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Index > IDE Development > user_colors rd 40h ?

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ouadji



Joined: 24 Dec 2008
Posts: 1081
Location: Belgium
ouadji
Code:
FASMW.ASM
-----------
...
user_colors rd 40h
...
    
hello Tomasz,
Just a quick question ...
what is the use of "user_colors" .

editor_colors and tmp_colors ... ok
but user_color ???
this buffer is used in writing but never seems to be used in reading.

thank you for your reply.

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Post 12 Jul 2010, 11:29
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Tomasz Grysztar
Assembly Artist


Joined: 16 Jun 2003
Posts: 7718
Location: Kraków, Poland
Tomasz Grysztar
The ChooseColor API allows user to define his own 16 custom colors, and this place is used to store them at runtime (so that colors you define are preserved between calls to ChooseColor in one session).
Post 12 Jul 2010, 13:39
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ouadji



Joined: 24 Dec 2008
Posts: 1081
Location: Belgium
ouadji

thank you for your reply Tomasz.

chooseColor API ... 16 custom colors
ok, understood !
and i understand now this below.

Code:
      ;mov    [cc.lpCustColors],user_colors
       ;invoke ChooseColor,cc
...
.....
      mov     esi,editor_colors
   mov     edi,user_colors
     mov     ecx,8
       rep     movsd
    

but why this ...
Why save the colors in the middle of this buffer

Code:
    mov     esi,editor_colors
   mov     edi,user_colors+20h ;<--- +20h ?
 mov     ecx,8
       rep     movsd
    

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Post 12 Jul 2010, 15:29
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LocoDelAssembly
Your code has a bug


Joined: 06 May 2005
Posts: 4633
Location: Argentina
LocoDelAssembly
Thread moved to IDE Development.
Post 12 Jul 2010, 16:56
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bitshifter



Joined: 04 Dec 2007
Posts: 764
Location: Massachusetts, USA
bitshifter
From what i gather, (default colors during startup)..

user_colors as follows

first four:
COLOR_WINDOWTEXT
COLOR_WINDOW
COLOR_HIGHLIGHTTEXT
COLOR_HIGHLIGHT

second four: -> asm_syntax_colors

Custom colors = 16 spots
So there are two copies of user_colors to fill cc dialog with.

Please correct me if i am wrong...


Description:
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Viewed: 3878 Time(s)

cc.JPG



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Coding a 3D game engine with fasm is like trying to eat an elephant,
you just have to keep focused and take it one 'byte' at a time.
Post 12 Jul 2010, 18:30
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edemko



Joined: 18 Jul 2009
Posts: 549
edemko
Tomasz, hi, it looks Ouadji is working for line highlight.
For the future ease i'd ask you putting your tips if any.
So it'll come under some flow of your design.
Post 12 Jul 2010, 18:42
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ouadji



Joined: 24 Dec 2008
Posts: 1081
Location: Belgium
ouadji

very good idea!
but in this case, the buffer "user_colors" is too large.
user_colors rd 40h ... why ?
rd 10h (or rb 40h) would be enough!



"it looks Ouadji is working for line highlight"
... it's done. With wink 5.5, active line is highlighted

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Post 12 Jul 2010, 18:52
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bitshifter



Joined: 04 Dec 2007
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Location: Massachusetts, USA
bitshifter
sizeof COLORREF = 4 bytes
Post 12 Jul 2010, 22:46
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ouadji



Joined: 24 Dec 2008
Posts: 1081
Location: Belgium
ouadji
4 bytes * (8*2) = 40h bytes = rd 10h

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Post 12 Jul 2010, 23:03
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bitshifter



Joined: 04 Dec 2007
Posts: 764
Location: Massachusetts, USA
bitshifter
Oh yes, i missed that part (thought it was rb)
I only see the need for 64 bytes in the code.
Either we are missing something or it is typo.
Maybe Tomasz will clarify if he is listening...
Post 12 Jul 2010, 23:55
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ouadji



Joined: 24 Dec 2008
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Location: Belgium
ouadji

a typo, i think so.

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Post 13 Jul 2010, 06:14
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Tomasz Grysztar
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Joined: 16 Jun 2003
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Location: Kraków, Poland
Tomasz Grysztar
Definitely a typo.
Post 13 Jul 2010, 10:30
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