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Index > Windows > [SOLVED] What is hidden behind a macro? (Wasn't even one...)

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Apos



Joined: 11 Jan 2012
Posts: 17
Location: Paris, France (I'm not from France though.)
Apos 11 Jan 2012, 21:12
Hello everyone! This is my first post on the forum!

I have been playing with ASM since a couple days (but thought about it for a longer time), coming from a background of java and other similar languages such as c. I've always wondered how things worked behind the scene.

Anyway, I have started to get a pretty good feel into how to read ASM and understand more or less the different ways to write simple programs in Windows x84 system.

Here is my question: Let's say I write the HelloWorld example such as
Code:
include '%fasminc%/win32ax.inc'

.data

  inchar             DB ?
  numwritten            DD ?
  numread               DD ?
  outhandle             DD ?
  inhandle              DD ?
  string1               DB "Hello World!"
  endline                DB 13


.code

  start:
        invoke  AllocConsole
        invoke  GetStdHandle,STD_OUTPUT_HANDLE
        mov [outhandle],eax
        invoke  GetStdHandle,STD_INPUT_HANDLE
        mov [inhandle],eax
  invoke  WriteConsole,[outhandle],string1,12,numwritten,0
        invoke  ReadConsole,[inhandle],inchar,1,numread,0
        invoke  ExitProcess,0

.end start
    


From what I understand, WriteConsole is a macro (Or a function?) that does some code behind the scene to print some text to the terminal. In order to see what this function is actually doing, where do I have to go? I have found, in KERNEL32.INC, a signature that seems to tell the amount of parameters required in order to use WriteConsole, but I didn't manage to understand what is really does, or where to go from there.

Hopefully this makes sense Very Happy


Last edited by Apos on 11 Jan 2012, 22:56; edited 1 time in total
Post 11 Jan 2012, 21:12
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typedef



Joined: 25 Jul 2010
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typedef 11 Jan 2012, 21:25
If you are originating from the high level world, it should be easy to understand.

But if this is your first programming language then you'll need to learn a couple of things first before you get to this part.
Post 11 Jan 2012, 21:25
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Apos



Joined: 11 Jan 2012
Posts: 17
Location: Paris, France (I'm not from France though.)
Apos 11 Jan 2012, 21:30
I have been programming in Java for the past 3 years and I've done a lot of c programming in University. So far, I haven't had much problems with ASM, it doesn't feel too different from the high level world (Of course there is still a lot to learn.).

After writing the OP, I've realized that I should probably look more into how macros work.
Post 11 Jan 2012, 21:30
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AsmGuru62



Joined: 28 Jan 2004
Posts: 1617
Location: Toronto, Canada
AsmGuru62 11 Jan 2012, 22:11
When you see invoke -- it calls a Win32 API function, so WriteConsole is not a macro. To see, what WriteConsole does -- load that code into debugger (I suggest OllyDbg) and once debugger stops at that line -- press F7 -- and debugger should STEP-INTO the function in question. However, I must say, that code there is just a set of calls to other functions in Windows Core.
Post 11 Jan 2012, 22:11
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Apos



Joined: 11 Jan 2012
Posts: 17
Location: Paris, France (I'm not from France though.)
Apos 11 Jan 2012, 22:23
Whoa, that's neat! Thanks.
Post 11 Jan 2012, 22:23
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Tyler



Joined: 19 Nov 2009
Posts: 1216
Location: NC, USA
Tyler 11 Jan 2012, 23:19
As a general explanation, code like that is usually very OS dependent. I remember when I was getting into asm, I wanted to learn how to write the stuff to the console myself and do everything else at the most basic level, and I assume that's what you're after. The problem is that a lot of it can't be done so simply and a lot of it isn't as interesting and low-level as you might think. The actual implementation of WriteConsole is probably just a call to an API that implements an emulated terminal as just another window, which, like all windows, is drawn by the GUI compositor (thing that draws pixels for the GUI). You could probably get just as much information from debugging how a window is drawn.

To anyone who knows, can drivers be debugged? That would be an obvious prerequisite to seeing how the Windows driver draws the pixels. And even then, you'd probably just see a call to the GPU, which you can't debug.
Post 11 Jan 2012, 23:19
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Apos



Joined: 11 Jan 2012
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Location: Paris, France (I'm not from France though.)
Apos 11 Jan 2012, 23:42
The thing is, I tought it was the way everything was done in ASM. Anytime someone woul talk to me about ASM, it would seem like it was way too hard and useless. Then I started to talk to retired programmers and most of them would tell me they never programmed in any other language than ASM. This week, I found the book "Art of Assembly Language Programming and HLA" by
Randall Hyde so I'm starting to see for myself.
Post 11 Jan 2012, 23:42
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Tyler



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Tyler 11 Jan 2012, 23:52
They're retired because they're old. They probably recommend Fortran, too. Don't listen to that, either. There used to be a lot of programming in asm (before HLLs were invented and widely used).That's not really the case anymore. It's just not productive enough to be used commercially without a REALLY good reason.

I look at it more as a hobby, something to learn because you value the knowledge itself, not because you expect to get a job doing it.
Post 11 Jan 2012, 23:52
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typedef



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typedef 11 Jan 2012, 23:55
Yes drivers can be debugged but not the way you debug User mode apps.

The WinDDK comes with debugging tools for such purposes. WinDbg is one of the best debuggers too. It can do kernel mode(via ports) and User mode debugging.
Post 11 Jan 2012, 23:55
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Apos



Joined: 11 Jan 2012
Posts: 17
Location: Paris, France (I'm not from France though.)
Apos 12 Jan 2012, 13:28
Wait, invoke appears to be a macro:
Code:
invoke        WriteConsole,[outhandle],string1,12,numwritten,0 
    

is the same as:
Code:
push     0
push       numwritten
push      12
push      string1
push [outhandle]
call     [WriteConsole]
    
Post 12 Jan 2012, 13:28
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AsmGuru62



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AsmGuru62 12 Jan 2012, 15:17
Yes -- the same.
Post 12 Jan 2012, 15:17
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cod3b453



Joined: 25 Aug 2004
Posts: 618
cod3b453 12 Jan 2012, 18:14
I'd recommend you download AMD Volume 3 (or Intel Volume 2) manual for a list of general instructions, as this will help you to disambiguate instructions from assembler directives and macros [as well as help you understand what happens in hardware]. You'll notice that some of these map to C operators e.g. shl is <<, not is ~.
Post 12 Jan 2012, 18:14
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DOS386



Joined: 08 Dec 2006
Posts: 1900
DOS386 13 Jan 2012, 08:51
> invoke AllocConsole

if you set subsystem to console you don't have to alloc it later

> I'd recommend you download AMD Volume 3 (or Intel Volume 2)

or the only volume on Intel 80386 (less instructions)
Post 13 Jan 2012, 08:51
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