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Index > Tutorials and Examples > Gouraud shading and texture mapping parallel.

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macgub



Joined: 11 Jan 2006
Posts: 348
Location: Poland
macgub 18 Sep 2017, 09:42
I made some example, that shows Gouraud shading and texture mapping parallel. Binaries and sources with credits in readme.txt file included. Its not only Windows port of my mv_mrx for MenuetOS app. I also made attempt to bit refresh and clean sources.

http://macgub.co.pl/win/mvincitw.7z


Last edited by macgub on 21 Jan 2022, 19:02; edited 3 times in total
Post 18 Sep 2017, 09:42
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comrade



Joined: 16 Jun 2003
Posts: 1150
Location: Russian Federation
comrade 19 Sep 2017, 01:15
Cool, thanks for sharing. Attached is a screenshot.

From what I can tell, the texture mapping is not perspective correct?


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mv.jpg



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Post 19 Sep 2017, 01:15
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macgub



Joined: 11 Jan 2006
Posts: 348
Location: Poland
macgub 19 Sep 2017, 07:29
Indeed, object and texture has no perspective correction. It's parallel projection.
Post 19 Sep 2017, 07:29
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macgub



Joined: 11 Jan 2006
Posts: 348
Location: Poland
macgub 04 May 2018, 16:04
Similar tetrahedron but Phongs shaded. Three unlinear light sources + texturing with bilinear filtering + zoom in/out. Kind of rotozoomer 3d.
http://macgub.co.pl/win/mvincitbp.7z -> bin+src
http://macgub.co.pl/win/mvincitbp_big.jpg -> screenshot
Post 04 May 2018, 16:04
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