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    000 = Introduction
    001 = Players, Cards and Objective
    002 = Ranking of Poker Hands
    003 = Preparation
    004 = The Deal and the Betting
    005 = The Showdown
    006 = Poker Variants
    007 = Irregularities
    008 = Design language
000 = Introduction

Traditionally, poker has been thought of as a game for 2 to 7 
players, the more the better with 6 or 7 being the ideal number.
However, some variants can be played by more than seven, and
some versions work well for a small number of players - even
with just two ("heads up"). The deal and play are clockwise.

A standard international 52-card pack is used, and in most
forms of poker there are no jokers. The rank of the cards,
from high to low, is A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2.
In certain circumstances the ace can be used as a low card,
below the 2. For the purposes of comparing hands all suits
are equal.

Poker is normally played for money, but it is convenient to use
chips to represent money during the actual games. These generally
come in various denominations, sometimes labeled with numbers 
1, 2, 5, 10, 20, 50, 100, 500, and sometimes in colours such as
white, red, blue whose values must be agreed. Players buy chips
from the host before the game and redeem them for cash at the end.

In outline, a game of poker is played as follows.

    1. Players place an initial bet, if required by the game 
    being played, by placing some of their chips into a central
    common area known as the pot or pool.
    2. The dealer deals cards to the players.

    3. Players look at their own cards, and have the opportunity
    to increase their bet, placing extra chips into the pot. All
    other players must then either put in chips to bring their
    contribution to the pot to at least an equal amount or fold,
    discarding their cards and abandoning any chips they have so
    far contributed to the pot.
    4. Players who have not folded are known as active players.
    When all active players have contributed an equal amount to
    the pot, that is the end of the betting round. According to
    the variant being played, further cards may be dealt or
    players may have an opportunity to exchange some cards,
    after which there is another betting round, and so on.
    When the last betting round has ended there is a showdown: 
    all active players show their cards, and the owner of the
    best five-card hand takes the contents of the pot. If at any
    point only one active player remains, that player 
    automatically wins the pot without having to show any cards.
001 = Players, Cards and Objective
The objective is of course to win money, and there are two ways 
to do this.

    To have the best five-card hand at the showdown.
    To persuade all the other players to fold.

It is the second possibility that creates the possibility for
bluff. If everyone believes that you probably have a good hand,
then when you raise the stake, they may prefer to fold rather
than add chips to a pot that they will probably lose. If they
all fold you win, even though your hand may in reality be much
worse than theirs.
002 = Ranking of Poker Hands

It is of course necessary to know which hands beat which. A poker
hand always consists of five cards. Even though in some variants
you may have more than five cards to choose from, you select the
five cards that make the best hand, and for the purpose of 
comparing hands any other cards are irrelevant.

The ranking of hands from high to low in standard poker is as 

Straight Flush
    Five consecutive cards of the same suit. Ace can be counted 
    as high to make the highest type of Straight Flush, which is
    A-K-Q-J-10 of a suit, sometimes known as a Royal Flush. Ace
    can be low to make (5-4-3-2-A), but not high and low at the
    same time (for example 2-A-K-Q-J is not valid). 

Four of a Kind
    Four cards of the same rank and one other card, such as 
    9-9-9-9-Q. Four of a kind are sometimes known as quads or in
    some non-English speaking countries as a poker. The odd card
    - the queen in the example - is called the kicker. 

Full House
    Three cards of the same rank plus a pair of cards of another 
    rank, such as 5-5-5-K-K, which would be described as "fives
    full of kings". A full house is sometimes known as a boat. 

    A flush consists of five cards of the same suit (not all 
    consecutive, otherwise it would be a straight flush). 

    Five cards of consecutive ranks, not all of the same suit. 
    The highest is A-K-Q-J-10 and an Ace can instead be counted
    as low to make the lowest straight 5-4-3-2-A, which is
    sometimes called a wheel. An Ace cannot be in the interior 
    of a straight - for example 4-3-2-A-K is not a straight. 

Three of a Kind
    Three cards of the same rank and two cards of different 
    ranks - for example 7-7-7-10-6. This is sometimes known
    as a triplet or trips. 

Two Pair
    Two cards of one rank, two cards of a second rank and one
    card of a third rank (the kicker) - for example J-J-3-3-8. 

    Two cards of equal rank and three cards of different ranks
    - for example Q-Q-A-8-7. 

