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> Projects and Ideas > KolibriOS game making competition/contest (1st prize $1,000) |
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yogev_ezra 26 Nov 2014, 22:44
At KolibriOS project we are holding a competition to write your own game for KolibriOS. The game can be a new one written from scratch, or port of your own game that you once wrote for another OS, in case you did not port it to KolibriOS yet.
The game can be written in any language that KolibriOS auto-build system supports (FASM, NASM, Sphinx C--, GCC/G++, MSVC), although FASM is naturally the preferred language. You have to provide full source code of the game under one of the Open-Source licenses. You can use existing sprites/animations/bitmaps that you acquired from anywhere, given that they are also provided under one of the Open-Source licenses. To qualify for the competition, your game should be built automatically from sources by the auto-build script on our SVN. Deadline for submitting your work is 31/12/2014 24:00 MSK (21:00 GMT). Winners will be selected by voting. Prizes for winners are: 1st place - $1,000 2nd place - $500 3rd place - $250 Full rules (in Russian) are available here: http://habrahabr.ru/company/kolibrios/blog/243081/ (you can try Google Translate) Additional questions you can ask in this thread, in our forum ( http://board.kolibrios.org/ ), in the chat of our forum ( http://board.kolibrios.org/chat.php ) or in our IRC channel (#kolibrios @ Freenode) |
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26 Nov 2014, 22:44 |
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codestar 25 Dec 2014, 11:30
Hello. I've created 3 games for Kolibri and Windows.
https://sourceforge.net/projects/games3/?source=navbar Merry Christmas! |
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25 Dec 2014, 11:30 |
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yogev_ezra 25 Dec 2014, 14:54
codemaster wrote: Hello. I've designed and created these 3 games for the competition in the last 2 weeks. Written in FASM for Kolibri and Windows. codemaster wrote: https://sourceforge.net/projects/games3/?source=navbar [...] Source is available to moderators for now. codemaster wrote: Not perfect. A little graphics flicker after writing to LFB (gs:x). The documentation is not clear on if or how this interacts with the "background image" and exactly how to redraw when using LFB. |
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25 Dec 2014, 14:54 |
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uor99 26 Dec 2014, 09:09
What a pity !
I'm very sorry so late to know the deadline . Expecting more news from KolibriOS . |
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26 Dec 2014, 09:09 |
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