flat assembler
Message board for the users of flat assembler.
Index
> Windows > WinFire Demo |
Author |
|
avcaballero 18 Oct 2012, 08:24
I believe it is pretty beautiful, but after a while it hangs up. I'm looking what [...] happens with it.
Regards.
_________________ Siempre aprendiendo |
|||||||||||
18 Oct 2012, 08:24 |
|
avcaballero 18 Oct 2012, 09:14
I guess I've finally fixed it, only left system metrics.
_________________ Siempre aprendiendo |
|||||||||||
18 Oct 2012, 09:14 |
|
macgub 19 Oct 2012, 08:17
Are you going to release sources
|
|||
19 Oct 2012, 08:17 |
|
avcaballero 19 Oct 2012, 08:36
Yes, I have done it already, you can download from here.
But I will modify it, someone has told me (thanks Dedndave) how I can optimize it. Regards |
|||
19 Oct 2012, 08:36 |
|
avcaballero 22 Oct 2012, 14:33
Updated the code for optimizing, if anyone interested...
|
|||
22 Oct 2012, 14:33 |
|
avcaballero 05 Nov 2012, 09:50
Well, binary and codes are both there. It's true that maybe someone could get lost in so much text, but it only pretends to explain how I've done it, maybe useful for somebody. If you go down a bit, you can get the latest ones.
Which links are not working? _________________ Siempre aprendiendo |
|||
05 Nov 2012, 09:50 |
|
DOS386 07 Nov 2012, 07:05
> Which links are not working?
Those on the left of the red/yellow burning shot just below the tetris shot. Dead(404): http://www.abreojosensamblador.net/Productos/AOE/html/Codigos/Cap20/16-WinDemos/WAFire_01.asm Dead(404): http://www.abreojosensamblador.net/Productos/AOE/html/Codigos/Cap20/16-WinDemos/WAFire_01.exe |
|||
07 Nov 2012, 07:05 |
|
avcaballero 07 Nov 2012, 08:31
Ah, sorry, it had the old path, I have already fixed it. This is the first attempt to make the winfire, it has no CreateDIBSection and hence it waste a bunch of system resources. I suppose that is is only usefull to compare with the other following ones that are the good. I hope that there are no many more broken links... Regards _________________ Siempre aprendiendo |
|||
07 Nov 2012, 08:31 |
|
Lummis 25 Nov 2012, 07:39
I've just compiled it - that and the moving tiles floor demo - one of my very first things running in FASM ! Muchas Gracias.
|
|||
25 Nov 2012, 07:39 |
|
avcaballero 26 Nov 2012, 08:26
Quote: Muchas Gracias. Wow, awesome, do you know Spanish? |
|||
26 Nov 2012, 08:26 |
|
macgub 26 Nov 2012, 09:49
..is that worth to see? Rotated smooth shaded tetrahedrons without openGL using.
http://macgub.co.pl/win/grd_tetra.zip -> binaries and sources http://macgub.co.pl/win/grd_tetra_big.png -> screenshot Last edited by macgub on 15 Feb 2022, 17:21; edited 2 times in total |
|||
26 Nov 2012, 09:49 |
|
avcaballero 26 Nov 2012, 10:21
Very interesting, Mcgub, but I couldn't compile your sources. I don't have:
* grd_cat_sse2b.inc * timeGetTime Regards |
|||
26 Nov 2012, 10:21 |
|
macgub 26 Nov 2012, 11:27
Oops sorry... now grd_cat_sse2b.inc is not needed. And timeGetTime is Windows specyfic, use standard include folder avialable in every Fasm package.
|
|||
26 Nov 2012, 11:27 |
|
< Last Thread | Next Thread > |
Forum Rules:
|
Copyright © 1999-2024, Tomasz Grysztar. Also on GitHub, YouTube.
Website powered by rwasa.