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Index > Windows > Next 'Windows game programming for dummies' examples ready!

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madmatt



Joined: 07 Oct 2003
Posts: 1045
Location: Michigan, USA
madmatt
The next installment of the 'Windows game programming for dummies' is ready. We now finally! have some sound examples. see readme file for info.
AsmDemon, I need your ftp site to upload the examples to. I had to completely reformat my harddrive and reinstall windows, and forgot to save my favorites links. Thanks
MadMatt
Post 30 Sep 2004, 07:06
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asmdemon



Joined: 18 Jan 2004
Posts: 97
Location: Virginia Beach, VA
asmdemon
check email
Post 30 Sep 2004, 23:42
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madmatt



Joined: 07 Oct 2003
Posts: 1045
Location: Michigan, USA
madmatt
Did so, thanks.
MadMatt
Post 01 Oct 2004, 09:16
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madmatt



Joined: 07 Oct 2003
Posts: 1045
Location: Michigan, USA
madmatt
And now you can download at: ftp://68.225.35.57/
We now finally have sound in these examples!, enjoy.
filename: fasmw-WGPFD-13.0.rar

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Post 01 Oct 2004, 09:53
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asmdemon



Joined: 18 Jan 2004
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Location: Virginia Beach, VA
asmdemon
http://www.asmdemon.com/ As usuall, you can download it from this website.
Post 01 Oct 2004, 21:48
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i-don



Joined: 18 Jul 2003
Posts: 66
i-don
hi madmatt,

I'm still stuck with DX7. Is there any way where we could 'define' DX version before compiling the source code so previous version of DX user still can use the example using DX9 includes like in c/cpp?

i-don.
Post 02 Oct 2004, 03:00
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madmatt



Joined: 07 Oct 2003
Posts: 1045
Location: Michigan, USA
madmatt
I'll look into it, I don't know if the 'IF - ENDIF' commands will work with the new struct macros. If they do then I probably can adjust the includes for that feature. Are you having problems?
Post 02 Oct 2004, 07:12
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i-don



Joined: 18 Jul 2003
Posts: 66
i-don
madmatt wrote:
Are you having problems?


Only for example 13. See pic below...


Description: example 13 problem
Filesize: 4.45 KB
Viewed: 1538 Time(s)

playvoc.gif


Post 04 Oct 2004, 07:48
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wanderer



Joined: 18 Jun 2003
Posts: 44
Location: Moldova, Kishinev
wanderer
i-don wrote:
madmatt wrote:
Are you having problems?


Only for example 13. See pic below...

Probably you don't have DirectX 8 installed.

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Antoch Victor
Post 04 Oct 2004, 11:49
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madmatt



Joined: 07 Oct 2003
Posts: 1045
Location: Michigan, USA
madmatt
That's right, you had directdraw 7, sorry bout that. I changed the
create directsound object command from DirectSoundCreate8 to
DirectSoundCreate. This should solve the problem.
I uploaded the fixed examples at the ftp site: ftp://68.225.35.57/
FileName: fasmw-WGPFD 13.1.rar
Post 05 Oct 2004, 06:46
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i-don



Joined: 18 Jul 2003
Posts: 66
i-don
hey madmatt,

It's working now. Still, if it can be done to switch between different version of DX using a kind of single line of directive would be nice DX wrapper in fasm. Wink

BTW, its a great DirectX learning package. Keep up the good works!

cheers,

i-don
Post 05 Oct 2004, 13:52
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madmatt



Joined: 07 Oct 2003
Posts: 1045
Location: Michigan, USA
madmatt
Quote:
It's working now. Still, if it can be done to switch between different version of DX using a kind of single line of directive would be nice DX wrapper in fasm.


That's good. I'll look into this, It'll most likely be after I complete most, if not all the examples in the book. Since no one that I know of is having trouble, it will be at the low end of the TO-DO list.

Quote:
BTW, its a great DirectX learning package. Keep up the good works!

Thanks, enjoy converting the examples (except when trying to translate those C++ complex functions, OOOooo those migrains do hurt!), and learning directx in the process. All in all it is a very gratifying experience. And of course, if other people can learn from them as well, all the better I feel.
MadMatt

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Post 05 Oct 2004, 17:31
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