flat assembler
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asmgges
Hi!
![]() It's the beginning of game completely rewritten with the version 1.64 of Fasm Just a small test of functioning Work on Win95/Directx7 and XPsp2/Directx9 To verify for the other versions of Window please ![]() Thanks.
Last edited by asmgges on 06 Nov 2005, 14:27; edited 2 times in total |
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asmgges
Hi madmatt
![]() Quote:
Yes no problem for me, work well on AMD Sempron 2800+ XP sp2 Directx9.0c |
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vbVeryBeginner
hi, ur game works ok (full screen & normal screen) on this pc, P4 2+, WinXP Gold nlited, dx8.1
but.... i can't score much on ur game, kinda hard. those crazy missiles launch almost from everywhere |
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gunblade
Game works perfectly under Win2k3 Server, DirectX 9.0c.
900Mhz, 256MB RAM, 75fps constant. Thats a great game you have there, if you dont mind releasing the source, i believe it'd be a great addition to the fasm examples page, no directx on there yet. |
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LocoDelAssembly
I have an Athlon64 3200+, WinXP SP2, DX9.0c and I have the same problem that madmatt.
Do you put some limit on the frames per second? I have 75 FPS in both modes while my monitor is on 85Hz. I don't know if my graphic card has the problem (a GeForce 6600 PCI-E) but in 3D graphics I can easily reach 85 FPS. [edit]I have the same frame rate with the monitor on 60 Hz, I hope you setted a limit because I can't believe my very expensive machine was expensive for nothing. ![]() |
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LocoDelAssembly
Now I tested the game on an Athlon32 750 MHz, WinXP SP2, DX9.0c and I have the same problem and the same frame rate too.
Well now I know my computer wasn't expensive for nothing ![]() |
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Kain
Nice game, but very hard. No predictable patterns for the projectiles.
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madmatt
hello again asmgges,
forgot to mention that this is a really nice game you have here ![]() ![]() ![]() ![]() ![]() |
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decard
Game looks very nice, but I don't know why I cannot move vertically (seems that ship is destroyed when I press up/down arrows). And you could rearrange main menu - IMO everyone is used to have 'exit' at the bottom of it, 'new game' is usually at the top. Having them in different order is a bit confusing.
Good job anyways. |
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BXM
Excellent! *Trop bon* ;)
Same problem noticed: full screen-vertical movement is impossible. Next step is a network layer? If you need help to create new levels count me in. |
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asmgges
Hi!
![]() new version gbyte 4001 Modifs backbuffer for fullmode Modifs menu for decard Quote:
BXM Thank you for your help proposal Yes to make the other levels all the propositions should be studied and welcomes ![]() AsmGges |
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profkid13
works perfect here
win2k, directx 9.0c, VIA C3 @ 666 Mhz edit: menu flickers in new version |
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asmgges
Hi !
![]() Thanks profkid13 new modifs fullScreen mode gbyte4003.zip I tried to respect at maximum DirectX rules Friendly....AsmGges |
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RedGhost
works windows xp sp2 and dx 9.0c
but damn your game is very very hard dude _________________ redghost.ca |
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LocoDelAssembly
Works fine now
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vbVeryBeginner
still kinda hard, maybe should implement like a health bar, not instant death after being hit by the missiles or run with them
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asmgges
Hi !
![]() OK ! seem better to work now ! many thanks for test ![]() vbVeryBeginner ![]()
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vbVeryBeginner
u know at first i thought the object is missiles... lol :p, i think it should be colored green or cyan or blue, more looks like health item or weapon item.
now i wanna ask u something, did u pass ur own game?? |
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RedGhost
vbVeryBeginner wrote: u know at first i thought the object is missiles... lol :p, i think it should be colored green or cyan or blue, more looks like health item or weapon item. he coded more than one level but theres no way hes tested more than level one ![]() the game is damn hard man _________________ redghost.ca |
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