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Index > High Level Languages > Stack Implementation - Linked lists

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typedef



Joined: 25 Jul 2010
Posts: 2909
Location: 0x77760000
typedef 07 Oct 2011, 01:51
The following are implementations of a stack in 3 different languages: JAVA, C & C++


NOTE: Uploaded all

C++: This one is an integer stack, but can also be used as a pointer stack making it versatile.

IntStack.h
Code:
class IntStack{

public: 
     IntStack();
 int  pop();
 bool popf(char * filen);
    void push(int value);
       bool pushf(char * file);
    bool isEmpty();
     int  length;
        void clear();
       int  peek();
        static int getBottom(IntStack * stack);
private:
     class Node{
    public:
         Node(int value, Node * next);
               int getData();
              void setData(int value);
            Node * getNext();
   private:
                int data;
           Node * next;
        };
     Node * top;     
};
    


IntStack.c
Code:
#include "IntStack.h"
#include <fstream>

using namespace std;

IntStack::IntStack(){
      this->top = 0;
   length =  0;
}

void IntStack::push(int value){
  this->top = new Node(value,this->top);
        length++;
}

bool IntStack::pushf(char * filen){
 bool bSuccess = false;

  ifstream file(filen);
       int temp = 0;

   if(file){
              while(file.good()){
    file >> temp;
 push(temp);
         }
              bSuccess = true;
    }
return (bSuccess);
}

int IntStack::pop(){
     Node * temp = this->top;
 int value = this->top->getData();
     
    //delete &this->top;

     this->top = this->top->getNext();
  length--;
   return (value);
}

/**
 * Pops all the satck values to the file.
 * @param filen file name to pop values to
 * @return true if poped to file.
 */
bool IntStack::popf(char * filen){
       bool bSuccess = false;
      int temp = 0;

   ofstream of(filen);
         if(of) {
               while(!isEmpty()){
                    of<<this->pop()<<endl;
                }
              bSuccess = true;
    }
      return (bSuccess);
}

int IntStack::peek(){
     return ( top->getData() );
}

void IntStack::clear(){
 while(!isEmpty()){
             pop();
      }
}

bool IntStack::isEmpty(){
      return (top==0);
}

IntStack::Node::Node(int val,Node * next){
   data = val;
 this->next = next;
}

int IntStack::Node::getData(){
  return (data);
}

IntStack::Node* IntStack::Node::getNext(){
     return(next);
}

void IntStack::Node::setData(int v){
    data = v;
}
int IntStack::getBottom(IntStack * stack){
      IntStack * temp = new IntStack();
   int value=0;
        while(!stack->isEmpty()){
           temp->push( stack->pop() );
   }
      value = temp->pop();
     while(!temp->isEmpty()){
            stack->push( temp->pop() );
   }
      return (value);
}
    



Using the class

main.c

Code:
#include <stdio.h>
#include "IntStack.h"

int main(){

       IntStack * stack = new  IntStack();
 stack->push(20);
 stack->push(230);
        stack->push(250);
        stack->push(290);

    stack->popf("flags.txt");

  return 0;
}
    


C:
defines.h
Code:
typedef void * Object;
    


tree.h
Code:
typedef struct fTree
{
struct fTree * next;
Object data;
}Tree,*farTree;


Object  fTree_getData(farTree tree);
void    fTree_setData(farTree tree,Object data);
farTree fTree_newTree(Object data,farTree next);
void    fTree_setNext(farTree tree,farTree next_tree);
farTree fTree_getNext(farTree tree);
    


tree.c
Code:
#include "tree.h"



Object  fTree_getData(farTree tree){
           return (tree->data);
}

void    fTree_setData(farTree tree,Object data){
              tree->data = data;
}

farTree fTree_newTree(Object data,farTree next){
                        farTree tree = (farTree)malloc(sizeof(Tree));
                       tree->data = data;
                       tree->next = next;
                       return (tree);
}

void    fTree_setNext(farTree tree,farTree next_tree){
                         tree->next = next_tree;
}

farTree fTree_getNext(farTree tree){
               return (tree->next);
}
    


stack.h
Code:
#include "tree.h"

typedef struct _stack
{
farTree top;
int items;
}Stack, *farStack;



void         stack_push(farStack stack,Object data);
Object       stack_pop(farStack stack);
Object    stack_peek(farStack stack);
Object   stack_getBottom(farStack stack);
int         stack_isEmpty(farStack stack);
farStack      stack_newStack();

    


stack.c
Code:



#include "stack.h"

farStack    stack_newStack(){
                      farStack newStack = (farStack)malloc(sizeof(Stack));
                        return (newStack);
}

void    stack_push(farStack stack,Object data){
    stack->top = fTree_newTree(data,stack->top);
  stack->items++;
}


Object  stack_pop(farStack stack){
             
        Object retObject = 0;

               farTree next = fTree_getNext(stack->top);

            if(stack->top != 0){
                retObject = stack->top->data;
         
            free(&stack->top);
           
            stack->top = next;
               stack->items--;
          }
return (retObject);
}

Object  stack_peek(farStack stack){
         return (stack->top ? stack->top->data : 0);
}

