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Overflowz



Joined: 03 Sep 2010
Posts: 1046
Overflowz 12 Nov 2010, 10:31
Okay, thank you very much I understand all now Smile maybe you should write things how I can move data in 1 buffer without printing it in loop, just outside from loop ? =D
Post 12 Nov 2010, 10:31
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drobole



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Posts: 67
Location: Norway
drobole 12 Nov 2010, 11:05
I will leave that as an exercise for you Laughing

You did a good job trying to make things work on your own so I'll give you a hint how I would do it.

1. Create a new buffer (mainBuff) that you append to as you receive more.
Make sure it has a 0 at the first byte before you start using it.

2. Insted of printing in the loop you use the c-function strcat to append the tmpBuff to the mainBuff

3. Print mainBuff after the loop is finished

PS.
Thanks for the ExitProcess hint
Post 12 Nov 2010, 11:05
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Overflowz



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Overflowz 12 Nov 2010, 11:20
I'll think about that. Thanks. and 1 more question, I hate msvcrt so could I do just lstrcat from kernel32 ?
Post 12 Nov 2010, 11:20
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drobole



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Posts: 67
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drobole 12 Nov 2010, 12:08
You could probably use the lstrcat function, but according to MSDN
http://msdn.microsoft.com/en-us/library/ms647487(VS.85).aspx

the lstrcat function is not recommended.
Instead, you are supposed to use StringCchCat function
http://msdn.microsoft.com/en-us/library/ms647518(v=VS.85).aspx
I'm not sure if this function is in kernel32.dll though. It doesn't say...

You could also append manually of course if you create a counter that keeps track of where you are in the mainBuff.
Post 12 Nov 2010, 12:08
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Overflowz



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Posts: 1046
Overflowz 12 Nov 2010, 12:15
I don't understand.. if binary file has already null-byte then it will stop then right ? When I'm converting with lstrcpy it just shows "dd" message not other thing.. whats problem ? I'm sending 4096 dup 0x41 and 4 dup 0x42 4096 = receive size and 4 = for looping to show result AAA..BBBB but it shows nothing from them.. just "dd" whats problem ? >.<
Post 12 Nov 2010, 12:15
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drobole



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drobole 12 Nov 2010, 12:33
Quote:

I don't understand.. if binary file has already null-byte then it will stop then right ?

The printf function will stop at the first 0 it finds.


I'm not sure what you are trying to do. Show the code please
Post 12 Nov 2010, 12:33
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Overflowz



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Posts: 1046
Overflowz 12 Nov 2010, 16:19
here's server code for receiving and save all data into mainBuff (my guess):
Code:
format PE console 4.0

include 'WIN32AX.INC' 

entry main 

section '.data' data readable writeable 
        
        hSock dd ? 
        hSock2 dd ? 
        wsaData WSADATA 
        saddr sockaddr_in 
        sizeof.saddr = $ - saddr 
        saddrlen dd sizeof.sockaddr_in
        w_startup db "Initializing winsock...",10,0 
        w_socket db "Creating new socket...",10,0 
        w_bind db "Binding on port 7100...",10,0 
        w_listen db "Going on Listening State...",10,0 
        w_accept db "Success, Listening on port 7100",10,0 
        o_msg db "Received request: ",0 
        tmpBuff rb 100
        mainBuff db 100
        
section '.text' code readable executable 

proc main 
        cinvoke printf, w_startup 
        invoke WSAStartup, 0202h, wsaData 
        cinvoke printf, w_socket 
        invoke socket, AF_INET, SOCK_STREAM, 0 
        mov [hSock], eax 
        mov [saddr.sin_family], AF_INET 
        mov [saddr.sin_addr], 0 
        invoke htons, 7100
        mov [saddr.sin_port], ax 
        cinvoke printf, w_bind 
        invoke bind, [hSock], saddr, sizeof.sockaddr_in 
        cinvoke printf, w_listen 
        invoke listen, [hSock], 1 
        cinvoke printf, w_accept 
        invoke accept, [hSock], saddr, saddrlen 
        mov [hSock2], eax 
recv_loop:
        invoke recv, [hSock2], tmpBuff, 100, 0
        cmp eax, 0
        jle end_loop
        mov [tmpBuff+eax],0
        invoke lstrcpy,mainBuff,tmpBuff
        jmp recv_loop
end_loop:
        invoke closesocket,[hSock2]
        invoke closesocket,[hSock] 
        invoke WSACleanup
        cinvoke printf,mainBuff
        invoke ExitProcess,0
endp 

