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sakkiesalm



Joined: 07 Feb 2011
Posts: 9
sakkiesalm 25 Sep 2014, 11:17
hi There

I need some help.I have this structure

Code:
 struc MagicArray Index
 {
  .Index rq 102400
 }

My MagicArray    


But this allocates 819 kilo bytes and also makes my file grow larger by this size.
How do i allocate memory and set a pointer to use MagicArray.Index for example without having my file grow larger?

i do know about posix_memalign() but i do not understand how i will use that for example to point to this array.As soon as i put the code "My MagicArray" my filesize grows,and without this,how would i access my structure like i used to by my.Index for example?

Any help would be appreciated.Thanks
Post 25 Sep 2014, 11:17
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revolution
When all else fails, read the source


Joined: 24 Aug 2004
Posts: 20421
Location: In your JS exploiting you and your system
revolution 25 Sep 2014, 11:21
See this recent topic for an explanation:
http://board.flatassembler.net/topic.php?t=17260

Moved to Main
Post 25 Sep 2014, 11:21
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sakkiesalm



Joined: 07 Feb 2011
Posts: 9
sakkiesalm 25 Sep 2014, 11:54
revolution wrote:
See this recent topic for an explanation:
http://board.flatassembler.net/topic.php?t=17260

Moved to Main


Thanks for the reply.I still do not understand how to apply this to the struc MagicArray.

Where do i place the dq instead of the rq so that it doesn't get added to the file.
I tried several combinations,shifting the struc,etc etc without any luck Sad
Post 25 Sep 2014, 11:54
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revolution
When all else fails, read the source


Joined: 24 Aug 2004
Posts: 20421
Location: In your JS exploiting you and your system
revolution 25 Sep 2014, 15:49
You need to place the line "My MagicArray" at the end of a section.

The structure definition can be placed anywhere as long as it is before you instantiate it with "My MagicArray".
Post 25 Sep 2014, 15:49
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sakkiesalm



Joined: 07 Feb 2011
Posts: 9
sakkiesalm 26 Sep 2014, 06:59
revolution wrote:
You need to place the line "My MagicArray" at the end of a section.

The structure definition can be placed anywhere as long as it is before you instantiate it with "My MagicArray".


Thanks!
Post 26 Sep 2014, 06:59
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edfed



Joined: 20 Feb 2006
Posts: 4352
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edfed 26 Sep 2014, 07:35
it is not really good to instanciate large memory blocks in source code. better to use any malloc function to do the job, don't forget to free the memory at the end...

what do you think about that revolution?
Post 26 Sep 2014, 07:35
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revolution
When all else fails, read the source


Joined: 24 Aug 2004
Posts: 20421
Location: In your JS exploiting you and your system
revolution 26 Sep 2014, 18:11
edfed: Like everything else it depends upon what you are doing. In general I would say that is reasonable advice for anything that one intends to use for a serious application. For quick-and-dirty though I guess it makes little difference, just don't tell anyone what you did and it will be fine.
Post 26 Sep 2014, 18:11
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m3ntal



Joined: 08 Dec 2013
Posts: 296
m3ntal 12 Oct 2014, 23:34
To allocate an array:
Code:
Array.P=Allocate(Array.N*Array.Scale)    
... where Array.Scale is the index/element size. Index would be: [S*I+Array.P] (SIB) or [Array.P+I*S] or Array.P[S*I] (all same, * is evaluated first). An easy way to remember is the word "PINS": Pointer, Index, Number, Scale:

* Array.P: Pointer, base address
* Array.I: Index
* Array.N: # indices
* Array.S: Index scale/size

New: Ultimate Visual Menus
Post 12 Oct 2014, 23:34
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