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avcaballero



Joined: 02 Feb 2004
Posts: 203
Location: Madrid - Spain
avcaballero 18 Oct 2012, 08:24
I believe it is pretty beautiful, but after a while it hangs up. I'm looking what [...] happens with it. Evil or Very Mad

Regards.


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Filename: WFire_01.zip
Filesize: 5.13 KB
Downloaded: 2518 Time(s)


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Post 18 Oct 2012, 08:24
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avcaballero



Joined: 02 Feb 2004
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avcaballero 18 Oct 2012, 09:14
I guess I've finally fixed it, only left system metrics.


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Filename: WAFire_01.zip
Filesize: 1.49 KB
Downloaded: 328 Time(s)


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Post 18 Oct 2012, 09:14
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macgub



Joined: 11 Jan 2006
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macgub 19 Oct 2012, 08:17
Are you going to release sources Question
Post 19 Oct 2012, 08:17
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avcaballero



Joined: 02 Feb 2004
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avcaballero 19 Oct 2012, 08:36
Yes, I have done it already, you can download from here.

But I will modify it, someone has told me (thanks Dedndave) how I can optimize it.

Regards
Post 19 Oct 2012, 08:36
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avcaballero



Joined: 02 Feb 2004
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avcaballero 22 Oct 2012, 14:33
Updated the code for optimizing, if anyone interested...
Post 22 Oct 2012, 14:33
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DOS386



Joined: 08 Dec 2006
Posts: 1903
DOS386 04 Nov 2012, 14:03
!!! FIRE !!!

It does burn at the end ... but many of the links on your page are broken. Also please consider removing the obsolete attachments and uploading the latest src+bin Smile
Post 04 Nov 2012, 14:03
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avcaballero



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avcaballero 05 Nov 2012, 09:50
Well, binary and codes are both there. It's true that maybe someone could get lost in so much text, but it only pretends to explain how I've done it, maybe useful for somebody. If you go down a bit, you can get the latest ones.

Which links are not working?

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Post 05 Nov 2012, 09:50
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DOS386



Joined: 08 Dec 2006
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DOS386 07 Nov 2012, 07:05
> Which links are not working?

Those on the left of the red/yellow burning shot just below the tetris shot.

Dead(404): http://www.abreojosensamblador.net/Productos/AOE/html/Codigos/Cap20/16-WinDemos/WAFire_01.asm

Dead(404): http://www.abreojosensamblador.net/Productos/AOE/html/Codigos/Cap20/16-WinDemos/WAFire_01.exe
Post 07 Nov 2012, 07:05
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avcaballero



Joined: 02 Feb 2004
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Location: Madrid - Spain
avcaballero 07 Nov 2012, 08:31
Smile

Ah, sorry, it had the old path, I have already fixed it. This is the first attempt to make the winfire, it has no CreateDIBSection and hence it waste a bunch of system resources. I suppose that is is only usefull to compare with the other following ones that are the good.

I hope that there are no many more broken links... Rolling Eyes

Regards

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Post 07 Nov 2012, 08:31
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Lummis



Joined: 25 Nov 2012
Posts: 15
Location: Canada
Lummis 25 Nov 2012, 07:39
I've just compiled it - that and the moving tiles floor demo - one of my very first things running in FASM ! Muchas Gracias.
Post 25 Nov 2012, 07:39
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avcaballero



Joined: 02 Feb 2004
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Location: Madrid - Spain
avcaballero 26 Nov 2012, 08:26
Quote:
Muchas Gracias.

Smile Wow, awesome, do you know Spanish?
Post 26 Nov 2012, 08:26
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macgub



Joined: 11 Jan 2006
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macgub 26 Nov 2012, 09:49
..is that worth to see? Rotated smooth shaded tetrahedrons without openGL using.
http://macgub.co.pl/win/grd_tetra.zip -> binaries and sources
http://macgub.co.pl/win/grd_tetra_big.png -> screenshot


Last edited by macgub on 15 Feb 2022, 17:21; edited 2 times in total
Post 26 Nov 2012, 09:49
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avcaballero



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avcaballero 26 Nov 2012, 10:21
Very interesting, Mcgub, but I couldn't compile your sources. I don't have:
* grd_cat_sse2b.inc
* timeGetTime

Regards
Post 26 Nov 2012, 10:21
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macgub



Joined: 11 Jan 2006
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macgub 26 Nov 2012, 11:27
Oops sorry... now grd_cat_sse2b.inc is not needed. And timeGetTime is Windows specyfic, use standard include folder avialable in every Fasm package.
Post 26 Nov 2012, 11:27
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