section '.idata' import data readable 

library kernel32,'kernel32.dll',\
        ws2_32,'ws2_32.dll',\
        msvcrt,'msvcrt.dll' 

include 'API\KERNEL32.INC' 

import ws2_32, WSAStartup, 'WSAStartup',\
        WSACleanup, 'WSACleanup',\
        socket, 'socket',\
        htons, 'htons',\
        bind, 'bind',\
        listen, 'listen',\
        accept, 'accept',\
        recv, 'recv',\
        closesocket, 'closesocket'
        
import msvcrt, printf, 'printf' 

section '.reloc' fixups data discardable    


and here's send client what are sending 104 bytes to server:
Code:
format PE console 4.0
include 'WIN32AX.INC'
entry main
section '.data' data readable writeable
CR EQU 0x0D
LF EQU 0x0A
m_pause db "pause>NUL",0
request1 db 100 dup 0x41
request2 db 4 dup 0x42
req_end db 0
sizeof.request1 = $ - request1
szIp db "127.0.0.1",0
sizeof.szIp = $ - szIp
hSock dd ?
saddr sockaddr_in
sizeof.saddr = $ - saddr
wsaData WSADATA
section '.text' code readable executable
proc main
invoke WSAStartup,0202h,wsaData
invoke socket,AF_INET,SOCK_STREAM,0
mov [hSock],eax
mov [saddr.sin_family],AF_INET
invoke htons,7100
mov [saddr.sin_port],ax
invoke inet_addr,szIp
mov [saddr.sin_addr],eax
invoke connect,[hSock],saddr,sizeof.saddr
invoke send,[hSock],request1,sizeof.request1,0
invoke closesocket,[hSock]
invoke WSACleanup
invoke ExitProcess,0
endp
section '.idata' import data readable
library user32,'user32.dll',\
        kernel32,'kernel32.dll',\
        ws2_32,'ws2_32.dll',\
        msvcrt,'msvcrt.dll'
include 'API\USER32.INC'
include 'API\KERNEL32.INC'
include 'API\WS2_32.INC'
import msvcrt,printf,'printf'
section '.reloc' fixups data discardable    

P.S I have WS2_32.INC (Thanks to Picnic)

so problem is it only shows "d" after sending all this data.. maybe check it out ?

Sorry I had mistake.. "lstrcpy,tmpBuff,mainBuff" -- fixed
"printf,mainBuff" in loop -- fixed
but now it shows only "BBBB" why ?..
Post 12 Nov 2010, 16:19
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Overflowz



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Posts: 1046
Overflowz 12 Nov 2010, 16:36
another problem fixed.. I was using lstrcpy instead of lstrcat.. I'll see what's difference about them. WORKS Perfect now. Thank you! Smile
Post 12 Nov 2010, 16:36
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drobole



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Posts: 67
Location: Norway
drobole 12 Nov 2010, 16:56
Thats good.

Just a little headsup

The tmpBuff should be at least 101 bytes.
100 bytes received from recv
1 more byte because we add a 0 manually at the end

The mainBuff should be at least 105 bytes since we are sending 104 bytes in total (+1 because lstrcat adds a 0 at the end automatically), but actually I would make it much bigger. That way you can continue to add more strings to it when the time comes

mainBuff db 8192

edit:
Actually the easier way is to make the buffers more than big enough so that we don't get a buffer overrun

Anyway, grats with a working socket Laughing
Post 12 Nov 2010, 16:56
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Overflowz



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Posts: 1046
Overflowz 12 Nov 2010, 19:41
If I don't know size of file.. How would I do that then ? :/
Post 12 Nov 2010, 19:41
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drobole



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Posts: 67
Location: Norway
drobole 12 Nov 2010, 20:36
Well, I would probably look into the GlobalAlloc and GlobalReAlloc functions.