    A hand which does not fit any of the categories above, 
    commonly known as High Card or sometimes No Pair. That is:
    five cards of different ranks, not all consecutive and not
    all the same suit. 

Any hand of a higher type beats any hand of a lower type. When
comparing two hands of the same type, the ranking is determined
by the ranks of the individual cards. The most numerous rank of
cards in each hand (the quad, the triplet in a full house or 
trips, otherwise the pair if any) is compared first; if these
are equal, any less numerous ranks are compared. When two ranks
are equally numerous, the highest-ranking cards are compared 
before the others.

Note that in standard poker the four suits are all equal, and
that poker hands consist of five cards only. Therefore if two
players can make five-card hands that are equal apart from the
suits of the cards, there is a tie and if necessary they share
the winnings equally.


    4-4-4-7-7 beats 2-2-2-K-K because 4 is higher than 2, and 
    4-4-4-3-2 beats 2-2-2-A-K for the same reason.
    5-5-5-9-9 beats 5-5-5-6-6 (these two hands could appear
    together in a game with shared cards or wild cards).
    K-K-2-2-A beats 7-7-3-3-Q, because the higher-ranking 
    pairs are compared first and kings beat 7's.
    7-7-3-3-Q beats 7-7-2-2-A because the higher-ranking pairs
    are equal, and the 3's beat the 2's.
    A-K-8-3-2 beats A-K-7-6-5, because 8 is higher than 7, the
    highest two cards in each hand being equal.
    6-5-4-3-2 beats 5-4-3-2-A, because the ace must be low to
    make the straight.

The hand ranking above applies to standard poker. There are
modifications to this in certain types of poker variant, for

    games with wild cards - cards that can be used to represent
    a card of any suit or rank; low poker or lowball games, in 
    which the lowest ranking hand wins - also in the low 
    component of high-low games in which the highest and lowest 
    hands share the pot; games with stripped decks - decks of
    less than 52 cards obtained by removing the lowest card.
003 = Preparation

Before starting a game of poker, it is necessary to decide what 
variation of poker will be played, and for what stakes.
    If you play in a formal game in a casino or tournament or 
    play online, then these decisions have already been made by
    the host and by joining a table you accept the game and
    stakes played at that table. The same applies if you join an
    established private game: you need to find out from the host
    what rules and stakes are used, and abide by them.

    If you play regularly with the same group of people, you have
    probably settled these questions in the past and if you
    always play the same way, no discussion may be needed. 
    However, if any new players join your group it is important
    to make sure at the outset that everyone understands the
    house rules and stakes. Different players may be used to
    different arrangements, and disputes that arise during a game
    from genuine rule misunderstandings can be very difficult to
    resolve fairly and amicably.

Which variation?
    There are hundreds of different varieties of poker - see the 
    variants section below for a summary of some popular ones,
    and the poker variants page for a fuller list.
    Casino card room games and online games are normally devoted
    to a single type of poker. Some private games are like this 
    too, but many prefer to play "dealer's choice", in which each
    player may choose a different variant at his or her turn to 

What stakes?
    Poker is to a large extent a game of money management, so the
    betting structure has a significant effect on the tactics of
    the game. This question breaks down into several parts.

        How much must you pay to the pot in order to be dealt a
        hand? This may typically be in the form of an ante, paid
        by every player before each deal, or a blind, paid by 
        only one or two players, the turn to pay rotating with
        the deal.

        What is the minimum and maximum amount of each bet (or 
        raise)? At one extreme these could be fixed in size, and
        at the other there could be no upper limit, with various
        possibilities in between.
        How many times may a bet be raised within a betting round?
        In some groups there is a limit of three or four raises;
        in others the players can go on raising each other

    Whatever betting limits are agreed, and whether you are using
    poker chips as recommended or playing directly for cash, poker
    is nowadays usually played for table stakes. This means that
    a player cannot introduce extra money into the game during a
    hand. Once the deal has begun, you can only bet using the
    chips (or money) you had in front of you, clearly displayed
    on the table, at the start of the deal.
    A minimum buy-in should be agreed - this might typically be
    from 10 to 20 times the minimum bet. A player joining the
    game should begin with at least this value of chips on the
    table. After a pot has been won and before the next deal, a
    player may add more chips, but chips cannot be taken out of
    the game unless the player leaves the game altogether.

