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Index > Windows > vertex buffer objects in opengl

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tthsqe



Joined: 20 May 2009
Posts: 724
tthsqe
Does anyone have experience using VBO is opengl? The main problem I am experiencing is difficulty in linking the extra functions like glBindBuffer,..ect. Where would I find these if I know that my graphics card supports opengl 3.3?
Post 15 Jan 2011, 22:09
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bitshifter



Joined: 04 Dec 2007
Posts: 764
Location: Massachusetts, USA
bitshifter
Extensions my friend, extensions.
Post 16 Jan 2011, 00:37
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tthsqe



Joined: 20 May 2009
Posts: 724
tthsqe
Ok. So it looks like I have to use glGetString to see if the function is supported, but how do I actually link the function to a program?
Post 20 Jan 2011, 07:30
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bitshifter



Joined: 04 Dec 2007
Posts: 764
Location: Massachusetts, USA
bitshifter
Thats the fun part.
If you want your stuff to run on everything, stay away from extensions, otherwise check out SGI's SDK...
http://nehe.gamedev.net/files/glsdk.zip
You will have to make import names for the procs you wish to use...
Tutorial here: http://archive.gamedev.net/reference/programming/features/oglext/page3.asp
Post 20 Jan 2011, 08:08
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f0dder



Joined: 19 Feb 2004
Posts: 3170
Location: Denmark
f0dder
Dr. Performance or: How I Learned to Stop Worrying and Love Direct3D.
Post 20 Jan 2011, 13:26
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