You could allocate 1MB with Alloc and start appending data to that buffer in the recv loop. Then, when you have used all those 1MB and data is still coming in, you could use GlobalReAlloc to increase the size of the buffer.
That way you could keep increasing the size of the buffer until there is no more data coming in.

I'm not all that familiar with using Windows API and assembly so I won't try to give any example of that, but thats what I would look into

You could probably do the same thing with the c-functions malloc/realloc
Post 12 Nov 2010, 20:36
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Overflowz



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Posts: 1046
Overflowz 12 Nov 2010, 20:44
Well. I don't know C good.. anyway thanks I got all things now.. and I don't understand whats difference between "less or equal" and "above or equal".. JLE and JAE.
Post 12 Nov 2010, 20:44
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drobole



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Posts: 67
Location: Norway
drobole 12 Nov 2010, 21:17
Overflowz wrote:
Well. I don't know C good.. anyway thanks I got all things now.. and I don't understand whats difference between "less or equal" and "above or equal".. JLE and JAE.

Its a lot of stuff going on with all the jump instructions. Some of the jump instructions will only jump if the carry flag is clear and the zero flag is set, others doesn't care about the carry flag etc. etc. etc
I'm really not the right guy to ask since I haven't been using assembly for very long. Maybe someone else around here has a good description of them
Post 12 Nov 2010, 21:17
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Overflowz



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Posts: 1046
Overflowz 12 Nov 2010, 21:40
Okay I'll do that later.. but I'm stuck about sending request and receive that back + move to main buffer and print it.. but I fail I tried everything and where I was near I'll post that code..
Code:
format PE console 4.0

include 'WIN32AX.INC' 

entry main 

CR EQU 0x0D
LF EQU 0x0A

section '.data' data readable writeable

        hSock dd ? 
        hSock2 dd ? 
        wsaData WSADATA 
        saddr sockaddr_in 
        sizeof.saddr = $ - saddr 
        saddrlen dd sizeof.sockaddr_in
        szIP db "127.0.0.1",0
        w_startup db "Initializing winsock...",10,0 
        w_socket db "Creating new socket...",10,0 
        w_bind db "Binding on port 7100...",10,0 
        w_listen db "Going on Listening State...",10,0 
        w_accept db "Success, Listening on port 7100",10,0 
        o_msg db "Received request: ",0
        send1 db CR,LF,"HEAD / HTTP/1.1",CR,LF
        send2 db "Host:localhost",CR,LF
        send3 db "Connection:Close",CR,LF,CR,LF,0
        sizeof.send1 = $ - send1
        tmpBuff rb 100
        mainBuff rb 100
        buffend db 0
        
section '.text' code readable executable 

proc main 
        cinvoke printf, w_startup 
        invoke WSAStartup, 0202h, wsaData 
        cinvoke printf, w_socket 
        invoke socket, AF_INET, SOCK_STREAM, 0 
        mov [hSock], eax 
        mov [saddr.sin_family], AF_INET 
        invoke inet_addr,szIP
        mov [saddr.sin_addr],eax
        ;mov [saddr.sin_addr], 0
        ;invoke htons, 7100
        invoke htons,80
        mov [saddr.sin_port], ax
        ;cinvoke printf, w_bind
        ;invoke bind, [hSock], saddr, sizeof.sockaddr_in
        ;cinvoke printf, w_listen
        ;invoke listen, [hSock], 1
        ;cinvoke printf, w_accept
        ;invoke accept, [hSock], saddr, saddrlen
        ;mov [hSock2], eax
        invoke connect,[hSock],saddr,sizeof.sockaddr_in
        invoke send,[hSock],send1,sizeof.send1,0
        mov esi,tmpBuff
        mov edi,mainBuff
recv_loop:
        ;invoke recv, [hSock2], tmpBuff, 100, 0
        invoke recv,[hSock],tmpBuff,100,0
        cmp eax, 0
        jle end_loop
        ;mov [tmpBuff+eax],0
        ;cinvoke printf,tmpBuff
        ;invoke lstrcat,mainBuff,tmpBuff
        push eax
        .load_up:
        mov ecx,100
        rep movsb
        mov [tmpBuff],0
        pop eax
        jmp recv_loop
end_loop:
        ;invoke closesocket,[hSock2]
        invoke closesocket,[hSock] 
        invoke WSACleanup
        cinvoke printf,mainBuff
        invoke Sleep,-1
        invoke ExitProcess,0
endp 

