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Index > Windows > How fix using fasm or fasm macro ?

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Roman



Joined: 21 Apr 2012
Posts: 1847
Roman 10 Jan 2016, 09:59
I have this text file:
Code:
 Animation {  
  { CreatureRig_R_ArmDigit42 }
  AnimationKey  {
   4;
   3;
   0;16;0.572249,0.000411,-0.820109,0.000000,-0.000718,0.999995,0.000000,0.000000,0.820065,0.000589,0.572243,0.000000,5.830555,0.000004,0.000008,1.000000;;,
   320;16;0.756320,0.000544,-0.654231,0.000000,-0.000718,0.999995,0.000000,0.000000,0.654195,0.000470,0.756311,0.000000,5.830559,0.000000,-0.000004,1.000000;;,
   480;16;0.892313,0.000641,-0.451450,0.000000,-0.000718,0.999995,0.000000,0.000000,0.451424,0.000324,0.892302,0.000000,5.830555,0.000000,0.000004,1.000000;;;
  }
 }
 Animation {  
  { CreatureRig_R_ArmDigit43 }
  AnimationKey  {
   4;
   4;
   0;16;0.856746,-0.000617,-0.515775,0.000000,0.000718,0.999995,-0.000004,0.000000,0.515734,-0.000367,0.856736,0.000000,2.099136,0.000000,0.000004,1.000000;;,
   160;16;0.856746,-0.000617,-0.515775,0.000000,0.000718,0.999995,-0.000004,0.000000,0.515734,-0.000367,0.856736,0.000000,2.099125,0.000000,0.000002,1.000000;;,
   320;16;0.856746,-0.000617,-0.515775,0.000000,0.000718,0.999995,-0.000004,0.000000,0.515734,-0.000367,0.856736,0.000000,2.099129,0.000000,0.000000,1.000000;;,
   480;16;0.856746,-0.000617,-0.515775,0.000000,0.000718,0.999995,-0.000004,0.000000,0.515734,-0.000367,0.856736,0.000000,2.099127,0.000004,0.000000,1.000000;;;
  }
    


Last edited by Roman on 10 Jan 2016, 10:02; edited 1 time in total
Post 10 Jan 2016, 09:59
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Roman



Joined: 21 Apr 2012
Posts: 1847
Roman 10 Jan 2016, 10:01
I need fix and get two AnimationKey equal ! And save text to disk
Like this:
Code:
 Animation {  
  { CreatureRig_R_ArmDigit42 }
  AnimationKey  {
   4;
   4;
   0;16;0.572249,0.000411,-0.820109,0.000000,-0.000718,0.999995,0.000000,0.000000,0.820065,0.000589,0.572243,0.000000,5.830555,0.000004,0.000008,1.000000;;,
   160;16;0.572249,0.000411,-0.820109,0.000000,-0.000718,0.999995,0.000000,0.000000,0.820065,0.000589,0.572243,0.000000,5.830555,0.000004,0.000008,1.000000;;,
   320;16;0.756320,0.000544,-0.654231,0.000000,-0.000718,0.999995,0.000000,0.000000,0.654195,0.000470,0.756311,0.000000,5.830559,0.000000,-0.000004,1.000000;;,
   480;16;0.892313,0.000641,-0.451450,0.000000,-0.000718,0.999995,0.000000,0.000000,0.451424,0.000324,0.892302,0.000000,5.830555,0.000000,0.000004,1.000000;;;
  }
 }
 Animation {  
  { CreatureRig_R_ArmDigit43 }
  AnimationKey  {
   4;
   4;
   0;16;0.856746,-0.000617,-0.515775,0.000000,0.000718,0.999995,-0.000004,0.000000,0.515734,-0.000367,0.856736,0.000000,2.099136,0.000000,0.000004,1.000000;;,
   160;16;0.856746,-0.000617,-0.515775,0.000000,0.000718,0.999995,-0.000004,0.000000,0.515734,-0.000367,0.856736,0.000000,2.099125,0.000000,0.000002,1.000000;;,
   320;16;0.856746,-0.000617,-0.515775,0.000000,0.000718,0.999995,-0.000004,0.000000,0.515734,-0.000367,0.856736,0.000000,2.099129,0.000000,0.000000,1.000000;;,
   480;16;0.856746,-0.000617,-0.515775,0.000000,0.000718,0.999995,-0.000004,0.000000,0.515734,-0.000367,0.856736,0.000000,2.099127,0.000004,0.000000,1.000000;;;
  }
    


Last edited by Roman on 10 Jan 2016, 10:12; edited 1 time in total
Post 10 Jan 2016, 10:01
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Roman



Joined: 21 Apr 2012
Posts: 1847
Roman 10 Jan 2016, 10:06
I show this simple example, for understanding.
Step 160. I must get first and next , compare and if difference 160, then goto next.
Post 10 Jan 2016, 10:06
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Roman



Joined: 21 Apr 2012
Posts: 1847
Roman 10 Jan 2016, 10:09
In text file may be a hundred AnimationKey.
May be exist special programms for my case ?
Post 10 Jan 2016, 10:09
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idle



Joined: 06 Jan 2011
Posts: 440
Location: Ukraine
idle 10 Jan 2016, 19:20
>>Step 160. I must get first and next , compare and if difference 160, then goto next.
Is AnimationKey a structure?
- are those 4;4;0;160;320;480;.. arbitrary defined, that is structure#123 contains 1st field 321?
- do you need 2 adjacent structures be -160-equal?
I think slight change into fasm structure form will help.
Post 10 Jan 2016, 19:20
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