When poker is played in a casino, the house makes a charge for
providing the table, cards and dealer. This is paid in chips and
may take the form either of a time collection from each player,
for example every half hour in advance, or a rake, a percentage
of each pot retained by the house. Online poker rooms also 
normally take a rake from each pot.
004 = The Deal and the Betting

Since in most poker games the dealer has a positional advantage,
the first dealer is chosen at random. Traditionally, one of the
players deals cards face up one at a time from a shuffled deck
and the dealer is the first player who receives a Jack. Since
this method slightly favors those who receive their cards first,
players may prefer to deal just one card each and the highest
deals. If two players receive equal highest cards, suits rank 
in the order spades (high), hearts, diamonds, clubs (low) (but 
note that this suit order is not used to break ties between hands
in the showdown).

Before each deal, some or all players must place an initial 
stake in the pot as agreed. The simplest arrangement is that each
player puts in an equal amount, known as the ante.

The dealer then shuffles the cards thoroughly and offers them to
the player to the right to cut. If this player declines to cut,
any other player may cut. When the cards are cut, each portion of
the pack must contain at least five cards.

Note: The position of the dealer is often marked by a token called
the dealer button which is passed to the left after each hand. In a
formal game, for example in a casino or tournament, the house will
normally provide a professional dealer who does not play, but 
shuffles and deals every hand on behalf of the player with the 
dealer button. In this case, often there is no cut. The dealer also 
looks after the pot and the discards, and generally makes sure that
the game proceeds smoothly and the rules are observed. When poker is
played on line, the virtual cards are of course shuffled and dealt
by the server computer. In what follows, "dealer" means the player 
who currently has the dealer button, irrespective of who actually 
deals the cards.

The cards are dealt as required by the rules of the particular
variant being played. In formal games, each stage of the deal
is normally begun by burning a card - that is, dealing the top
card of the pack face down - before dealing cards to the players
or the table. In casinos the dealer slides the burned cards under
the pile of chips that constitutes the pot.

At various points during or after the deal there will be a 
betting round. The details of when these betting rounds occur
depend on the variant being played, but the principles are 
always the same. During the betting round all dealing, 
exchange of cards, etc. is suspended, and the players have an
opportunity to increase their bets.

In most variants the first betting round is begun by the player
to the left of the dealer if all the players have placed an 
equal ante in the pot. If only some of the players have put 
chips in the pot - for example in a game played with blinds - 
then the round is begun by the player to the left of the 
player(s) who have already put in a stake. The second and 
subsequent betting rounds may, according to the variant, be 
begun by the nearest active player to the left of the dealer 
seat, or by a player determined by the action in the previous
betting round. In variants where some cards are dealt face up,
each betting round may begin with the player who has the 
best (or worst) hand showing.

The players act in clockwise order around the table, 
continuing for as many circuits as are necessary, missing any
players who have dropped out, until all active players have had
a turn and the stakes of all the active players are equal.

If no one has bet so far in the current betting round, and the
value of chips contributed by all active players is equal, you
have two options at your turn:

    You do not wish to bet more chips at the moment, but you
    remain active and reserve the right to take part in future
    betting. In the first betting round, when all players have
    contributed an equal ante, players often say pass rather than

    You bet some more chips by pushing them towards the pot. The
    amount must be between the minimum and maximum limits 
    currently in force. The player who bets first in the first
    betting round is said to open the betting.

If you have fewer chips in the pot than some other player, either
because there has been a bet in the current betting round, or in
the first round when some of the players placed blinds, you have
three options:

    You drop out of the hand, discarding your cards face down 
    onto a discard pile, which is known as the muck. No player
    is allowed to see the cards you discarded. You will take no
    further part until the next deal, and any chips you have 
    placed in the pot are lost to the eventual winner of the pot.

    In order to remain active, you match the latest bet or raise,
    but you do not try to increase it further. You push towards
    the pot enough chips so that your total contribution to the
    pot equals that of the player who last bet or raised. 

    You increase the bet by pushing towards the pot the amount
    that you would need to call plus the value of your raise. The
    value of your raise must be between the minimum and maximum

The betting round ends when either all the active players check, 
or all the other active players call the last bet or raise, or
there is only one active player remaining.

    If only one active player remains, this player immediately 
    wins the pot, and does not have to show his or her cards 
    (except in a few variants that have a minimum hand 
    requirement to win the pot). The deal is over, the cards 
    are collected, and if the session is to continue the players 
    ante for a new deal.
    If more than one active player remains the game continues to
    the next stage - a continuation of the deal, an opportunity
    to exchange cards, or a showdown, according to the variant.

