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Index > Windows > Win64 NMake Project Example:

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bitRAKE



Joined: 21 Jul 2003
Posts: 3034
Location: vpcmipstrm
bitRAKE
Code:
          Win64 Modular FASM Project Example


Concepts Demonstraited:

       - modular NMake build process
       - inline NMake file
 - section positioning within executable
     - passing commands to linker from object


Project Structure:

      Makefile - builds the project

   FileA.exe +-- FileA.obj +-- FileA.fasm
                |             +-- FileA.finc
                |
           +-- FileB.obj +-- FileB.fasm
                |             +-- FileB.finc
                |
           +-- FileC.res +-- FileC.rc
                                +-- FileC.ico
                               +-- FileC.xml (inlined)

 ReadMe.txt - (this file, silly - use 8 for tab and courier font)
    VSGo.cmd - execute for prompt if Visual Studio 9.0 is installed.


Requirements:

   - latest FASM
       - Windows x64 Platform SDK
    (or at least \bin & \lib directories)

   It is assumed that sufficent build environment is already established to
    use MSVC. Another linker and resource compiler could be used with NMake,
    but that seems rather silly. NMake will need to be in the environment
       variable %path% - project can be built by simply typing 'nmake' in the
    directory. Remove temporary files with "nmake clean".


Resources:

       FASM, http://www.flatassembler.net/
     NMAKE, http://msdn.microsoft.com/en-us/library/dd9y37ha.aspx
    LINK, http://msdn.microsoft.com/en-us/library/t2fck18t.aspx
     FDBG, http://fdbg.x86asm.net/



       bitRAKE, 2009.06.01


Challenges:

  - all source files can be inlined within makefile (yes, really)
    
Of course, all the same concepts apply equally well to Win32 programming.

* Update: corrected spelling mistake and pass commands to linker from object file (makefile becomes more general).


Description:
Download
Filename: NMake64.zip
Filesize: 4.44 KB
Downloaded: 179 Time(s)


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Post 01 Jun 2009, 08:35
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bitRAKE



Joined: 21 Jul 2003
Posts: 3034
Location: vpcmipstrm
bitRAKE
Another permutation of my horrible subclass example. This time using NMake and demonstraiting encapsulizaton of the main code. It seems using "/SUBSYSTEM:WINDOWS,6.00" forces the linker to use a dynamic /BASE - despite using a /BASE command line switch (wtf!). More investigation is needed to determine, why and how to bypass this feature?


Description: NMake example #2
Download
Filename: SubClass64.zip
Filesize: 6.75 KB
Downloaded: 165 Time(s)


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Post 07 Jun 2009, 23:25
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f0dder



Joined: 19 Feb 2004
Posts: 3170
Location: Denmark
f0dder
bitRAKE wrote:
It seems using "/SUBSYSTEM:WINDOWS,6.00" forces the linker to use a dynamic /BASE - despite using a /BASE command line switch (wtf!). More investigation is needed to determine, why and how to bypass this feature?
ASLR? - in case you haven't already solved the problem (it's been a while Smile), try adding /FIXED:YES and/or /DYNAMICBASE:NO .

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Post 26 Jan 2010, 07:49
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bitRAKE



Joined: 21 Jul 2003
Posts: 3034
Location: vpcmipstrm
bitRAKE
Thank you - I was missing some of the default behavior.
Post 26 Jan 2010, 17:26
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bitRAKE



Joined: 21 Jul 2003
Posts: 3034
Location: vpcmipstrm
bitRAKE
An update for VS2019 build tools and Win8, and conversion to fasmg.
https://github.com/bitRAKE/fasmg_playground/tree/master/win64/SubClass64

Edit: just realized this has been broken since my conversion to 64-bit ten years ago. Oddly, it gives the appearance of working. At the time I was being tricky with the parameter passing within the new version of COMCTL API - it greatly reduced the code for the sub-classing, but wasn't fully complete.

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Post 12 Sep 2020, 23:58
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bitRAKE



Joined: 21 Jul 2003
Posts: 3034
Location: vpcmipstrm
bitRAKE
It only took ten years.

Completely, fixed in this more advanced example:
https://github.com/bitRAKE/fasmg_playground/tree/master/win64/SubClass64.Adv

Some macro tools to make programming more concise. The code seems very intuitive to me at least. Rolling Eyes The next step is probably to rewrite MS COFF support in fasmg. Need full debug support, unwind support, etc. Been taking notes - not sure when that'll get off the ground though.

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Post 17 Sep 2020, 03:11
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