section '.idata' import data readable 

library kernel32,'kernel32.dll',\
        ws2_32,'ws2_32.dll',\
        msvcrt,'msvcrt.dll' 

include 'API\KERNEL32.INC' 

import ws2_32, WSAStartup, 'WSAStartup',\
        WSACleanup, 'WSACleanup',\
        socket, 'socket',\
        htons, 'htons',\
        bind, 'bind',\
        listen, 'listen',\
        accept, 'accept',\
        recv, 'recv',\
        closesocket, 'closesocket',\
        inet_addr,'inet_addr',\
        connect,'connect',\
        send,'send'
        
import msvcrt, printf, 'printf' 

section '.reloc' fixups data discardable    


Hope someone will fix and explain why I fail on this code.. I attached it in debugger but I don't understand.. Instead of replacing buffer it just moves data and replacing string and + other strings are left there.. I've tried mov [tmpBuff],0 but no result.. Anyone help please Sad
Post 12 Nov 2010, 21:40
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drobole



Joined: 03 Nov 2010
Posts: 67
Location: Norway
drobole 13 Nov 2010, 12:06
Yo,
I have been playing with your code again.

I haven't got to playing with the string manipulation stuff yet so my example gets by by using only basic instructions.

WARNING: I'm just playing around here so this is not how the pro's would do it, and it may contain hazardious constructs Cool

What I wanned to achieve here is to write a server that can receive any amount of ASCII data, increasing the buffer size as needed.
(Limited by free available memory of course)

server.asm
Code:
format PE console 4.0  

include 'WIN32AX.INC'  

entry main  

section '.data' data readable writeable  
         
        hSock dd ?  
        hSock2 dd ?  
        wsaData WSADATA  
        saddr sockaddr_in  
        sizeof.saddr = $ - saddr  
        saddrlen dd sizeof.sockaddr_in  
        w_dbg_fmt db "Allcating memory - Bytes read so far: %d, Current mainBuff size: %d",10,0         
        w_startup db "Initializing winsock...",10,0  
        w_socket db "Creating new socket...",10,0  
        w_bind db "Binding on port 7100...",10,0  
        w_listen db "Going on Listening State...",10,0  
        w_accept db "Success, Listening on port 7100",10,0  
        tmpBuff rb 32
        sizeof.tmpBuff = $ - tmpBuff
        mainBuff dd 0 ; Varialbe to hold the address of our main buffer. Must be initalized with 0 so that realloc will work as malloc the first time (see documentation of realloc)
        mainBuffSize dd 0 ; The size of the mainBuff. This will increase as we allocate more memory
        bytesRead dd 0          ; Counter to keep track of number of bytes read from socket
        blockSize equ 256        ; Increase mainBuff with this size every time we need more memory
         
section '.text' code readable executable  

; Assuming that sizeof.tmpBuff <= blockSize. If not, everything will explode

alloc_block:
        add [mainBuffSize], blockSize 
     cinvoke realloc, [mainBuff], [mainBuffSize]
        mov [mainBuff], eax              
        cmp [mainBuffSize], blockSize
        jne alloc_block_exit 
                mov [eax], byte 0 ; If this is the first block allocated, we must add a 0 byte at the start to make it a valid empty string
        alloc_block_exit:
        ret 
          
proc main  
        cinvoke printf, w_startup  
        invoke WSAStartup, 0202h, wsaData                     
            
