flat assembler
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> Tutorials and Examples > Tous Knot [Unfinished] |
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avcaballero 30 Jul 2017, 09:03
Hello, an unfinished torus knot (first stage), without opengl/directx/3ds files or similar. Just gdi.
_________________ Siempre aprendiendo |
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30 Jul 2017, 09:03 |
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idle 05 Aug 2017, 02:13
good, no source - i'm a bit sad :(
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05 Aug 2017, 02:13 |
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avcaballero 06 Aug 2017, 17:29
Source codes
I have fully opened my aowg tuto some time ago. Unfortunatelly I had to close it because some antivirus gave false +. When I have time I will reopen it. Do you know anybody here or in many other place that give credits? It seems that all of us have learnt everything by itself... I do try to give them, do so doesn't imply that you agred with that, only that you learnt anything there. The shape has texture mapping, the texture is a plasma fractal similar to the sky, you can see that in this demo [** you can see credits **]
_________________ Siempre aprendiendo |
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06 Aug 2017, 17:29 |
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macgub 07 Aug 2017, 13:56
Yes credits are importand thing. In my, for now, main project win3ds, I put them inside source code in scatter places, where others authors code is used. I will collect and complete credits, and put in separate place. Also some ideas and algorithms are not mine so books and tutorials should be also included in credits.txt file. Best regards!
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07 Aug 2017, 13:56 |
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macgub 07 Aug 2017, 14:34
Oh, you mean credits inside program..OK You are right.
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07 Aug 2017, 14:34 |
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avcaballero 07 Aug 2017, 16:48
In the case anyone is interested, I have the full source code for the fire effect here
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07 Aug 2017, 16:48 |
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macgub 09 Aug 2017, 06:45
I was rather curious how you render single triangle (or you use tetragons?) in your torus-knot demo. Anyway thanks. Good luck!
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09 Aug 2017, 06:45 |
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