flat assembler
Message board for the users of flat assembler.
Index
> Projects and Ideas > need some pointers on game |
Author |
|
tthsqe 24 Aug 2013, 12:23
I was trying to make a game and would like to get some opinions before the game gets too complicated. Here are my questions:
1. How can we play sounds nicely? What I took from some other project on this board creates a little blip in the game play. 2. How can I keep the cpu usage down while still maintaining smooth gameplay?
|
|||||||||||
24 Aug 2013, 12:23 |
|
HaHaAnonymous 24 Aug 2013, 17:54
[ Post removed by author. ]
Last edited by HaHaAnonymous on 28 Feb 2015, 20:05; edited 1 time in total |
|||
24 Aug 2013, 17:54 |
|
edfed 24 Aug 2013, 21:01
can you make the global angle of view change?
|
|||
24 Aug 2013, 21:01 |
|
tthsqe 24 Aug 2013, 21:15
Quote: can you make the global angle of view change? There are lots of fancy things one could do, but I am more interested how to handle three treads: Thread #1: handles physics at a constant refresh rate (120 fps) Thread #2: draws the objects at the refresh rate of the hardware (60 fps) Thread #3: handles a fluid simulation like in many popular games of this type, also at a constant refresh rate I guess Thread #2 can be limited by gpu driver, but I using the windows function Sleep does not give enough granularity for Thread #1 or 3. |
|||
24 Aug 2013, 21:15 |
|
< Last Thread | Next Thread > |
Forum Rules:
|
Copyright © 1999-2024, Tomasz Grysztar. Also on GitHub, YouTube.
Website powered by rwasa.