Example. Six players: A, B, C, D, E, F. All place $1 ante. In 
the first betting round A checks, B bets $2 and C folds. Now D
raises $4. In order to do this D has to contribute $6 worth of
chips: $2 to match B's bet and another $4 for the raise. E calls, 
which costs $6, the amount needed to match what D has put in. 
Suppose F wants to raise another $4. F must produce $10 in chips:
$6 to match what D has put in plus $4 for the raise. It is 
now A's turn and it would cost A $10 to call: A decides to fold. 
B calls, which costs $8, the difference between the $2 B already
put in and F's $10. C is already out so does not get a turn. 
Having already put in $6, D could call for $4, but decides to
fold. E calls for $4, the difference between F's $10 and the $6
that E has already put in. That ends the betting round, because
the three active players B, E and F have each put in $10 in this
round. F, who was the last to raise, does not get another turn.
These three $10 bets plus the $6 from D are combined with the
ante's to form a pot of $42.

In practice, most betting rounds are much less eventful than 
this. Not infrequently one player will bet, all the others will
fold, and that player will collect the pot, winning no more than
the other players' ante's.

It is important that at their turn players clearly state what
they are doing, by saying "call", "raise", etc. or by making an
unambiguous gesture of pushing chips towards the pot or 
discarding their cards. Having indicated what you are going to do
you are not allowed to change your mind. In particular you must
not make what is known as a "string raise": match the previous
bet as though calling, pause to observe the reactions of the 
other players, and then add a raise.

When playing with table stakes it sometimes happens that a
player wishing to call has insufficient chips to match the
latest bet or raise. In such a case the player can call by
putting in all his or her remaining chips. The player is then
"all-in", and is entitled to take part in the showdown without
contributing any further chips, but the amount that can be won
from each opponent is limited to the value of chips that the
"all in" player has contributed to the pot. To achieve this,
the pot is split into two. The main pot consists of the chips 
contributed by each player, up to the amount put in by the 
"all-in" player. All excess chips form a side pot, from which 
the "all-in" player is excluded. If there is more than one 
active player who is not "all-in", they can continue placing
bets in this side pot. If other players also go "all-in", 
further side pots will be created in the same way.

Further details of side pots, betting limits, blind bets and 
other details can be found on the poker betting page.
005 = The Showdown

In theory this is simple:

    1. If all players except one have folded there is no 
    showdown. The single surviving player simply takes the
    pot without having to show any cards.
    2. If there is more than one active player at the end, 
    they all show their cards to everyone, and the holder of
    the best hand (according to the hand ranking explained
    above) wins the whole pot.
    3. If two or more active players turn out to have equally
    good hands, beating all the others, they share the contents
    of the pot equally between them.

If there are side pots, because some players were "all in", these
are settled in reverse order, beginning with the one that was
created most recently.
In practice some complications can arise. For a more detailed
discussion, including the treatment of split pots, see the
showdown section of the poker betting page. This page also
deals procedures for declaring which part of the pot one is
playing for in high-low and other split pot variants.

Some players are reluctant to be the first to show their 
cards: they would prefer to wait to see the other players'
hands and then show their own cards only if they can win. To
avoid a stalemate between such players, the rule is that the
player who was the last to take positive action (bet or raise)
in the final betting round must show first, followed by the
other active players in clockwise order. If everyone checked
in the last betting round, the first active player to the left
of the dealer seat shows first. Despite this rule, to speed up
the game, active players are encouraged to show their cards
immediately rather than waiting for their turn.

In a showdown, players showing a hand must expose the whole 
of their hand. It is not sufficient to show just enough cards
to prove that one has a good enough hand to win, and not just
the five cards that are being used to make one's best hand. In
the showdown, players must show all the cards they were dealt,
all at once, so that everyone at the table can see what they

Players who expose their hands quite often also announce what
type of hand they have, but in some cases a player may overlook
some combination and announce a weaker hand than he or she 
really has. This would be unlikely to happen in a 
straightforward game with five-card hands, but in variants where
players select the best hand from seven or more cards, or where
wild cards are involved, it is not uncommon for some better 
possibility to be missed. In formal poker games the usual rule is
that "the cards speak for themselves". This means that when a
player's hand is exposed at the showdown, it counts as the best
five-card hand that can be made from it, even if the owner of 
the hand does not find it. It is the duty of the dealer or any
other player who notices to point out what the best hand is, and
it is treated as such, irrespective of how the owner described
it. In some private games, however, the reverse rule is used: that
players must declare what their hand is, and provided that the
hand they declare can be made from the cards shown, that is how
it is treated even if a better hand was available.

