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flat assembler > Windows > Direct2D how set sprite size to screen resolution ?

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Roman



Joined: 21 Apr 2012
Posts: 495
I use Win 7 Direct2D(without Directx SwapChain) for draw sprites\images. For draw my GUI.

My screen resolution 1680x1050

But if i draw in 1024x768 resolution my sprites\images draw behind the screen


How i think do:
Code:
myX = DeskResX/1680
myY = DeskResY/1050

SpriteX2DCoord = 1200
SpriteY2DCoord = 900

SpriteX2DCoord = SpriteX2DCoord*myX
SpriteY2DCoord = SpriteY2DCoord*myY

    


How its correct ?
I will be glad to hear your opinion.
Post 24 Aug 2019, 09:58
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