flat assembler
Message board for the users of flat assembler.
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avcaballero
Hello, an unfinished torus knot (first stage), without opengl/directx/3ds files or similar. Just gdi.
_________________ Siempre aprendiendo |
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idle
good, no source - i'm a bit sad :(
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macgub
Witch shading model you apply? Gouraud? Spherical environment mapping? Other? ...And of course where are the sources
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avcaballero
Source codes
I have fully opened my aowg tuto some time ago. Unfortunatelly I had to close it because some antivirus gave false +. When I have time I will reopen it. Do you know anybody here or in many other place that give credits? It seems that all of us have learnt everything by itself... I do try to give them, do so doesn't imply that you agred with that, only that you learnt anything there. The shape has texture mapping, the texture is a plasma fractal similar to the sky, you can see that in this demo [** you can see credits **]
_________________ Siempre aprendiendo |
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macgub
Oh, you mean credits inside program..OK You are right.
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avcaballero
In the case anyone is interested, I have the full source code for the fire effect here
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macgub
I was rather curious how you render single triangle (or you use tetragons?) in your torus-knot demo. Anyway thanks. Good luck!
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