        cinvoke printf, w_socket  
        invoke socket, AF_INET, SOCK_STREAM, 0  
        mov [hSock], eax  
        mov [saddr.sin_family], AF_INET  
        mov [saddr.sin_addr], 0  
        invoke htons, 7100 
        mov [saddr.sin_port], ax  
        cinvoke printf, w_bind  
        invoke bind, [hSock], saddr, sizeof.sockaddr_in  
        cinvoke printf, w_listen  
        invoke listen, [hSock], 1  
        cinvoke printf, w_accept  
        invoke accept, [hSock], saddr, saddrlen  
        mov [hSock2], eax                   
 recv_loop: 
        invoke recv, [hSock2], tmpBuff, sizeof.tmpBuff - 1, 0 ; Fill tmpBuff with up to 31 characters
        cmp eax, 0 
        jle end_recv_loop               
        mov [tmpBuff + eax], 0 ; Add a 0 as the 32'nd character, so that this is a valid string            
        inc eax ; Adding 1 to eax since we just added a byte to the tmpBuff manually
        add [bytesRead], eax ; Update bytesRead
        mov eax, [bytesRead]             
        cmp eax, [mainBuffSize] ; Compare bytesRead and mainBuffSize                
        jle append_block ; If the mainBuff is big enough for another block, skip to lstrcat
                cinvoke printf, w_dbg_fmt, [bytesRead], [mainBuffSize] ; Print some debug info
                call alloc_block ; Increase the size of mainBuff
        append_block:
        invoke lstrcat, [mainBuff], tmpBuff ; mainBuff holds the address of our buffer (not the buffer itself) so [] is needed
        jmp recv_loop 
 end_recv_loop:        
 
        cinvoke printf, [mainBuff]                
        cinvoke free, [mainBuff] ; Since we are allocating memory from the heap we must remeber to free it (Not necessary but good practice)
            
        invoke closesocket, [hSock2]  
        invoke closesocket, [hSock]               
        invoke WSACleanup  
        invoke ExitProcess, 0
endp  

section '.idata' import data readable  

library kernel32,'kernel32.dll',\ 
        ws2_32,'ws2_32.dll',\ 
        msvcrt,'msvcrt.dll'  

include 'API\KERNEL32.INC'  
include 'API\WSOCK32.INC'  

import ws2_32,\
           WSAStartup, 'WSAStartup',\ 
        WSACleanup, 'WSACleanup',\ 
        socket, 'socket',\ 
        htons, 'htons',\ 
        bind, 'bind',\ 
        listen, 'listen',\ 
        accept, 'accept',\ 
        recv, 'recv',\ 
        closesocket, 'closesocket' 
         
import msvcrt,\
        printf, 'printf',\
       realloc, 'realloc',\
     free, 'free'

section '.reloc' fixups data discardable 
    


client.asm
Code:
include 'WIN32AX.INC' 

entry main 

section '.data' data readable writeable 

request1 db 1000 dup 0x41 
request2 db 10 dup 0x42 
sizeof.request1 = $ - request1 
szIp db "127.0.0.1", 0 
sizeof.szIp = $ - szIp 
hSock dd ? 
saddr sockaddr_in 
sizeof.saddr = $ - saddr 
wsaData WSADATA 

section '.text' code readable executable 

proc main 
     invoke WSAStartup, 0202h, wsaData 
  invoke socket, AF_INET, SOCK_STREAM, 0 
     mov [hSock], eax 
   mov [saddr.sin_family], AF_INET 
    invoke htons, 7100 
 mov [saddr.sin_port], ax 
   invoke inet_addr, szIp 
     mov [saddr.sin_addr], eax 
  invoke connect, [hSock], saddr, sizeof.saddr 
       invoke send, [hSock], request1, sizeof.request1, 0 
 invoke closesocket, [hSock] 
        invoke WSACleanup 
  invoke ExitProcess, 0 
endp
 
section '.idata' import data readable 

library user32,'user32.dll',\ 
        kernel32,'kernel32.dll',\ 
        ws2_32,'ws2_32.dll',\ 
        msvcrt,'msvcrt.dll' 
            
include 'API\USER32.INC' 
include 'API\KERNEL32.INC' 
include 'API\WSOCK32.INC' 

import ws2_32,\
         WSAStartup, 'WSAStartup',\ 
        WSACleanup, 'WSACleanup',\ 
        socket, 'socket',\ 
        htons, 'htons',\ 
          inet_addr, 'inet_addr',\
         connect, 'connect',\
        send, 'send',\ 
        closesocket, 'closesocket' 
              
import msvcrt,printf,'printf' 

section '.reloc' fixups data discardable
    


We should be able to increase/decrease the number of bytes sent from the client, and the server should handle it[/b]
Post 13 Nov 2010, 12:06
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Overflowz



Joined: 03 Sep 2010
Posts: 1046
Overflowz 13 Nov 2010, 14:03
Yep it's hard for me.. I should learn about alloc/malloc functions later.. Smile thanks for reply anyway.
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drobole



Joined: 03 Nov 2010
Posts: 67
Location: Norway
drobole 13 Nov 2010, 14:48
Thats cool.
I'm learning this stuff myself as I go along so I figured I might as well post it. Maybe someone more experienced will come around and point out any mistakes or improvements. You never know Wink
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drobole



Joined: 03 Nov 2010
Posts: 67
Location: Norway
drobole 13 Nov 2010, 15:27
I baked a little example that retrieves a web page.

