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asmgges



Joined: 17 Jun 2003
Posts: 86
Location: France
asmgges
Hi! Very Happy

It's the beginning of game completely rewritten with the version 1.64 of Fasm
Just a small test of functioning
Work on Win95/Directx7 and XPsp2/Directx9
To verify for the other versions of Window please Cool

Thanks.


Description: 06/11/2005 Modifs for Fullscreen
Download
Filename: gbyte4003.zip
Filesize: 290.23 KB
Downloaded: 261 Time(s)



Last edited by asmgges on 06 Nov 2005, 14:27; edited 2 times in total
Post 04 Nov 2005, 09:39
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madmatt



Joined: 07 Oct 2003
Posts: 1045
Location: Michigan, USA
madmatt
hello asmgges,
Windowed mode seems to work good, full screen mode title screen displays OK (with minor problems), but when you start the game garbage appears. A screen shot is below. I have an Intel celeron PIV 2.7ghz, windows xp (sp2) home edition, and directx 9.0c.
Are you clearing the backbuffer after you flip the screen?
Post 04 Nov 2005, 11:33
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asmgges



Joined: 17 Jun 2003
Posts: 86
Location: France
asmgges
Hi madmatt Very Happy

Quote:

Are you clearing the backbuffer after you flip the screen?


Yes

no problem for me, work well on AMD Sempron 2800+ XP sp2 Directx9.0c
Post 04 Nov 2005, 17:51
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vbVeryBeginner



Joined: 15 Aug 2004
Posts: 884
Location: \\world\asia\malaysia
vbVeryBeginner
hi, ur game works ok (full screen & normal screen) on this pc, P4 2+, WinXP Gold nlited, dx8.1

but.... i can't score much on ur game, kinda hard. those crazy missiles launch almost from everywhere
Post 04 Nov 2005, 20:14
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gunblade



Joined: 19 Feb 2004
Posts: 209
gunblade
Game works perfectly under Win2k3 Server, DirectX 9.0c.
900Mhz, 256MB RAM, 75fps constant.

Thats a great game you have there, if you dont mind releasing the source, i believe it'd be a great addition to the fasm examples page, no directx on there yet.
Post 04 Nov 2005, 22:00
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LocoDelAssembly
Your code has a bug


Joined: 06 May 2005
Posts: 4633
Location: Argentina
LocoDelAssembly
I have an Athlon64 3200+, WinXP SP2, DX9.0c and I have the same problem that madmatt.

Do you put some limit on the frames per second? I have 75 FPS in both modes while my monitor is on 85Hz. I don't know if my graphic card has the problem (a GeForce 6600 PCI-E) but in 3D graphics I can easily reach 85 FPS.

[edit]I have the same frame rate with the monitor on 60 Hz, I hope you setted a limit because I can't believe my very expensive machine was expensive for nothing. Sad[/edit]
Post 04 Nov 2005, 22:05
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LocoDelAssembly
Your code has a bug


Joined: 06 May 2005
Posts: 4633
Location: Argentina
LocoDelAssembly
Now I tested the game on an Athlon32 750 MHz, WinXP SP2, DX9.0c and I have the same problem and the same frame rate too.

Well now I know my computer wasn't expensive for nothing Razz
Post 04 Nov 2005, 22:21
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Kain



Joined: 26 Oct 2003
Posts: 108
Kain
Nice game, but very hard. No predictable patterns for the projectiles.
Post 05 Nov 2005, 02:28
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madmatt



Joined: 07 Oct 2003
Posts: 1045
Location: Michigan, USA
madmatt
hello again asmgges,
forgot to mention that this is a really nice game you have here Very Happy , aside from the full screen problem above Sad . I recognise this from one of my mame games Razz . Is this going to be a r-type arcade game? Will you release the source Confused ? Someone above said this game was hard, Naaaaaaaaaa Wink
Post 05 Nov 2005, 08:12
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decard



Joined: 11 Sep 2003
Posts: 1092
Location: Poland
decard
Game looks very nice, but I don't know why I cannot move vertically (seems that ship is destroyed when I press up/down arrows). And you could rearrange main menu - IMO everyone is used to have 'exit' at the bottom of it, 'new game' is usually at the top. Having them in different order is a bit confusing.
Good job anyways.
Post 05 Nov 2005, 15:38
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BXM



Joined: 03 Nov 2005
Posts: 26
Location: mars
BXM
Excellent! *Trop bon* ;)
Same problem noticed: full screen-vertical movement is impossible.
Next step is a network layer?
If you need help to create new levels count me in.
Post 05 Nov 2005, 20:09
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asmgges



Joined: 17 Jun 2003
Posts: 86
Location: France
asmgges
Hi! Very Happy

new version gbyte 4001
Modifs backbuffer for fullmode
Modifs menu for decard
Quote:

If you need help to create new levels count me in.

BXM
Thank you for your help proposal
Yes to make the other levels all the propositions should be studied and welcomes Cool

AsmGges
Post 06 Nov 2005, 10:37
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profkid13



Joined: 21 Aug 2003
Posts: 111
profkid13
works perfect here
win2k, directx 9.0c, VIA C3 @ 666 Mhz

edit: menu flickers in new version
Post 06 Nov 2005, 11:15
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asmgges



Joined: 17 Jun 2003
Posts: 86
Location: France
asmgges
Hi ! Very Happy

Thanks profkid13

new modifs fullScreen mode
gbyte4003.zip

I tried to respect at maximum DirectX rules

Friendly....AsmGges
Post 06 Nov 2005, 14:29
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RedGhost



Joined: 18 May 2005
Posts: 443
Location: BC, Canada
RedGhost
works windows xp sp2 and dx 9.0c

but damn your game is very very hard dude

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Post 07 Nov 2005, 09:58
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LocoDelAssembly
Your code has a bug


Joined: 06 May 2005
Posts: 4633
Location: Argentina
LocoDelAssembly
Works fine now
Post 07 Nov 2005, 11:41
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vbVeryBeginner



Joined: 15 Aug 2004
Posts: 884
Location: \\world\asia\malaysia
vbVeryBeginner
still kinda hard, maybe should implement like a health bar, not instant death after being hit by the missiles or run with them
Post 07 Nov 2005, 14:07
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asmgges



Joined: 17 Jun 2003
Posts: 86
Location: France
asmgges
Hi ! Very Happy

OK ! seem better to work now ! many thanks for test Cool

vbVeryBeginner Wink


Description:
Filesize: 2.84 KB
Viewed: 3115 Time(s)

arme.gif


Post 07 Nov 2005, 16:35
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vbVeryBeginner



Joined: 15 Aug 2004
Posts: 884
Location: \\world\asia\malaysia
vbVeryBeginner
u know at first i thought the object is missiles... lol :p, i think it should be colored green or cyan or blue, more looks like health item or weapon item.

now i wanna ask u something, did u pass ur own game??
Post 07 Nov 2005, 22:41
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RedGhost



Joined: 18 May 2005
Posts: 443
Location: BC, Canada
RedGhost
vbVeryBeginner wrote:
u know at first i thought the object is missiles... lol :p, i think it should be colored green or cyan or blue, more looks like health item or weapon item.

now i wanna ask u something, did u pass ur own game??


he coded more than one level but theres no way hes tested more than level one Razz

the game is damn hard man

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Post 08 Nov 2005, 22:41
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