Some players prefer to muck (discard) their cards without showing
them when they can see that they are beaten. This is normal
practice, but the traditional rule is that any player who was
dealt a hand, even a player who has folded, has the right to see
the hand of any player who was involved in the showdown. The
purpose of the rule is primarily to enable collusion between
players to be exposed, and it is considered poor etiquette to
insist on the right to see a discarded hand without good reason. 
In particular a player should not continually demand to see 
another player's hand so as to analyze that player's style of
play or simply to irritate the player, and the winner of the pot
should not ask to see a loser's hand. Formal poker games often
have the rule that the right to see discarded hands at showdown
can be revoked if overused by a player.
006 = Poker Variants

Here is a quick summary of some of the best known poker variants.

Five Card Draw is one of the oldest and best known poker games, 
but has been superseded in popularity by some of the newer 
styles. Each player is dealt a private hand of five cards.
Players look at their cards and there is a first betting round,
begun by the player to the left of dealer's seat. If all pass
(check), the cards are thrown in, the dealer button is passed
to the left and a new ante is added to the pot.

If the betting was opened, then after the first betting round 
each player in turn can discard any number of cards face down,
and is dealt an equal number of replacement cards. Then there is
a second betting round, begun by the player who opened the
betting in the first round, or if this player has folded by the
nearest active player to the opener's left. If more than one
player survives the second round, there is a showdown.

Five Card Draw is often played with a minimum requirement of 
a pair of jacks to open ("Jacks or Better"). Sometimes it is
played with a 53-card pack containing a joker, which is used
as a wild card (which can be used to represent any card) or a
 bug (which can represent an ace or complete a straight or 

In Lowball or Low Poker, the lowest ranking hand wins the pot.
Players need to agree whether aces can be counted as low for
this purpose, and whether straights and flushes count. 
Depending on the answers, the best possible hand will be 
5-4-3-2-A or 6-4-3-2-A (mixed suits) or 7-5-4-3-2 (mixed suits).
Note that in a "High Card" hand the cards are still compared in
order from highest to lowest, so in Lowball 8-6-5-4-3 beats 
8-7-4-3-2 because 6 is lower than 7. The mechanism - deal, draw
and betting rounds - are essentially the same as in Draw Poker.

Low versions of other poker variants can also be played, and it
is also possible to play that there are two winners, the holders
of the highest and lowest hands splitting the pot.

Stud Poker

In stud poker games, some of the cards are dealt face up, and 
there are several betting rounds during the deal.

In Five Card Stud, the dealer begins by dealing one card face 
down to each player (the hole card) and then one card face up. 
Players may look at their own hole cards. The first betting 
round is begun by the player with the highest face-up card. Five
Card Stud is sometimes played without an ante, in which case the
player with the highest card showing must open with a minimum 
bet. When the betting round is complete the dealer deals another
face up card to each player and there is another betting round,
begun by the player who currently has the best hand showing.
This is repeated until each player has five cards - one face
down and four face up - and after the final betting round there
is a showdown between the survivors.

Seven Card Stud is nowadays more popular than five-card. Each
player is dealt (one card at a time) two face down hole cards
and one card face up. The first betting round was traditionally
begun by the player with the highest card showing, but some 
groups play that the player showing the lowest card must open 
with a compulsory bet, called the bring-in. After the first 
betting round one face up card (fourth street) is dealt to each 
player and there is a second betting round, this time always
started by the highest hand showing. This procedure is repeated
for the next two face up cards (fifth and sixth street). The 
final card (seventh street) is dealt face down, so that each 
player has four cards showing and three private cards - the 
first, second and last. After a final round of betting there is
a showdown in which the active players show all their cards, and
the winner is the player whose hand includes five cards that make
the best poker hand.

Razz is a lowball version of Seven Card Stud, in which the 
lowest five-card poker hand wins the pot. Aces can be used as
low cards and flushes and straights do not count, so the lowest
hand is 5-4-3-2-A. The first betting round is begun with a 
compulsory bet by owner of the highest card showing; subsequent
rounds are begun by the owner of the lowest hand showing.

