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THEWizardGenius



Joined: 14 Jan 2005
Posts: 382
Location: California, USA
THEWizardGenius
Neither will mine. I didn't look at MeOS code tiehr, but since it's so slow I'm guessing that's probably what happens.
Post 12 Aug 2005, 01:25
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Madis731



Joined: 25 Sep 2003
Posts: 2141
Location: Estonia
Madis731
Exactly what is slow?

And NO - taskswitch does not neccessarily happen on every system call. Try benchmarking for example, you'll get very different results on every call.
Post 14 Aug 2005, 20:50
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THEWizardGenius



Joined: 14 Jan 2005
Posts: 382
Location: California, USA
THEWizardGenius
Slow is where on a 2.0GHz computer and only one app running, you sometimes see the windows redraw.
Post 16 Aug 2005, 02:38
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Madis731



Joined: 25 Sep 2003
Posts: 2141
Location: Estonia
Madis731
I'm using a 600MHz PIII laptop and its "flying"
I unplug it and also the ~300MHz PIII is rather fast,

The problem why its so slow on 2Gigs is because either you have'nt enabled MTRR or you are using 640x480 resolution and have no proper videocard. Maybe VESA is not supported on your GFX-card?
Post 16 Aug 2005, 08:46
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Night Rider



Joined: 28 Jul 2005
Posts: 72
Night Rider
Nope. I've tested it on 233, 300, 450, 800, 2ghz cpus (AMD Intel Cyrix, ram - Kingston)and... I see that code is gettting better on later versions. I've tried different working videomodes, Mtrr etc. And i can say - it is slow enough. At least, W2K window redrawings are faster. But i hope, MEOS will get faster code. And bugs, bugs. Wery lot of graphic bugs(redrawing bugs - somelines stay on screen etc.)
3 times i was able to hang MEOS Smile But what is amazing - i've sent reports about hardware, but it did not appear in list... Sad
Post 16 Aug 2005, 20:43
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