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Index > Windows > align by 4

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Ali.Z



Joined: 08 Jan 2018
Posts: 716
Ali.Z 22 Jul 2018, 04:54
Code:
_write.file:
                        mov edx,esi ; esi = buffer that contains data to write
                        push edx
                        mov eax,edi ; edi = number of chars in that buffer
                        call _file.align
                        call _strlen
                        ... ; some code for winapi writefile    


Code:
_file.align:
                        xor edx,edx
                        mov ecx,04 ; divisor
                        ; EAX = 96h
                        div ecx
                        add edi,edx ; edx = reminder (2) edi = 96h
                        ret ; file is perfectly aligned the result is 98h
                            


however, when edi and/or eax are 91h .. edx contain 1 after DIV
and when "add edi,edx" the result is 92h which is not aligned by 4

i also tried using:
Code:
@@:
shr eax,3 ; when eax=96 the final result is 2 which is great 96h + 2 = 98h
; but if eax = another number i dont get what i want
cmp eax,04
ja @B    


excuse me guys, im poor man and bad in math.

btw i know i could sub by 4, but im looking for faster execution.

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Post 22 Jul 2018, 04:54
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quirck



Joined: 18 Aug 2013
Posts: 5
quirck 22 Jul 2018, 07:48
Note that everything aligned by 4 has two least significant bits clear. This leads us to using AND.
Code:
and edi, -4
    

But clearing the low bits rounds the number down, and we presumably want to round up to the nearest multiple of 4. If the original value was already aligned, there is no problem. But if it wasn't, the result needs to be increased by 4. This can be achieved by adding 3 before AND:
Code:
add edi, 3
and edi, -4
    

The addition will produce a carry into bit 2 if and only if the original value was not aligned. And with bits 0 and 1 clear, the carry into bit 2 is effectively the desired increase by 4.

It may help to manually study some cases.
If edi = 0, after addition it becomes 3, after AND the result is 0.
If edi = 1, after addition it becomes 4, after AND the result is 4.
If edi = 2, after addition it becomes 5, after AND the result is 4.
If edi = 3, after addition it becomes 6, after AND the result is 4.
If edi = 4, after addition it becomes 7, after AND the result is 4.
If edi = 5, after addition it becomes 8, after AND the result is 8.
And so on.
Post 22 Jul 2018, 07:48
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Ali.Z



Joined: 08 Jan 2018
Posts: 716
Ali.Z 22 Jul 2018, 09:10
perfect, so perfect thanks man.

edit: i misunderstood, but now i do thats why edited.

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Last edited by Ali.Z on 22 Jul 2018, 09:18; edited 2 times in total
Post 22 Jul 2018, 09:10
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quirck



Joined: 18 Aug 2013
Posts: 5
quirck 22 Jul 2018, 09:14
What result do you want to get for edi = 96h? 98h? With shr you'll get 4Ch.
Or is your intention not just rounding up but computing something else?
Post 22 Jul 2018, 09:14
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Ali.Z



Joined: 08 Jan 2018
Posts: 716
Ali.Z 22 Jul 2018, 09:19
no its my bad, for not understanding well enough .. now i have tested your code and it works perfectly.

thanks again.

im very happy, whatever value in eax will be aligned by 4 when i call this function.
Code:
_file.align:
                        mov ecx,03
                        add eax,ecx
                        not ecx
                        and eax,ecx
                        ret     

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Post 22 Jul 2018, 09:19
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revolution
When all else fails, read the source


Joined: 24 Aug 2004
Posts: 20300
Location: In your JS exploiting you and your system
revolution 22 Jul 2018, 10:10
You can use constants directly in x86 code.
Code:
add eax,3
and eax,-4    
Post 22 Jul 2018, 10:10
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Ali.Z



Joined: 08 Jan 2018
Posts: 716
Ali.Z 22 Jul 2018, 10:47
yeah, but its part of my asm style.
i like to play with registers more than ... yeah

thanks.
Post 22 Jul 2018, 10:47
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