Seven Card Stud is often played high-low. The procedure is the
same as in ordinary Seven Card Stud except that at the showdown
the pot is shared equally between the highest and lowest 
five-card hands. A player can use a different subset of five
cards to compete for high and low, thus winning both parts of
the pot. It's also possible to win the whole pot with the same
five cards - for example if those cards form a straight or flush,
which counts for high but not for low. Often this game is played 
with a rule that a five-card hand must have no card higher than 8
to qualify to win the low half of the pot - this version is known
as Eight or Better. If no one qualifies for low, the high hand
takes the whole pot.

Shared Card Poker

In Shared Card or Community Card games, some cards are dealt face
up to the center of the table and can be used by all players as a
part of their hand. The best known game of this type is Texas 
Hold'em, which thanks to televised tournament's towards at the end
of the 20th century and its success as an online game at the start
of the 21st has become one of the most popular poker variants.

In Texas Hold'em the pot is normally started with blinds - forced
bets of a given size placed by the players to the left of the
dealer seat. Typically the player to the immediate left of the
dealer seat must place a small blind and the next player to the 
left must place a big blind of twice this amount. Each player is 
then dealt two cards face down and there is a betting round begun
by the player to the left of the big blind. The blind bets are 
treated like ordinary bets, in that players must match the big 
blind in order to call and can raise by putting in a greater 
amount. When it comes to the big blind player's first turn, this
player is allowed to raise even if the active players' bets are 
currently equal, the others having done no more than call.

After the first betting round the dealer deals three cards 
face up to the table, after which there is a second betting
round. These three face up cards are known as the flop. The
dealer then deals a fourth face up card, the turn, and there
is a third betting round, and then a fifth face up card, the
river, followed by a fourth and final betting round. All 
betting rounds other than the first are begun by the first
active player to the left of the dealer seat. In the showdown 
each player has seven cards available from which to make the
best five-card poker hand: two hole cards and the five face-up
cards which are available to everyone. This can quite often 
result in split pots. For example the cards on the table are
5-5-5-K-7, one player has A-K and another has K-3. Since only
five cards can be used, in the showdown these players have
full houses 5-5-5-K-K and they share the pot equally.

Omaha is another well-known shared card game. After the 
blinds have been placed, each player is dealt four hole 
cards. The betting and the remainder of the deal is similar
to Texas Hold'em: a betting round;, a three-card flop dealt
face up; a second betting round; a single "turn" card dealt
face up; a third betting round; a single "river" card dealt
face up; a final betting round. In the showdown, each player
must use exactly two hole cards plus exactly three of the
five cards on the table to make the best five-card poker

A popular variant is Omaha Hi-Lo/8, which is played like Omaha
except that the pot is shared equally between the highest and
lowest hands at the showdown. Players can use different cards
for the high and the low, but always two cards from hand and 
three from the table in each case. When comparing low hands
aces are low and straights and flushes do not count. To qualify
to win the low part of the pot, none of the five cards can be
higher than 8. If there is no qualifying hand the high hand 
wins the whole pot.

Compendium Poker Games

Rather than sticking continuously to a single poker variant, many
players prefer to play several different variants within a single
session. For this reason, home poker games are often played as
Dealer's Choice. Each dealer in turn announces, before the ante's
are placed, what variant will be played for that deal only. This
way everyone gets a chance to play their favorite version from 
time to time. Most groups will have a repertoire of variants 
that they regularly play, so the announcement can be quite brief.
Often gambling games that are not strictly types of poker such as
Guts, 7-27 or Bourré will be allowed as options.

Casinos and online card rooms also sometimes offer games in which
several different poker games are played in succession. A popular
example is H.O.R.S.E. in which the five variants Texas Hold'em, 
Omaha Hi-Lo/8, Razz, Seven Card Stud and Seven Card Stud Hi-Lo 
Eight or Better are played in rotation.
007 = Irregularities

No set of rules for poker covers every possible irregularity. 
Most try to cover the most common mishaps, and leave it to the
house, or the dealer in a home game, to resolve other problems
as fairly as possible with the minimum disruption to the game.
Here are some general principles.

Significant Action

"Action" is a pass, bet, check, raise or fold by any player. If 
two or more players have acted, that constitutes "significant 
action". Once the initial cards have been dealt and significant
action has taken place, the play must continue.

