flat assembler
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> Tutorials and Examples > Smoth shaded lines with interpolated transparency (rays) + |
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macgub 28 Jun 2019, 08:35
Smoth shaded lines with interpolated transparency (rays) + textured parallelpiped. I used simple line drawing routine released sometime ago by Pablo Reda. I extend it a bit by adding transparency and color interpolaion. Thanks for your work Pablo
screenshot http://macgub.co.pl/win/jut2_big.jpg edit1 : add link to screenshot edit2 : in some resolution appear horizontal line - fix attachment.
Last edited by macgub on 10 Mar 2022, 16:33; edited 4 times in total |
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28 Jun 2019, 08:35 |
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edfed 28 Jun 2019, 10:58
Wonderfull
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28 Jun 2019, 10:58 |
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macgub 28 Jun 2019, 16:13
Thanks a lot!
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28 Jun 2019, 16:13 |
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pabloreda 28 Jun 2019, 22:42
good work!
Thank to you macgub!! |
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28 Jun 2019, 22:42 |
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comrade 01 Jul 2019, 05:56
Well done!
I couldn't tell (didn't stare too long), but is the texture mapping perspective correct? |
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01 Jul 2019, 05:56 |
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macgub 11 Jul 2019, 19:01
Sorry for delay...
@comrade It has no perspective correction. Its parallel projection. @Pablo Hey! Thanks for your offer. But whats a pity I am not familiar with forth. But I think also running executables are worth to see.. Could you give link to binary??? @all Good luck |
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11 Jul 2019, 19:01 |
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macgub 11 Jul 2019, 19:17
OK It's all nice described at your git repository. Screenshots looks interesting. But voxel method requires many memory... Anyway nice work. Conclusion: r4 is project you work since years. I like your stuborn and conseqence.
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11 Jul 2019, 19:17 |
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