flat assembler
Message board for the users of flat assembler.

Index > Heap > Second Reality by Future Crew source code released (Github)

Author
Thread Post new topic Reply to topic
flaith



Joined: 07 Feb 2005
Posts: 122
Location: $300:20 58 FC 60 N 300G => Vietnam
flaith
Just released to celebrate the 20th anniversary of the demo: https://github.com/mtuomi/SecondReality
Very Happy
(Thx to Raybarg in Purebasic forum for the info)

_________________
Je suis sur de 'rien', mais je ne suis pas sur du 'tout'.
Post 02 Aug 2013, 08:44
View user's profile Send private message Visit poster's website Reply with quote
Tomasz Grysztar
Assembly Artist


Joined: 16 Jun 2003
Posts: 7715
Location: Kraków, Poland
Tomasz Grysztar
When I woke up this morning I found in my e-mail box a message with this link already. Thanks to all of you that let me know! Smile

This was my favorite demo in the DOS days, and it may as well be my favorite demo of all the time.

Moreover, this source code release also directed me to this interesting article:
http://ar.to/2010/01/dissecting-the-unlicense
Post 02 Aug 2013, 09:28
View user's profile Send private message Visit poster's website Reply with quote
ACP



Joined: 23 Sep 2006
Posts: 204
ACP
Great news indeed Very Happy This is one of best demos ever including even other platforms like Commodore, Amiga or Atari IMHO.

I wonder if Raspberry Pi will revive demon scene feelings. Probably with OpenGLES onboard nobody will use ARM and GPU assembly language but still it has some potential due its limitations.
Post 02 Aug 2013, 13:48
View user's profile Send private message Reply with quote
revolution
When all else fails, read the source


Joined: 24 Aug 2004
Posts: 17250
Location: In your JS exploiting you and your system
revolution
ACP wrote:
I wonder if Raspberry Pi will revive demon scene feelings.
Somehow I doubt it. The "wow" factor has long since gone. We (as a society) are awash with flashy graphics everywhere and have come to to expect such things to be easy and attach much less value to them.

There are still lots of ways a neophyte programmer can strut their stuff. Just that these ways are more mundane and boring but ultimately more useful in today's world of computer usage.
Post 02 Aug 2013, 18:26
View user's profile Send private message Visit poster's website Reply with quote
uart777



Joined: 17 Jan 2012
Posts: 369
uart777
True, graphics are not as impressive as they were in the 80s-90s (had a Commodore64. Favorite games: International Karate, Shinobi, Dragon's Lair).

Are Graphics Important?

As far as I'm concerned, language is #1. Second is having a good library with memory routines, text operations, math functions (tthsqe's specialty), sorting algorithms, dynamic array structures, linked lists, binary trees, file I/O, timing, parsing and much more that is not graphical. Older "artistic programmers" realize the importance of these things that serve as the building blocks for everything else.

Without graphics, though, how would you a draw character to a console? How do we even test string functions? ("If string.equal(a,b), blink.led()"? is how I started). What about numbers? Even on systems that can draw text, there are other variables to take into consideration: Does it support different font sizes/styles (for any resolution)? Arbitrary locations? Or append text to output stream? Monospace (code) and/or proportional (reading books)? Etc. To eliminate this confusion, my ARM PL110 Examples (FONT.INC>draw.text) features raw portable graphics (any linear VGA/frame buffer), versatile and customizable for any embedded systems. Hobbyist OS creators will appreciate that graphics+fonts are predefined and they can concentrate on the internals.

"strut their stuff" - A funny way of putting it Smile Honestly, a lot of us who come online to submit code, algorithms and tutorials are just excited about the opportunity to share our ideas.
Post 05 Aug 2013, 09:01
View user's profile Send private message Reply with quote
revolution
When all else fails, read the source


Joined: 24 Aug 2004
Posts: 17250
Location: In your JS exploiting you and your system
revolution
uart777 wrote:
"strut their stuff" - A funny way of putting it Smile
The old demo scene was all about showy graphics and sound with very little practical content to be found. That old scene was all about strutting their stuff and very little else.

Fortunately things have changed and people are more open and free with code. Focus has shifted towards providing useful solutions to specific needs.

Pretty graphics are mostly for branding. The public today are more informed and understand better that a pretty application is not necessarily the most useful or easy to use application.
Post 05 Aug 2013, 09:36
View user's profile Send private message Visit poster's website Reply with quote
uart777



Joined: 17 Jan 2012
Posts: 369
uart777
Just downloaded. I remember these old graphics demos, they are excellent quality! Run in QEMU.
Post 05 Aug 2013, 12:58
View user's profile Send private message Reply with quote
flaith



Joined: 07 Feb 2005
Posts: 122
Location: $300:20 58 FC 60 N 300G => Vietnam
flaith
I still like the good old demos from the French group 'FTA' on the Apple IIGS.
Programming in ASM 65C816 (2.8Mhz).
Check it out on http://www.freetoolsassociation.com/ Very Happy

_________________
Je suis sur de 'rien', mais je ne suis pas sur du 'tout'.
Post 07 Aug 2013, 02:40
View user's profile Send private message Visit poster's website Reply with quote
Display posts from previous:
Post new topic Reply to topic

Jump to:  


< Last Thread | Next Thread >
Forum Rules:
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You can attach files in this forum
You can download files in this forum


Copyright © 1999-2020, Tomasz Grysztar.

Powered by rwasa.