Problems with the deal

Under strict rules, any error in the initial deal, such as 
giving too many or too few cards to any player, dealing an 
extra hand or missing out a player who should have been 
dealt a hand, omitting the shuffle or cut or exposing cards
counts as a misdeal, provided that it is pointed out before
there has been significant action. In this case the cards
are thrown in, the shuffle and cut are repeated and the cards
are redealt by the same dealer.

In an informal home poker game, players may agree that 
redealing in such a case wastes too much time. In that case
the deal may be corrected if possible in a way that is fair
to the players. For example a player who has one card too few 
may be dealt another card, a player who has one card too many 
may hold his cards face down while another player removes a 
card from it at random, and this card is shuffled into the 
deck, and so on.

In some home games, if a player misdeals more than a certain
number of times in succession (say more than twice), the deal
passes to the next player, and the misdealer may be required
to pay a penalty, such as matching the pot.

After significant action has taken place, the cards can no
longer be redealt. Players should check at the start that they
have the right number of cards. A player who has the wrong
number of cards at the showdown cannot win the pot.

Hand protection

Players are responsible not only for making sure that they have
the right number of cards, but also for ensuring that their 
concealed cards cannot be seen by any other player, and that
their cards are kept separate from any common table cards and
especially from the discard pile or "muck". The strict rule is
that any hand that touches the muck is dead and the owner can no
longer win the pot. In fact "mucking" a hand by placing it in 
contact with the discard pile is a commonly used as a method 
of folding.

Exposed cards

Players must not deliberately expose cards that are meant to be
concealed. Any card accidentally shown to any player (either from
the deck or another player's hand) must immediately be shown to
all players.

Action out of turn

Players must be careful not to indicate what their action (check,
raise, fold, etc.) will be before their turn. If any player
accidentally does this, then they are committed to take that
action when their proper turn comes.

Cheating and collusion

Players must not advise one another, and non-players are not 
allowed to help the players in any way. Each player must play 
alone, in his or her own interest only. Playing in such a way
as to help another player is known as collusion. It is 
considered a form of cheating and would be grounds for being
expelled from a formal game.
008 = Design language

Here are functions(x) where the function describes a method
used on the variable x. x can be anything you wish. Each
function(x) has a definition, this section has many functions.

