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Index > Tutorials and Examples > Opaqe and transparency.

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macgub



Joined: 11 Jan 2006
Posts: 350
Location: Poland
macgub 25 Feb 2019, 11:22
If you want, you may take a look at this example.
http://www.macgub.co.pl/win/cordischristith.7z
edit : in some resolution appear horizontal line - fix attachment.


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Last edited by macgub on 10 Mar 2022, 16:36; edited 3 times in total
Post 25 Feb 2019, 11:22
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comrade



Joined: 16 Jun 2003
Posts: 1150
Location: Russian Federation
comrade 28 Feb 2019, 01:39
Nice!!
Post 28 Feb 2019, 01:39
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macgub



Joined: 11 Jan 2006
Posts: 350
Location: Poland
macgub 28 Feb 2019, 09:41
Thanks!!
Post 28 Feb 2019, 09:41
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pabloreda



Joined: 24 Jan 2007
Posts: 116
Location: Argentina
pabloreda 28 Feb 2019, 15:27
Good work!

I like to see a integer only texture triangle rasterizer (correct perspective)
I not found any implementation without floa, fixed point are very dificult.

This is the only reference I get

http://hugi.scene.org/online/hugi25/hugi%2025%20-%20coding%20corner%20graphics%20bonz%20texture%20mapping%20part%203.htm
Post 28 Feb 2019, 15:27
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macgub



Joined: 11 Jan 2006
Posts: 350
Location: Poland
macgub 03 Mar 2019, 14:03
I like hugi articles. These are poor form text, but rich in content... I dropped fixed point developing 2 years ago, I don't know that nowdays it is more faster than single or half precision floats Question Best wishes Exclamation
Post 03 Mar 2019, 14:03
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