You can combine it with the other example I posted if you want to store the web page in memory rather than just printing it

Code:
format PE console 4.0 

include 'WIN32AX.INC'  

entry main  

CR EQU 0x0D 
LF EQU 0x0A 

section '.data' data readable writeable 

        hSock dd ?          
        wsaData WSADATA  
        saddr sockaddr_in  
        sizeof.saddr = $ - saddr  
        saddrlen dd sizeof.sockaddr_in 
        szIP db "128.30.52.37", 0      
        send_http_request db "GET / HTTP/1.1",CR,LF,"Host: www.w3.org",CR,LF,"Connection: close",CR,LF,CR,LF        
        sizeof.send_http_request = $ - send_http_request
        cbuf rb 1024                
         
section '.text' code readable executable  

proc main          
        invoke WSAStartup, 0202h, wsaData          
        invoke socket, AF_INET, SOCK_STREAM, 0  
        mov [hSock], eax  
        mov [saddr.sin_family], AF_INET  
        invoke inet_addr, szIP 
        mov [saddr.sin_addr], eax         
        invoke htons, 80 
        mov [saddr.sin_port], ax         
        invoke connect, [hSock], saddr, sizeof.sockaddr_in 
        invoke send, [hSock], send_http_request, sizeof.send_http_request, 0         
                
recv_loop:         
        invoke recv, [hSock], cbuf, 1024-1, 0 
        cmp eax, 0 
        jle end_loop 
        mov [cbuf + eax], 0 
        cinvoke printf, cbuf
        jmp recv_loop 
end_loop:         
        invoke closesocket, [hSock]  
        invoke WSACleanup                 
        invoke ExitProcess, 0 
endp  

section '.idata' import data readable  

library kernel32,'kernel32.dll',\ 
        ws2_32,'ws2_32.dll',\ 
        msvcrt,'msvcrt.dll'  

include 'API\KERNEL32.INC'  
include 'API\WSOCK32.INC'  

import ws2_32, WSAStartup, 'WSAStartup',\ 
        WSACleanup, 'WSACleanup',\ 
        socket, 'socket',\ 
        htons, 'htons',\         
        recv, 'recv',\ 
        closesocket, 'closesocket',\ 
        inet_addr,'inet_addr',\ 
        connect,'connect',\ 
        send,'send' 
         
import msvcrt, printf, 'printf'  

section '.reloc' fixups data discardable
    
Post 13 Nov 2010, 15:27
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Overflowz



Joined: 03 Sep 2010
Posts: 1046
Overflowz 13 Nov 2010, 16:38
Nice code. works fine but Is there any way to do without add null-byte to cbuf+eax ? Cause I think it won't work when downloading binary file.. :/
Post 13 Nov 2010, 16:38
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drobole



Joined: 03 Nov 2010
Posts: 67
Location: Norway
drobole 13 Nov 2010, 17:04
Sure, if you download anything else than ASCII text you can change 2 lines from that code

invoke recv, [hSock], cbuf, 1024-1, 0

becomes

invoke recv, [hSock], cbuf, 1024, 0

There is no need to reserve one byte at the end of the buffer anymore since we are not going to add a 0 at the end later

and the line

mov [cbuf + eax], 0

can just be removed.


If you do it like that it should work for anything including binary data but you can not pass it to string functions like printf or lstrcat etc. To do that the buffer must have a 0 byte at the end. How you go about adding that 0 is really up to you.


Also, you said its hard for you, but you shouldn't think like that. Its hard for all of us. I have been programming C, C++ and C# for almost 20 years now so its easier for me to avoid problems. But you will get there Wink
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