Ante(x) = When all players are forced to put chips in an
empty pot before the deal begins; or make a bet to pot, all
players must match the highest bet.
BankAmount(x) = The total worth of all the bank has.
BestGuess(x) = A prophesy or prediction based on observations.
Bet(x) = When it is your turn and you make a bet, players must
match your bet, or bet higher. They can also quit the game.
Everyone must match the highest bet. Bets are put in pot.
Call(x) = To stay playing the game you must match the 
highest bet, whoever has the highest points in hand winds.
CardsPurpose(x) = A specific card can have a function that
means the card is special because it does something. Also
called a function card.
ClassicPoker(x) = Player #1 is the first to be dealer, deals
5 cards face down to each player, and take turns being the
dealer, they can choose to discard from 1 to 3 cards and have
the dealer replace them with new cards, and the player makes a
bet, all other players must match the highest bet. In the end
the hand with the highest points wins.
CleverPlanning(x) = When your very clever and are planning and 
finding ways to win. Practicing the games, learning the rules.
CoinSource(x) or CoinDestination(x) = Another player, each 
player, bank, or pot.
CollectionPot(x) = A growing sum of poker chips on the table
that winners take. Money that gathers during the game that
only a winner can take and have.
Dealer(x) = Deals an amount of cards to each player, every
turn there is a different dealer, players take turns at
being the dealer. Player #1 is the first at being the dealer.
DealPlay(x) = When dealer deals a special amount of cards to each
player, and each card has a specific purpose; the maker of
the game decides how the cards play, discard, and are used, and
the maker also decides how the bets are made, how pot is used,
and all the rules.
DecidePlayer#1(x) = To decide who will be the very first
player to have a turn. This can be done by rolling the dice
to see who has the highest number, or picking cards to see
who has the highest card. Highest is player #1
DiscardTime(x) = When a player can trash an amount of cards
and the dealer deals him replacements. For example, you
don't want 2 cards so you discard them and the dealer
deals you 2 new cards.
FaceUpPile(x) = A pile of playing cards on the table laying face
up so you can see what the card is.
GamblersBet(x) = When players risk chips on a random number
or luck.
HighestCardWins(x) = Players put a card down the highest
card wins.
PhantomGod(x) = A condition or event where player(s) must pay
chips to a spirit player. Usually the spirit player is owner
of the house/game the players are using.
PlayersHand(x) = A secret set of cards that belongs to
a player. Only the player who has the hand should be able
to view what it contains.
PlayersSavings(x) = The amount of money that a player has in 
his/her private stash of chips. Each player has chips, these
chips belong to that player, a private personal pile of chips
that an individual player owns, it is his/her money made or
lost during the game.
PlayingCards(x) = A deck of 52 playing cards, hearts, diamonds,
clubs, and spades. Know a deck can easily be marked, or
cards could be bent by dealers or players, could allow for
PlayingTable(x) = A desk or slab to play the game on. The table
should have chairs so each player is comfortable.
PokerChips(x) = White, red, and blue chips used as coins and
have a worth attached to them.
RemixCards(x) = When the stock pile is shuffled into the trash
pile to create a new bigger stock pile.
SafeMode(x) = In a game played in safe mode your allowed
to know your very first hand and quit without putting
in the first ante. So you get to preview your hand, and
can pay nothing and quit, or bet and continue.
ShuffleCards(x) = To make a complete mess of a pile of cards, to
add chaos in the arrangement of cards by smashing them together
in your hands, the result should be a stack of cards in a
random order.
SplitDeck(x) = To cut the deck in half and put the bottom half
onto the top to ensure a fully scrambled deck. 
StockPile(x) = The face down portion of the deck to take from.
Available unused cards to supply the game.
TrashPile(x) = A place to put junk cards or garbage cards. This
pile can be face down, or face up, depending on the variation
of poker your playing.
Turn(x) = When a player has a big chance to make his moves,
it is his/her special time to play, all focus should be
on the player during his/her turn.
TurnsOrder(x) = Players take turns going around the table
in the direction of a clock, from right to left.
TurnsTimeLimit(x) = When there is a maximum number of 
minutes allowed for the duration of a turn. When the
time limit expires your turn is ended and you must
follow the slow poke procedure, that is what happens
when you take too long. Before the game begins players
must decide the action of the slow poke procedure.
TwistedGame(x) = Also called a variation, are modifications to
the game rules, and a different method of playing the game,
many times the dealer can decide things about how the game
will be played, and any changes to the normal rules.
Quit(x) or Fold(x) = To quit game, take the chips you have, 
trash all your cards, and walk out. Another word for quit
is fold. Never show your cards when you quit.
WildCard(x) = This card can become any other card. for example,
if 2 is wild and you have 4 kings it is possible to have 5 kings,
if you have 4 kings and a 2. More than one kind of card can be 
wild. A wild card is magic because it becomes any card you want.
Winner(x) = When everyone folds and there is only one player
remaining he/she wins and takes the pot. Or during a call
agreement highest point hand wins.
deal x amount of cards to y = When you deal an amount of cards
to a destination pile or hand.
give and take chips:
take x chips from y
give x chips to y

x is an amount of white, red, or blue poker chips.
y is the CoinSource(x) or Destination(x).
dealing cards:
deal x amount of cards to y
x is the number of cards, y can be to single, multiple, or
all players, or piles on the table, for stacks of cards or
for a players hand.
Hands from lowest to highest points:
1 point = any single highest card.
2 point = 1 pair. two of the same card. highest card wins.
3 point = 2 pair. a double pair. highest sum wins.
4 point = 3 of a kind. three of the same card.
5 point = straight. five cards in counting perfect order.
6 point = full house. one pair and a 3 of a kind.
7 point = 4 of a kind. 4 of the came cards. highest sum wins.
8 point = straight flush. a straight that's all the same suit.
9 point = royal straight flush. a straight flush lowest card a 10.
StrengthOfHand(x) = The strength of your hand is how many points
it is, if you have few points and at any time you are sure 
another player has more points, it is best to fold, unless you
expect great luck trading in your junk cards. The only way to win
anything is to have the most points in the end, so if you suspect
you will lose then you may. If they bet high they have a good 
hand unless it is a bluff, if they bet low they may have a bad
hand or a bluff; but when they get new cards and suddenly start
betting very high, odds are they have a lot of points. It would
be very nice to get any kind of clue how many points are in your
opponents hand, and if you do bluff you may bet lower or higher
then expected by other players.
5 of a kind rule = If you have 5 of a kind because of wild cards
it beats a royal straight flush. 5 of anything beats a royal
straight flush. 5 aces beats everything.

Post 19 Apr 2015, 18:28
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