flat assembler
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Index > Tutorials and Examples > bmpgen, generate a bitmap based on text.

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retro



Joined: 12 Oct 2021
Posts: 47
retro 27 Jul 2022, 10:02
here's the code, you can see that i commented out a (untested, copy & pasted) rng, you can make the generator generate a random pattern-based image, but the "default" is to get the user input and then store it in a 32bpp bitmap.
https://pastebin.com/rV6msppB
Post 27 Jul 2022, 10:02
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revolution
When all else fails, read the source


Joined: 24 Aug 2004
Posts: 20430
Location: In your JS exploiting you and your system
revolution 27 Jul 2022, 10:58
To avoid links going stale you can also post the code directly to this board either as an attachment, or as inline text when it isn't too long.
Post 27 Jul 2022, 10:58
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retro



Joined: 12 Oct 2021
Posts: 47
retro 27 Jul 2022, 12:49
yeah, i know, i do that 'cos i'm used to send code via pastebin lol
Post 27 Jul 2022, 12:49
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FlierMate1



Joined: 31 May 2022
Posts: 118
FlierMate1 27 Jul 2022, 13:59
It is working but I cannot understand the content of this 8x8 bitmap.
EDIT: "a random pattern-based image", ah, now I see what it is.

For example, my screenshot shows a 2000% magnified bmpgen.bmp.


Description: 8x8 bitmap after keying in "flatassembler"
Filesize: 4.14 KB
Viewed: 3895 Time(s)

Screenshot 2022-07-27 215624.png




Last edited by FlierMate1 on 27 Jul 2022, 14:07; edited 1 time in total
Post 27 Jul 2022, 13:59
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retro



Joined: 12 Oct 2021
Posts: 47
retro 27 Jul 2022, 14:07
it's simple, the characters you type are bytes, and then these bytes fill the variable conten, and then this variable fills the bmp file starting at offset $7a, turning the bytes into colors. each 4 bytes is actually a pixel, so if you type "abcd", then you'll get $61,$62,$63,$64, which turns into gray on bitmap.
Post 27 Jul 2022, 14:07
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