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Index > Macroinstructions > Use name on code.

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Roman



Joined: 21 Apr 2012
Posts: 1847
Roman 30 Aug 2022, 12:35
I not shoore. But i am looking in fasmw 1.73 macro or some like equ method, for using current name.
Code:
somName = SpriteHero
Moved somName.pos,1,1 ;each frame xy + 1
Draw somName.pos,somName.color

somName = SpriteEnemy1
Moved somName.pos,1,0 ;each frame xy + 1
Draw somName.pos,somName.color

somName = SpriteEnemy2
Moved somName.pos,0,1 ;each frame xy + 1
Draw somName.pos,somName.color
    


And if this absent in fasmw add new method curDef.
I know match for equ. But its not always convenient.
Code:
T equ SpriteHero
match T, T {
        Mov eax, T
        Mov eax, T#.pos
} 
    
Post 30 Aug 2022, 12:35
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revolution
When all else fails, read the source


Joined: 24 Aug 2004
Posts: 20448
Location: In your JS exploiting you and your system
revolution 30 Aug 2022, 12:45
The dot (.) is not a special character so you are always forced to use the hash (#).

Therefore match is required to do the join.
Post 30 Aug 2022, 12:45
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Overclick



Joined: 11 Jul 2020
Posts: 669
Location: Ukraine
Overclick 30 Aug 2022, 15:04
You can redefine your macros inside parent one. Those macros can use that parent-macro names for own definitions. Example you can find on multisection-examples. My goto and goend macros using that mechanics.
Post 30 Aug 2022, 15:04
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