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Index > Windows > More Examples from: windows game programming for dummies

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madmatt



Joined: 07 Oct 2003
Posts: 1045
Location: Michigan, USA
madmatt
Here are 3 more examples from the windows game programming for dummies book. Hopefully, these newest examples will work with most systems out there. May wait a week or so before posting next update.
The examples from here on out should get more interesting from this
point on. Let me know if these work on your system.
thanks,
MadMatt
Post 24 May 2004, 14:50
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inskipp



Joined: 23 Jun 2003
Posts: 25
Location: Poland
inskipp
They work fine Smile
I thing you shuld use comcall macro instead of DDCALL. Of course there is no diffrence in behavior, but the name "comcall" is more universal and standard in FASM.

Regards
Post 24 May 2004, 16:00
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madmatt



Joined: 07 Oct 2003
Posts: 1045
Location: Michigan, USA
madmatt
Well, hey!, that's good news!Razz Used DDCALL so you would know that it is a direct draw method that you are calling, if I decide to do direct3d examples then I would rename the macro D3DCALL. But if enough people agree with you then I'll be happy to change it. By the way, forgot to mention two things, these examples require directdraw 7 or greater, and these examples use the ddraw.inc include found in the FASMW examples, slightly modified to work with the directdraw 7 interface.
MadMatt
Post 24 May 2004, 17:48
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i-don



Joined: 18 Jul 2003
Posts: 66
i-don
Working in Win95B too! Smile

Quite easy to understand them.
Thanks for the DX examples.

Can't wait for D3D example... Wink


i-don.
Post 24 May 2004, 21:16
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coconut



Joined: 02 Apr 2004
Posts: 326
Location: usa
coconut
no problems win2k sp4
Post 25 May 2004, 00:39
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