flat assembler
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> Windows > OpenGL 3.0-4.0 |
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rxantos 26 Apr 2010, 19:26
Yes, you will need to get the extensions using GetProcAddress.
The reason is that opengl32.dll interface is current only to Opengl 1.1. Thus the need go call GetProcAddress to access the newer functionality. You will also need to create headers with all the new constants. |
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26 Apr 2010, 19:26 |
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