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UCM



Joined: 25 Feb 2005
Posts: 285
Location: Canada
UCM 19 Feb 2006, 01:28
yes but DirectX contains proprietary code from graphics cards' manufacturers. therefore you won't be able to create a new API without doing reverse engineering.
Post 19 Feb 2006, 01:28
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Madis731



Joined: 25 Sep 2003
Posts: 2139
Location: Estonia
Madis731 19 Feb 2006, 14:54
What about OpenGL and going on from there. Even Intel said that D3D (I can't say the real words on these boards Smile ) isn't the best Wink in the world. They stated specifically OGL because of the arrangements they can make on vertex data to optimize code for the MMX/SSE/++
The whole D3D would have to be rewritten to achive this, but I can't remember the articles title Sad
Post 19 Feb 2006, 14:54
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jdawg



Joined: 26 Jun 2005
Posts: 39
jdawg 06 May 2006, 16:50
OpenGL is pretty nice, but doesn't offer support for developing you own software based graphics code. With DirectDraw, you can gain access to the backbuffer pointer. This is really all you need, from there you can use all your own stuff to do the drawing.

As far as reverse engineering is concerned, I wouldn't even bother. To be honest, it would be far less difficult to load the display card manufactures DLL's and write your own version of DirectX than bother with trying to improve or modify Microsofts code, not to mention you can't get sued that way.
Post 06 May 2006, 16:50
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