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ass0



Joined: 31 Dec 2008
Posts: 521
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ass0
I swear to Buda, i am still impressed with this piece of art. Who the hell needs OpenGL or DirectX!!!

Image
http://demoscene.tv/page.php?id=172&lang=uk&vsmaction=view_prod&id_prod=12789

Some considerations:

Fast real-time Reflections of chrome-like metal!!
It contains music.
It works in x64 too.
And only 64kb (yeah i know those 256b demos).

I just have a built-in graphics card and many of those simple DirectX demos like this one: http://www.daionet.gr.jp/~masa/rthdribl/ don't work in my computer. That's why i am amazed. =D

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Post 29 Jan 2010, 10:00
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TmX



Joined: 02 Mar 2006
Posts: 820
Location: Jakarta, Indonesia
TmX
ass0 wrote:

I just have a built-in graphics card and many of those simple DirectX demos like this one: http://www.daionet.gr.jp/~masa/rthdribl/ don't work in my computer. That's why i am amazed. =D


well...

Quote:
A video card that supports Vertex Shader 2.0 and Pixel Shader 2.0


does your graphic card supports those?
Post 29 Jan 2010, 10:34
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MHajduk



Joined: 30 Mar 2006
Posts: 6032
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MHajduk
ass0 wrote:
Some considerations:

Fast real-time Reflections of chrome-like metal!!
It contains music.
It works in x64 too.
And only 64kb (yeah i know those 256b demos).
Yes, this is an awesome demo. Very Happy It would be interesting to look deeper into the code... It's hard to believe that this demo doesn't use any advanced built-in Windows graphic libraries...
Post 29 Jan 2010, 10:45
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revolution
When all else fails, read the source


Joined: 24 Aug 2004
Posts: 17068
Location: In your JS exploiting you and your system
revolution
Quote:
"fr-030 candytron party.exe" has caused an exception ...
Whatever it uses, it can't find it here. Sad
Post 29 Jan 2010, 10:49
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MHajduk



Joined: 30 Mar 2006
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MHajduk
This application is heavily internally packed with some unique packer (it doesn't seem to be packed with UPX). There are three sections (two of them packed) and third with resources of the application. Smile
Post 29 Jan 2010, 10:52
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ass0



Joined: 31 Dec 2008
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ass0
TmX wrote:
Quote:
A video card that supports Vertex Shader 2.0 and Pixel Shader 2.0


does your graphic card supports those?


I don't know and i don't care, i am looking for more 3D demos of reflection/refraction that don't use OpenGL/DirectX.

There are many peeps that don't have graphic cards and this kind of approach would be universal. I wonder if this demo could run in DexOS or MenuetOS.

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Post 29 Jan 2010, 11:04
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ass0



Joined: 31 Dec 2008
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ass0
Similar effect in pure javascript:

http://gyu.que.jp/jscloth/touch.html

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Post 29 Jan 2010, 13:39
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edfed



Joined: 20 Feb 2006
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edfed
where is the source?

does the music fits inside the 64K demo? or is it an extenal file?
Post 29 Jan 2010, 14:25
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ass0



Joined: 31 Dec 2008
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ass0
There is no source and yes the great music fits inside.

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Post 29 Jan 2010, 15:07
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pete



Joined: 20 Apr 2009
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pete
The name of the file starts with "fr-"?. It is a FARBRAUSCH release then; they have written an application for demo-creation. Probably this demo is done with this application.
Post 01 Feb 2010, 13:33
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macgub



Joined: 11 Jan 2006
Posts: 236
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macgub
What is better - pretty of the avatar or pseudo realistic metal like reflections ? Very Happy
Quote:
ass0 wrote:
There are many peeps that don't have graphic cards and this kind of approach would be universal. I wonder if this demo could run in DexOS or MenuetOS.


ass0
In MenuetOS we have such reflections implemented in viewer for 3ds files.
Just browse www.macgub.vxm.pl Cool


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Last edited by macgub on 13 May 2018, 09:28; edited 1 time in total
Post 01 Feb 2010, 21:58
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ass0



Joined: 31 Dec 2008
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ass0
Image

Cool!!, can you animate those in real-time?

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Post 02 Feb 2010, 05:54
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macgub



Joined: 11 Jan 2006
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macgub
Object is rotated around center point, you can change object location, zoom +/-, add effects (like motion blur). In MenuetOS run correctly versions 0.051 and older. Enjoy! Cool
Post 02 Feb 2010, 12:25
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ass0



Joined: 31 Dec 2008
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ass0
Awesome!!!

If it's possible to achieve such effects, why MenuetOS don't have a 3D gui? It would be a way cool and faster than OSX Leopard.

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Post 02 Feb 2010, 16:54
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DustWolf



Joined: 26 Jan 2006
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Location: Ljubljana, Slovenia
DustWolf
I take this program as an example of how it is possible for a human to optimize code (a lot) better than a compiler, because he knows what he is doing. Wink

LP,
Jure
Post 02 Feb 2010, 22:17
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Borsuc



Joined: 29 Dec 2005
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Borsuc
ass0 wrote:
If it's possible to achieve such effects, why MenuetOS don't have a 3D gui?
Why should it have a 3D GUI? To bloat the user experience? And I don't mean being performance slower, but being slower-to-use or more confusing but "bling" -- i.e not exactly best designed for workflow.

Just because something is possible doesn't mean it's a good idea to implement it.

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Post 03 Feb 2010, 00:07
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DustWolf



Joined: 26 Jan 2006
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Location: Ljubljana, Slovenia
DustWolf
Borsuc wrote:
Just because something is possible doesn't mean it's a good idea to implement it.


Now I know you were never a good programmer.

LP,
Jure
Post 03 Feb 2010, 22:51
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Borsuc



Joined: 29 Dec 2005
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Borsuc
Better organized/planner than good. Smile

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Post 03 Feb 2010, 23:56
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Madis731



Joined: 25 Sep 2003
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Madis731
...it is also true that sometimes "bling" can be optimized for user experience. Just one example is to give buttons the apparent "3D-look" with just a few lines of different-colored pixels. There are applications for 3D...
Post 04 Feb 2010, 12:06
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Borsuc



Joined: 29 Dec 2005
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Borsuc
What purpose does the "3D-Look" give in user experience? It won't make them push buttons faster, or learn faster instinctively where to go (without even looking, let's face it, that's what happens after you "get used" to an app). On the other hand having to 'rotate' or otherwise do other 3D stuff on the GUI is going to slow you down.
Post 04 Feb 2010, 20:56
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