glGetTexEnviv',\ glGetTexGendv,'glGetTexGendv',\ glGetTexGenfv,'glGetTexGenfv',\ glGetTexGeniv,'glGetTexGeniv',\ glGetTexImage,'glGetTexImage',\ glGetTexLevelParameterfv,'glGetTexLevelParameterfv',\ glGetTexLevelParameteriv,'glGetTexLevelParameteriv',\ glGetTexParameterfv,'glGetTexParameterfv',\ glGetTexParameteriv,'glGetTexParameteriv',\ glHint,'glHint',\ glIndexMask,'glIndexMask',\ glIndexPointer,'glIndexPointer',\ glIndexd,'glIndexd',\ glIndexdv,'glIndexdv',\ glIndexf,'glIndexf',\ glIndexfv,'glIndexfv',\ glIndexi,'glIndexi',\ glIndexiv,'glIndexiv',\ glIndexs,'glIndexs',\ glIndexsv,'glIndexsv',\ glIndexub,'glIndexub',\ glIndexubv,'glIndexubv',\ glInitNames,'glInitNames',\ glInterleavedArrays,'glInterleavedArrays',\ glIsEnabled,'glIsEnabled',\ glIsList,'glIsList',\ glIsTexture,'glIsTexture',\ glLightModelf,'glLightModelf',\ glLightModelfv,'glLightModelfv',\ glLightModeli,'glLightModeli',\ glLightModeliv,'glLightModeliv',\ glLightf,'glLightf',\ glLightfv,'glLightfv',\ glLighti,'glLighti',\ glLightiv,'glLightiv',\ glLineStipple,'glLineStipple',\ glLineWidth,'glLineWidth',\ glListBase,'glListBase',\ glLoadIdentity,'glLoadIdentity',\ glLoadMatrixd,'glLoadMatrixd',\ glLoadMatrixf,'glLoadMatrixf',\ glLoadName,'glLoadName',\ glLogicOp,'glLogicOp',\ glMap1d,'glMap1d',\ glMap1f,'glMap1f',\ glMap2d,'glMap2d',\ glMap2f,'glMap2f',\ glMapGrid1d,'glMapGrid1d',\ glMapGrid1f,'glMapGrid1f',\ glMapGrid2d,'glMapGrid2d',\ glMapGrid2f,'glMapGrid2f',\ glMaterialf,'glMaterialf',\ glMaterialfv,'glMaterialfv',\ glMateriali,'glMateriali',\ glMaterialiv,'glMaterialiv',\ glMatrixMode,'glMatrixMode',\ glMultMatrixd,'glMultMatrixd',\ glMultMatrixf,'glMultMatrixf',\ glNewList,'glNewList',\ glNormal3b,'glNormal3b',\ glNormal3bv,'glNormal3bv',\ glNormal3d,'glNormal3d',\ glNormal3dv,'glNormal3dv',\ glNormal3f,'glNormal3f',\ glNormal3fv,'glNormal3fv',\ glNormal3i,'glNormal3i',\ glNormal3iv,'glNormal3iv',\ glNormal3s,'glNormal3s',\ glNormal3sv,'glNormal3sv',\ glNormalPointer,'glNormalPointer',\ glOrtho,'glOrtho',\ glPassThrough,'glPassThrough',\ glPixelMapfv,'glPixelMapfv',\ glPixelMapuiv,'glPixelMapuiv',\ glPixelMapusv,'glPixelMapusv',\ glPixelStoref,'glPixelStoref',\ glPixelStorei,'glPixelStorei',\ glPixelTransferf,'glPixelTransferf',\ glPixelTransferi,'glPixelTransferi',\ glPixelZoom,'glPixelZoom',\ glPointSize,'glPointSize',\ glPolygonMode,'glPolygonMode',\ glPolygonOffset,'glPolygonOffset',\ glPolygonStipple,'glPolygonStipple',\ glPopAttrib,'glPopAttrib',\ glPopClientAttrib,'glPopClientAttrib',\ glPopMatrix,'glPopMatrix',\ glPopName,'glPopName',\ glPrioritizeTextures,'glPrioritizeTextures',\ glPushAttrib,'glPushAttrib',\ glPushClientAttrib,'glPushClientAttrib',\ glPushMatrix,'glPushMatrix',\ glPushName,'glPushName',\ glRasterPos2d,'glRasterPos2d',\ glRasterPos2dv,'glRasterPos2dv',\ glRasterPos2f,'glRasterPos2f',\ glRasterPos2fv,'glRasterPos2fv',\ glRasterPos2i,'glRasterPos2i',\ glRasterPos2iv,'glRasterPos2iv',\ glRasterPos2s,'glRasterPos2s',\ glRasterPos2sv,'glRasterPos2sv',\ glRasterPos3d,'glRasterPos3d',\ glRasterPos3dv,'glRasterPos3dv',\ glRasterPos3f,'glRasterPos3f',\ glRasterPos3fv,'glRasterPos3fv',\ glRasterPos3i,'glRasterPos3i',\ glRasterPos3iv,'glRasterPos3iv',\ glRasterPos3s,'glRasterPos3s',\ glRasterPos3sv,'glRasterPos3sv',\ glRasterPos4d,'glRasterPos4d',\ glRasterPos4dv,'glRasterPos4dv',\ glRasterPos4f,'glRasterPos4f',\ glRasterPos4fv,'glRasterPos4fv',\ glRasterPos4i,'glRasterPos4i',\ glRasterPos4iv,'glRasterPos4iv',\ glRasterPos4s,'glRasterPos4s',\ glRasterPos4sv,'glRasterPos4sv',\ glReadBuffer,'glReadBuffer',\ glReadPixels,'glReadPixels',\ glRectd,'glRectd',\ glRectdv,'glRectdv',\ glRectf,'glRectf',\ glRectfv,'glRectfv',\ glRecti,'glRecti',\ glRectiv,'glRectiv',\ glRects,'glRects',\ glRectsv,'glRectsv',\ glRenderMode,'glRenderMode',\ glRotated,'glRotated',\ glRotatef,'glRotatef',\ glScaled,'glScaled',\ glScalef,'glScalef',\ glScissor,'glScissor',\ glSelectBuffer,'glSelectBuffer',\ glShadeModel,'glShadeModel',\ glStencilFunc,'glStencilFunc',\ glStencilMask,'glStencilMask',\ glStencilOp,'glStencilOp',\ glTexCoord1d,'glTexCoord1d',\ glTexCoord1dv,'glTexCoord1dv',\ glTexCoord1f,'glTexCoord1f',\ glTexCoord1fv,'glTexCoord1fv',\ glTexCoord1i,'glTexCoord1i',\ glTexCoord1iv,'glTexCoord1iv',\ glTexCoord1s,'glTexCoord1s',\ glTexCoord1sv,'glTexCoord1sv',\ glTexCoord2d,'glTexCoord2d',\ glTexCoord2dv,'glTexCoord2dv',\ glTexCoord2f,'glTexCoord2f',\ glTexCoord2fv,'glTexCoord2fv',\ glTexCoord2i,'glTexCoord2i',\ glTexCoord2iv,'glTexCoord2iv',\ glTexCoord2s,'glTexCoord2s',\ glTexCoord2sv,'glTexCoord2sv',\ glTexCoord3d,'glTexCoord3d',\ glTexCoord3dv,'glTexCoord3dv',\ glTexCoord3f,'glTexCoord3f',\ glTexCoord3fv,'glTexCoord3fv',\ glTexCoord3i,'glTexCoord3i',\ glTexCoord3iv,'glTexCoord3iv',\ glTexCoord3s,'glTexCoord3s',\ glTexCoord3sv,'glTexCoord3sv',\ glTexCoord4d,'glTexCoord4d',\ glTexCoord4dv,'glTexCoord4dv',\ glTexCoord4f,'glTexCoord4f',\ glTexCoord4fv,'glTexCoord4fv',\ glTexCoord4i,'glTexCoord4i',\ glTexCoord4iv,'glTexCoord4iv',\ glTexCoord4s,'glTexCoord4s',\ glTexCoord4sv,'glTexCoord4sv',\ glTexCoordPointer,'glTexCoordPointer',\ glTexEnvf,'glTexEnvf',\ glTexEnvfv,'glTexEnvfv',\ glTexEnvi,'glTexEnvi',\ glTexEnviv,'glTexEnviv',\ glTexGend,'glTexGend',\ glTexGendv,'glTexGendv',\ glTexGenf,'glTexGenf',\ glTexGenfv,'glTexGenfv',\ glTexGeni,'glTexGeni',\ glTexGeniv,'glTexGeniv',\ glTexImage1D,'glTexImage1D',\ glTexImage2D,'glTexImage2D',\ glTexParameterf,'glTexParameterf',\ glTexParameterfv,'glTexParameterfv',\ glTexParameteri,'glTexParameteri',\ glTexParameteriv,'glTexParameteriv',\ glTexSubImage1D,'glTexSubImage1D',\ glTexSubImage2D,'glTexSubImage2D',\ glTranslated,'glTranslated',\ glTranslatef,'glTranslatef',\ glVertex2d,'glVertex2d',\ glVertex2dv,'glVertex2dv',\ glVertex2f,'glVertex2f',\ glVertex2fv,'glVertex2fv',\ glVertex2i,'glVertex2i',\ glVertex2iv,'glVertex2iv',\ glVertex2s,'glVertex2s',\ glVertex2sv,'glVertex2sv',\ glVertex3d,'glVertex3d',\ glVertex3dv,'glVertex3dv',\ glVertex3f,'glVertex3f',\ glVertex3fv,'glVertex3fv',\ glVertex3i,'glVertex3i',\ glVertex3iv,'glVertex3iv',\ glVertex3s,'glVertex3s',\ glVertex3sv,'glVertex3sv',\ glVertex4d,'glVertex4d',\ glVertex4dv,'glVertex4dv',\ glVertex4f,'glVertex4f',\ glVertex4fv,'glVertex4fv',\ glVertex4i,'glVertex4i',\ glVertex4iv,'glVertex4iv',\ glVertex4s,'glVertex4s',\ glVertex4sv,'glVertex4sv',\ glVertexPointer,'glVertexPointer',\ glViewport,'glViewport',\ wglGetProcAddress,'wglGetProcAddress',\ wglCopyContext,'wglCopyContext',\ wglCreateContext,'wglCreateContext',\ wglCreateLayerContext,'wglCreateLayerContext',\ wglDeleteContext,'wglDeleteContext',\ wglDescribeLayerPlane,'wglDescribeLayerPlane',\ wglGetCurrentContext,'wglGetCurrentContext',\ wglGetCurrentDC,'wglGetCurrentDC',\ wglGetLayerPaletteEntries,'wglGetLayerPaletteEntries',\ wglMakeCurrent,'wglMakeCurrent',\ wglRealizeLayerPalette,'wglRealizeLayerPalette',\ wglSetLayerPaletteEntries,'wglSetLayerPaletteEntries',\ wglShareLists,'wglShareLists',\ wglSwapLayerBuffers,'wglSwapLayerBuffers',\ wglSwapMultipleBuffers,'wglSwapMultipleBuffers',\ wglUseFontBitmapsA,'wglUseFontBitmapsA',\ wglUseFontOutlinesA,'wglUseFontOutlinesA',\ wglUseFontBitmapsW,'wglUseFontBitmapsW',\ wglUseFontOutlinesW,'wglUseFontOutlinesW',\ wglUseFontBitmaps,'wglUseFontBitmaps',\ wglUseFontOutlines,'wglUseFontOutlines',\ glDrawRangeElements,'glDrawRangeElements',\ glTexImage3D,'glTexImage3D',\ glBlendColor,'glBlendColor',\ glBlendEquation,'glBlendEquation',\ glColorSubTable,'glColorSubTable',\ glCopyColorSubTable,'glCopyColorSubTable',\ glColorTable,'glColorTable',\ glCopyColorTable,'glCopyColorTable',\ glColorTableParameteriv,'glColorTableParameteriv',\ glColorTableParameterfv,'glColorTableParameterfv',\ glGetColorTable,'glGetColorTable',\ glGetColorTableParameteriv,'glGetColorTableParameteriv',\ glGetColorTableParameterfv,'glGetColorTableParameterfv',\ glConvolutionFilter1D,'glConvolutionFilter1D',\ glConvolutionFilter2D,'glConvolutionFilter2D',\ glCopyConvolutionFilter1D,'glCopyConvolutionFilter1D',\ glCopyConvolutionFilter2D,'glCopyConvolutionFilter2D',\ glGetConvolutionFilter,'glGetConvolutionFilter',\ glSeparableFilter2D,'glSeparableFilter2D',\ glGetSeparableFilter,'glGetSeparableFilter',\ glConvolutionParameteri,'glConvolutionParameteri',\ glConvolutionParameteriv,'glConvolutionParameteriv',\ glConvolutionParameterf,'glConvolutionParameterf',\ glConvolutionParameterfv,'glConvolutionParameterfv',\ glGetConvolutionParameteriv,'glGetConvolutionParameteriv',\ glGetConvolutionParameterfv,'glGetConvolutionParameterfv',\ glHistogram,'glHistogram',\ glResetHistogram,'glResetHistogram',\ glGetHistogram,'glGetHistogram',\ glGetHistogramParameteriv,'glGetHistogramParameteriv',\ glGetHistogramParameterfv,'glGetHistogramParameterfv',\ glMinmax,'glMinmax',\ glResetMinmax,'glResetMinmax',\ glGetMinmax,'glGetMinmax',\ glGetMinmaxParameteriv,'glGetMinmaxParameteriv',\ glGetMinmaxParameterfv,'glGetMinmaxParameterfv' import glu,\ gluBeginCurve,'gluBeginCurve',\ gluBeginPolygon,'gluBeginPolygon',\ gluBeginSurface,'gluBeginSurface',\ gluBeginTrim,'gluBeginTrim',\ gluBuild1DMipmaps,'gluBuild1DMipmaps',\ gluBuild2DMipmaps,'gluBuild2DMipmaps',\ gluCylinder,'gluCylinder',\ gluDeleteNurbsRenderer,'gluDeleteNurbsRenderer',\ gluDeleteQuadric,'gluDeleteQuadric',\ gluDeleteTess,'gluDeleteTess',\ gluDisk,'gluDisk',\ gluEndCurve,'gluEndCurve',\ gluEndPolygon,'gluEndPolygon',\ gluEndSurface,'gluEndSurface',\ gluEndTrim,'gluEndTrim',\ gluErrorString,'gluErrorString',\ gluGetNurbsProperty,'gluGetNurbsProperty',\ gluGetString,'gluGetString',\ gluGetTessProperty,'gluGetTessProperty',\ gluLoadSamplingMatrices,'gluLoadSamplingMatrices',\ gluLookAt,'gluLookAt',\ gluNewNurbsRenderer,'gluNewNurbsRenderer',\ gluNewQuadric,'gluNewQuadric',\ gluNewTess,'gluNewTess',\ gluNextContour,'gluNextContour',\ gluNurbsCallback,'gluNurbsCallback',\ gluNurbsCurve,'gluNurbsCurve',\ gluNurbsProperty,'gluNurbsProperty',\ gluNurbsSurface,'gluNurbsSurface',\ gluOrtho2D,'gluOrtho2D',\ gluPartialDisk,'gluPartialDisk',\ gluPerspective,'gluPerspective',\ gluPickMatrix,'gluPickMatrix',\ gluProject,'gluProject',\ gluPwlCurve,'gluPwlCurve',\ gluQuadricCallback,'gluQuadricCallback',\ gluQuadricDrawStyle,'gluQuadricDrawStyle',\ gluQuadricNormals,'gluQuadricNormals',\ gluQuadricOrientation,'gluQuadricOrientation',\ gluQuadricTexture,'gluQuadricTexture',\ gluScaleImage,'gluScaleImage',\ gluSphere,'gluSphere',\ gluTessBeginContour,'gluTessBeginContour',\ gluTessBeginPolygon,'gluTessBeginPolygon',\ gluTessCallback,'gluTessCallback',\ gluTessEndContour,'gluTessEndContour',\ gluTessEndPolygon,'gluTessEndPolygon',\ gluTessNormal,'gluTessNormal',\ gluTessProperty,'gluTessProperty',\ gluTessVertex,'gluTessVertex',\ gluUnProject,'gluUnProject' i just try to make chess board with red and blue square. why the window does not open...? regard Senolc_eht _________________ sorry if i always asking..... |
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12 Mar 2006, 13:11 |
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