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Index > High Level Languages > Windows port of Bubble BASIC

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cl0ckw0rkz14



Joined: 18 Feb 2014
Posts: 21
cl0ckw0rkz14 20 Jul 2014, 04:52
Okay so, I did the unthinkable and ported Bubble BASIC to Windows.

All the dependencies (excluding FASM/NASM) are included in the .zip file. Installation is done with a simple batch script. The documentation explains everything.

I've fixed many bugs (including some regressions). Also you can build the Linux version from these sources (on a Linux host).

Just download the latest version (BubbleBASIC-0.1.7.zip) from http://sourceforge.net/projects/bubblebasic/files/
Post 20 Jul 2014, 04:52
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sleepsleep



Joined: 05 Oct 2006
Posts: 12803
Location: ˛                             ⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣Posts: 0010456
sleepsleep 25 Jul 2014, 09:59
thank you,
i want to try and see what things i could extend using Bubble BASIC..
Post 25 Jul 2014, 09:59
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cl0ckw0rkz14



Joined: 18 Feb 2014
Posts: 21
cl0ckw0rkz14 31 Jul 2014, 21:22
Hi sleep, thanks.

One thing I would like to do one day is create some basic bindings to Simple DirectMedia Layer to enable the writing of 2D games. There may be problems with multi-threading though as I made a stupid decision very early on to make Bubble BASIC use lots of global (non-TLS) variables.

If you want to hack on Bubble BASIC I'd recommend reading the book Real World Haskell.

http://book.realworldhaskell.org/read/
Post 31 Jul 2014, 21:22
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