Object  stack_getBottom(farStack stack){
                 Object value=0;   
      farStack temp = stack_newStack();

           while ( !stack_isEmpty(stack) ){
               stack_push(temp, stack_pop(stack));
         }
              value = stack_pop(temp);

                while (!stack_isEmpty(temp)){
                  stack_push(stack,stack_pop(temp));
          }
              free(&temp);
    return (value);
}

int     stack_isEmpty(farStack stack){
                return (stack->top==0);
}


    


Using it
main.c

Code:
#include <stdio.h>

//#include <windows.h>

//#pragma comment(lib,"user32.lib")

#include "stack.h"


int main(int argc, char *argv[])
{
    Stack myStack={0,0};
 
    stack_push(&myStack,"I'm on yuwa stack nuggah !");
   stack_push(&myStack,"you can also push other data types, just know when to pop 'em ");
       stack_push(&myStack,"this gets freed (~_^)");
 stack_push(&myStack,"typedef");
       stack_push(&myStack,"edfed");
 stack_push(&myStack,"revolution");
    stack_push(&myStack,"vid");
   stack_push(&myStack,"end of strings");

    while ( !stack_isEmpty(&myStack) ){
        printf("\nPOP: %s\n",stack_pop(&myStack));
      }
      stack_push(&myStack,(Object)1234567890);
    printf("\nPop int: %d\n\nStack is empty yo !\n\n",stack_pop(&myStack));


   return 0;
}
    

JAVA:

IntStack.java

Code:
public class IntStack
{
   /*
 THE LIST
 */
    private class List {
    private List next;
    private int data;
    public List(int dat){ new List(dat,null); }
    public List(){new List(0,null); }
    public List(int dat,List link){data = dat;next = link;}
    public void setData(int d){data=d;};
    public int  getData(){return (data);}
    public List getNext(){return (next);}
    public void setNext(List link){next=link;}
}
/*
 END LIST
 */

    private List top;
    private int items;

    public IntStack(){
        top = null;
    }
public boolean push(int value){
    boolean bSuccess=false;
    try{
    top = new List(value, top);
    items++;
    bSuccess=true;
    }catch(Exception e){}
    return (bSuccess);
}
public boolean isEmpty(){
    return (top==null);
}
public int size(){
    return (items);
}
public int pop(){
    int data = 0;
    if(top!=null){
        data = top.getData();
        top = top.getNext();
        items--;
    }
    return (data);
}
public int peek(){
    return ( top !=null ? top.getData() : 0);
}

}
    


Using it

main.java
Code:
public class main {

public static int getBottom(IntStack stack){
    int value=0;
    
    IntStack temp = new IntStack();

    while( !stack.isEmpty() )
    {   /*empty all the values from the stack and push them on the temp sack*/
        temp.push( stack.pop() );
    }
    //the last is now first
    value = temp.pop();

    //push back all the poped values in their original order
    while ( !temp.isEmpty() ){
        stack.push( temp.pop() );
    }
    return (value);
}

    public static void main(String []agrs){
        
       IntStack stack1 = new IntStack(), stack2 = new IntStack();

        stack2.push(2);
        stack2.push(1);
        stack2.push(3);
        stack2.push(24);
        stack2.push(3);
        stack2.push(5);

        stack1.push(34);
        
        System.out.printf("Stack 1: peek: %d\n",stack1.peek());
        System.out.printf("Stack 2 size: %d\n",stack2.size());

        System.out.printf("Get bottom of stack 2: %d\n",getBottom(stack2));

        while(!stack2.isEmpty()){
        System.out.print("stack2 Pop: "+stack2.pop()+"\n");
        }
        
    }

}    


PS: Should I make one in C# too ? Very Happy


Exclamation I assume no responsibility of cleaning up Razz

Now someone make one in assembly Razz


Last edited by typedef on 07 Oct 2011, 18:01; edited 1 time in total
Post 07 Oct 2011, 01:51
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vid
Verbosity in development


Joined: 05 Sep 2003
Posts: 7105
Location: Slovakia
vid 07 Oct 2011, 09:17
Whenever function takes string (or anything) it doesn't change, use "const char * filen" instead of "char * filen". That allows compiler some extra optimizations.
Post 07 Oct 2011, 09:17
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typedef



Joined: 25 Jul 2010
Posts: 2909
Location: 0x77760000
typedef 07 Oct 2011, 17:41
^^Where did this guy go ?


Last edited by typedef on 21 Oct 2012, 17:51; edited 1 time in total
Post 07 Oct 2011, 17:41
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Fanael



Joined: 03 Jul 2009
Posts: 168
Fanael 07 Oct 2011, 20:38
vid wrote:
Whenever function takes string (or anything) it doesn't change, use "const char * filen" instead of "char * filen". That allows compiler some extra optimizations.
Contrary to popular belief it doesn't, const-correctness is more of a silly-bug-preventing feature, it doesn't help with data flow analysis, which is where that extra optimizations could be exposed. In C and related languages the real problem is pointer aliasing - if the compiler does a good job with alias analysis (possibly with some help from the programmer, see the "restrict" keyword in C99), then that extra optimizations will kick in.
Post 07 Oct 2011, 20:38
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emc



Joined: 20 Aug 2011
Posts: 90
Location: France
emc 07 Oct 2011, 21:39
typedef wrote:
Now someone make one in assembly

Why? PUSH/POP and the stack segment don't suffice? Razz
Post 07 Oct 2011, 21:39
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