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Index > Macroinstructions > Macro three files

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Roman



Joined: 21 Apr 2012
Posts: 1769
Roman 08 Aug 2022, 03:45
I want write more easy and faster code.
My problem I have three places in code blocks for each object.

1 block load 3d mesh
2 block generate mesh level positions
3 block draw mesh
If I write this hands its painful.
And I have 40 objects. For this reason code look agly and i must jump diferents places code. Its crazy me.

How I think.
Macro load Mesh create equ include block a and b
In other place this is equ include two files.
Some like macro collection includes names from macro load Mesh.
Mesh generate level positions and draw mesh file
Post 08 Aug 2022, 03:45
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Overclick



Joined: 11 Jul 2020
Posts: 669
Location: Ukraine
Overclick 08 Aug 2022, 09:23
Use my .stream then. You can easily transfer the parts of code to any place you want.

The big update of multisection macro coming soon.
Post 08 Aug 2022, 09:23
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Roman



Joined: 21 Apr 2012
Posts: 1769
Roman 08 Aug 2022, 09:46
Overclick wrote:
Use my .stream

Whear is you stream?
Post 08 Aug 2022, 09:46
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Overclick



Joined: 11 Jul 2020
Posts: 669
Location: Ukraine
Overclick 08 Aug 2022, 10:03
Quote:

Whear is you stream?

multisection
Post 08 Aug 2022, 10:03
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Roman



Joined: 21 Apr 2012
Posts: 1769
Roman 08 Aug 2022, 11:22
Please give link site.
Post 08 Aug 2022, 11:22
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donn



Joined: 05 Mar 2010
Posts: 321
donn 09 Aug 2022, 01:21
Yeah, definitely, if you parameterize the three sections, you can make them generic.

I'm not great at macros, more familiar with building functions, but if you break down what the parameters to each section are, maybe someone can help with how to turn that into a macro.

For example:
1 block load 3d mesh
- What are inputs? Outputs?
- OBJ format?
- I guess input might be filename
- then you open file in macro, loop through each line
- build list of faces, vertices
- output is structure that has these lists
2 block generate mesh level positions
- What does this mean? are you building a transform matrix that transforms into world space?
- input is maybe the struct from step 1, plus world position info, output is same struct with the transform matrix
3 block draw mesh
- input is struct
- draw with api using index buffer, vertex buffer
- end draw call recording if thats how api works


Graphics is tough and tedious, and I'm not great at macros, but think these are the pieces. Also, curious what platforms your're using and libraries to display,, i.e. DX12 or Vulkan
Post 09 Aug 2022, 01:21
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Roman



Joined: 21 Apr 2012
Posts: 1769
Roman 09 Aug 2022, 10:30
Only Windows 10 Directx11, Directx 12
Post 09 Aug 2022, 10:30
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