flat assembler
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Index > Heap > Prince of Persia original source code for 6502 appleII

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Enko



Joined: 03 Apr 2007
Posts: 678
Location: Mar del Plata
Enko
http://jordanmechner.com/blog/2012/04/source/
https://github.com/jmechner/Prince-of-Persia-Apple-II

It seems that the original source code where restored after being lost for 22 years.
Post 18 Apr 2012, 21:05
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AsmGuru62



Joined: 28 Jan 2004
Posts: 1412
Location: Toronto, Canada
AsmGuru62
The code looks like some alien Assembler!
Post 18 Apr 2012, 22:20
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JohnFound



Joined: 16 Jun 2003
Posts: 3502
Location: Bulgaria
JohnFound
The assembler is not so weird. It is 6502 assembler and I have several thousands lines written on it. Smile (including manual assembly and programming in hex)
It is very easy assembler with small but decent instructions set. It was similar to Motorola 6800 processor, but faster and IMHO better.
Post 19 Apr 2012, 06:37
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Picnic



Joined: 05 May 2007
Posts: 1288
Location: behind the arc
Picnic
Well blow me down, he is the programmer of Karateka.
That was one of my first and favorite games in Commodore-64.
A truly innovative game, written also in 6502 asm i suppose.
Post 19 Apr 2012, 11:25
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JohnFound



Joined: 16 Jun 2003
Posts: 3502
Location: Bulgaria
JohnFound
Karateka was really unique. It was the first game (at least for me and my friends) that used double buffering for smooth animation.
Apple II have two frame buffers and this feature makes it better than IBM/PC for games and animations, despite of the worse colors and lower resolution.
Post 19 Apr 2012, 11:35
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TmX



Joined: 02 Mar 2006
Posts: 821
Location: Jakarta, Indonesia
TmX
http://www.6502.org/tools/

So, has somebody manage to built the code and run it on emulator?

Wink
Post 20 Apr 2012, 02:50
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typedef



Joined: 25 Jul 2010
Posts: 2913
Location: 0x77760000
typedef
Haha. It's always nice to see who created something that you liked when you were little.

Karateka was on of my favorite games including Contra and Metal Gear Solid.

Classic games. Very Happy
Post 20 Apr 2012, 07:33
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