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ctl3d32



Joined: 30 Dec 2009
Posts: 206
Location: Brazil
ctl3d32 22 Mar 2024, 01:21
Greetings,

The code below (mov instruction) compiles in fasm 1, but not in fasm 2.
In fasm 2 it throws the following error: "operand sizes do not match"

How do i fix it?

Code:
...
mov     [sListViewItem + LV_ITEM.iItem],eax

section '.data' data readable writeable
sListViewItem    LV_ITEM   LVIF_TEXT,0,0,0,0,szBuffer3,MAX_PATH,0,0,0
...
    


Thanks!


Last edited by ctl3d32 on 22 Mar 2024, 11:06; edited 1 time in total
Post 22 Mar 2024, 01:21
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rrq



Joined: 17 May 2021
Posts: 2
rrq 22 Mar 2024, 07:16
Put a size qualifier with the operand, as in:
Code:
mov    dword [sListViewItem + LV_ITEM.iItem],eax    
Post 22 Mar 2024, 07:16
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Tomasz Grysztar



Joined: 16 Jun 2003
Posts: 8351
Location: Kraków, Poland
Tomasz Grysztar 22 Mar 2024, 08:06
The label "sListViewItem" has an associated size (the size of entire structure) and this size takes precedence over the size data of "LV_ITEM.iItem". You can see that if you reverse their order:
Code:
mov     [LV_ITEM.iItem + sListViewItem],eax    
But this is not a real fix for the problem, because the expected way of making such kind of access is (and always has been):
Code:
mov     [sListViewItem.iItem],eax    
The offset labels were intended to be used in cases like:
Code:
mov     [ebx + LV_ITEM.iItem],eax    
where the EBX symbol does not have any specific size associated with it and therefore it's the size of data associated with the offset label that is considered.

In fasm 1 structure labels had no size data associated with them, because there was only a limited set of sizes that you could use - with fasmg this improved. Note that this allows use of constructions like "sizeof sListViewItem".
Post 22 Mar 2024, 08:06
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revolution
When all else fails, read the source


Joined: 24 Aug 2004
Posts: 20299
Location: In your JS exploiting you and your system
revolution 22 Mar 2024, 08:38
Tomasz Grysztar wrote:
The label "sListViewItem" has an associated size (the size of entire structure) and this size takes precedence over the size data of "LV_ITEM.iItem".
I think for addressing the smallest item in a set of items should take precedence.
Post 22 Mar 2024, 08:38
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Tomasz Grysztar



Joined: 16 Jun 2003
Posts: 8351
Location: Kraków, Poland
Tomasz Grysztar 22 Mar 2024, 08:45
revolution wrote:
Tomasz Grysztar wrote:
The label "sListViewItem" has an associated size (the size of entire structure) and this size takes precedence over the size data of "LV_ITEM.iItem".
I think for addressing the smallest item in a set of items should take precedence.
It's the compatibility with fasm 1 that took precedence here, fasm always applied the first size present in the sum. You get the same kind of error with fasm 1 if your base label has a size.

ctl3d32: You can also get the original code to assemble by modifying the "macro/struct.inc" and removing the size from the main label (it's right at the start of "struct?.instantiate" implementation).
Post 22 Mar 2024, 08:45
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ctl3d32



Joined: 30 Dec 2009
Posts: 206
Location: Brazil
ctl3d32 22 Mar 2024, 11:05
Thank you all for the quick response!

Code was fixed by using offset labels as it was inteded to:

Code:
mov     [ebx + LV_ITEM.iItem],eax    
Post 22 Mar 2024, 11:05
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