flat assembler
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> Windows > vertex buffer objects in opengl |
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bitshifter 16 Jan 2011, 00:37
Extensions my friend, extensions.
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16 Jan 2011, 00:37 |
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tthsqe 20 Jan 2011, 07:30
Ok. So it looks like I have to use glGetString to see if the function is supported, but how do I actually link the function to a program?
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20 Jan 2011, 07:30 |
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bitshifter 20 Jan 2011, 08:08
Thats the fun part.
If you want your stuff to run on everything, stay away from extensions, otherwise check out SGI's SDK... http://nehe.gamedev.net/files/glsdk.zip You will have to make import names for the procs you wish to use... Tutorial here: http://archive.gamedev.net/reference/programming/features/oglext/page3.asp |
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20 Jan 2011, 08:08 |
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f0dder 20 Jan 2011, 13:26
Dr. Performance or: How I Learned to Stop Worrying and Love Direct3D.
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20 Jan 2011, 13:26 |
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